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Mass Effect 3 Ending Controversy
''Mass Effect 3'' is an action role-playing video game and the third installment of the ''Mass Effect'' video game series, developed by BioWare and published by Electronic Arts (EA), the first in the series to not be published by Microsoft Game Studios (MGS). Upon its release March 6, 2012, for the PlayStation 3, Xbox 360, and Windows, ''Mass Effect 3'' generated video game controversies, controversy when its ending was poorly received by players who felt that it did not meet their expectations. Criticisms included the ending rendering character choices inconsequential, a general lack of closure, plot holes, and narrative inconsistency. On June 26, 2012, developers released an ''Extended Cut'' as downloadable content (DLC) intended to clarify the endings and remedy fan concerns. The initial announcement of the development of add-on content to amend the ending as well as the subsequent release of ''Extended Cut'' sparked debates over the treatment of video games as art and whether ...
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Reapers (Mass Effect)
The Reapers are a fictional fleet of sentient starships that serve as the main antagonists of the ''Mass Effect'' trilogy. The design of the Reapers was inspired by H. P. Lovecraft's Cthulhu Mythos deities. Within the series, the Reapers are cosmic horrors that cause galactic-level mass extinctions every fifty-thousand years. The Reapers and their technology are capable of brainwashing organic life through a mind control process called indoctrination. The Reapers employ servants who are often altered into synthetic-organic life forms. The Citadel at the heart of the relay system, are a massive trap set by the Reapers; they guide rising civilizations along the same technological paths and encourage them to set up a central government on the Citadel itself. All this makes it much easier for the Reapers to harvest the galaxy, because everyone is dependent on the relays that they control. Notable Reapers include Sovereign, first mentioned in the 2007 novel '' Mass Effect: Revel ...
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Ashley Williams (Mass Effect)
Ashley Madeline Williams is a character in BioWare's ''Mass Effect'' franchise, who acts as a party member (or "squadmate") in the first and third games in the series. Within the series, she is a human Systems Alliance Marine, who is a potential romance option for a male Commander Shepard throughout the first three ''Mass Effect'' games. Ashley becomes part of Shepard's squad during the first observed Reaper attack in the first ''Mass Effect''. In a late-game choice on the planet Virmire, the player must choose whether to save Ashley or Kaidan Alenko in order to advance the narrative; this choice leads to the latter character's death. If Ashley is saved, she will make a cameo appearance in '' Mass Effect 2'', followed by a more substantive appearance in ''Mass Effect 3'' as a potential member of Shepard's squad. Ashley is voiced by American voice actress Kimberly Brooks. While Ashley has been consistently featured in the original trilogy's marketing and is considered one o ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. From 2013 to 2020, sister site ''USGamer'' ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick Stokes, a contributor for the website Warzone; and Rupert Loman, who had organised the EuroQuake esports event for the game '' Quake''. It became the official online media partner of the 2002 European Computer Trade Show. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded in 2004. By the end of 2012, visits to the ''Eurogamer'' website and its ...
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Big Crunch
The Big Crunch is a hypothetical scenario for the ultimate fate of the universe, in which the expansion of the universe eventually reverses and the universe recollapses, ultimately causing the cosmic scale factor to reach absolute zero, an event potentially followed by a reformation of the universe starting with another Big Bang. The vast majority of current evidence, however, indicates that this hypothesis is not correct. Instead, astronomical observations show that the expansion of the universe is accelerating rather than being slowed by gravity, suggesting that a Big Freeze is much more likely to occur. Nonetheless, some physicists have proposed that a "Big Crunch-style" event could result from a dark energy fluctuation. The hypothesis dates back to 1922, with Russian physicist Alexander Friedmann creating a set of equations showing that the end of the universe depends on its density. It could either expand or contract rather than stay stable. With enough matter, gravity ...
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Heat Death Of The Universe
The heat death of the universe (also known as the Big Chill or Big Freeze) is a scientific hypothesis regarding the ultimate fate of the universe which posits the universe will evolve to a state of no thermodynamic free energy and, having reached maximum entropy, will therefore be unable to sustain any further thermodynamic processes. The hypothesized heat death does not imply any particular absolute temperature; it only requires that temperature differences or other processes may no longer be exploited to perform work. In the language of physics, this is when the universe reaches thermodynamic equilibrium. If the curvature of the universe is hyperbolic or flat, or if dark energy is a positive cosmological constant, the universe will continue expanding forever, and a heat death is expected to occur, with the universe cooling to approach equilibrium at a very low temperature after a long time period. The theory of heat death stems from the ideas of Lord Kelvin who, in ...
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Dark Energy
In physical cosmology and astronomy, dark energy is a proposed form of energy that affects the universe on the largest scales. Its primary effect is to drive the accelerating expansion of the universe. It also slows the rate of structure formation. Assuming that the lambda-CDM model of cosmology is correct, dark energy dominates the universe, contributing 68% of the total energy in the present-day observable universe while dark matter and Baryon#Baryonic matter, ordinary (baryonic) matter contribute 27% and 5%, respectively, and other components such as neutrinos and photons are nearly negligible.Sean Carroll, Ph.D., Caltech, 2007, The Teaching Company, ''Dark Matter, Dark Energy: The Dark Side of the Universe'', Guidebook Part 2. p. 46. Retrieved 7 October 2013, "...dark energy: A smooth, persistent component of invisible energy, thought to make up about 70 percent of the energy density of the universe. Dark energy is smooth because it doesn't accumulate preferentially in galaxi ...
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Screen Rant
''Screen Rant'' is an entertainment website that offers news in the fields of television, films, video games, and comic books. It is owned by Valnet, parent of publications including Comic Book Resources, Collider, MovieWeb and XDA Developers. History ''Screen Rant'' was launched by Vic Holtreman in 2003, and had its office in Saint-Laurent, Quebec, Canada. In February 2015, ''Screen Rant'' was acquired by Valnet, an online media company based in Montreal, Quebec. It was combined with its sister site, ''Game Rant'', in 2019, when Valnet acquired the other publication. After agreeing to sell Screen Rant to Valnet, founder Vic Holtreman, who had served as the company's CEO, retired. ''Screen Rant'' features a video series called ' by YouTube comedian Ryan George. By 2025, the series included over 400 videos, garnering a combined 400 million views. In the series, George Dual role, plays both a screenwriter and a film producer in a Pitch (filmmaking), pitch for a film or television ...
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Culling
Culling is the process of segregating organisms from a group according to desired or undesired characteristics. In animal breeding, it is removing or segregating animals from a breeding stock based on a specific trait. This is done to exaggerate desirable characteristics, or to remove undesirable characteristics by altering the genetic makeup of the population. For livestock and wildlife, culling often refers to killing removed animals based on their characteristics, such as their sex or species membership, or as a means of preventing infectious disease transmission. In fruits and vegetables, culling is the sorting or segregation of fresh harvested produce into marketable lots, with the non-marketable lots being discarded or diverted into food processing or non-food processing activities. This usually happens at collection centres located at, or close to farms. Etymology The word ''cull'' comes from the Latin verb , meaning "to gather". The term can be applied broadly to m ...
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Gestalt Intelligence
A hive mind, group mind, group ego, mind coalescence, or gestalt intelligence in science fiction is a plot device in which multiple minds, or consciousnesses, are linked into a single collective consciousness or intelligence. Overview This term may be used interchangeably with hive mind. "Hive mind" tends to describe a group mind in which the linked individuals have no identity or free will and are possessed or mind-controlled as extensions of the hive mind. It is frequently associated with the concept of an entity that spreads among individuals and suppresses or subsumes their consciousness in the process of integrating them into its own collective consciousness. The concept of the group or hive mind is an intelligent version of real-life superorganisms such as a beehive or an ant colony. The first alien hive society was depicted in H. G. Wells's '' The First Men in the Moon'' (1901) while the use of human hive minds in literature goes back at least as far as David H. Keller's ...
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Cerberus (Mass Effect)
The ''Mass Effect'' series, a military science fiction media franchise developed by Canadian video game developer BioWare and owned by American publisher Electronic Arts, features an extensive cast of characters. It is primarily based on a series of third-person role-playing shooter video games which currently consists of four mainline instalments and two spin-off mobile games. The first three ''Mass Effect'' games takes place in the Milky Way Galaxy during the 22nd century and revolves around a space navy soldier named Commander Shepard. The fourth ''Mass Effect'' game is a standalone sequel to the original trilogy but set in a different galaxy, Andromeda, and focuses on the Andromeda Initiative and the Ryder family. The spin-off games, ''Mass Effect Galaxy'' and ''Mass Effect Infiltrator'', feature different protagonists. This article describes characters, which includes a diverse cast of alien, human and synthetic beings, that appear in video games set in the ''Mass Effe ...
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Illusive Man
The Illusive Man is a fictional character in BioWare's ''Mass Effect'' video game franchise. He is the leader of the pro-human group Cerberus. The Illusive Man wears an open suit that connotes both futuristic style and the "casual swagger of a charming billionaire". His eye implants make him appear slightly inhuman. He is normally seen in an empty office with no indication of his living arrangements. He is voiced by Martin Sheen. The character first appeared in 2008's novel '' Ascension'', and made his video game debut in ''Mass Effect 2'' as a supporting character. In the game, he arranges to revive Commander Shepard from death, provides Shepard with a ship and crew, and sends Shepard on several missions against the human-abducting Collectors. The Illusive Man later appears in ''Mass Effect 3'' as the secondary antagonist, where he works against Shepard's attempts to destroy the Reapers, wishing to control them instead. He appears in several other ''Mass Effect'' comics series ...
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