Mass Effect 3 Ending Controversy
   HOME

TheInfoList



OR:

''
Mass Effect 3 ''Mass Effect 3'' is a 2012 action role-playing game developed by BioWare and published by Electronic Arts. The third major entry in the ''Mass Effect'' series and the final installment of the original trilogy, it was released in March 2012 for ...
'' is an
action role-playing An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and role-playing game genres. Definition Action role-playing games emphasize real-time combat wh ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
and the third installment of the ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson. The franchise depicts a distant future where humanity and several alien civilizations have colonized the galaxy using technology left behind by Elder race, a ...
'' video game series, developed by
BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated Doctor of Medicine, medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip. Since 2007, the company has been owned by American ...
and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
(EA), the first in the series to not be published by
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, fo ...
(MGS). Upon its release March 6, 2012, for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
,
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
, and
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, ''Mass Effect 3'' generated
controversy Controversy (, ) is a state of prolonged public dispute or debate, usually concerning a matter of conflicting opinion or point of view. The word was coined from the Latin '' controversia'', as a composite of ''controversus'' – "turned in an op ...
when its ending was poorly received by players who felt that it did not meet their expectations. Criticisms included the ending rendering character choices inconsequential, a general lack of closure,
plot hole In fiction, a plot hole, plothole, or plot error is an inconsistency in a storyline that goes against the flow of logic established by the story's plot. Plot holes are usually created unintentionally, often as a result of editing or the writers ...
s, and narrative inconsistency. On June 26, 2012, developers released an ''Extended Cut'' as
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
(DLC) intended to clarify the endings and remedy fan concerns. The initial announcement of the development of add-on content to amend the ending as well as the subsequent release of ''Extended Cut'' sparked debates over the treatment of
video games as art The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical p ...
and whether BioWare should have to alter their vision of the work in response to external pressure, regardless of its quality.


Background

In the original ''Mass Effect'' trilogy, players assume the role of
Commander Shepard Commander Shepard is the player character in the ''Mass Effect'' video game series by BioWare (''Mass Effect'', '' Mass Effect 2'', and ''Mass Effect 3''). A veteran soldier of the Systems Alliance Navy, an N7 graduate of the Interplanetary Co ...
, a customizable avatar who leads allies from across the
Milky Way galaxy The Milky Way or Milky Way Galaxy is the galaxy that includes the Solar System, with the name describing the galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars in other arms of the galaxy, which are ...
in a struggle against a collective of powerful synthetic lifeforms called the Reapers, who harvest the galaxy of sentient spacefaring life every 50,000 years. By the events of ''Mass Effect 3'', the Reapers have arrived in the galaxy and begin harvesting entire worlds. To stop them, Shepard must form an alliance between all of ''Mass Effect''s alien races to build the Crucible, a
megastructure A megastructure (or macrostructure) is a very large artificial object, although the limits of precisely how large vary considerably. Some apply the term to any especially large or tall building. Some sources define a megastructure as an enorm ...
built from blueprints designed by the civilizations from previous cycles, including the Protheans, which can theoretically destroy the Reapers. As Shepard, players dispatch a final "Marauder" enemy, entering a Reaper teleportation beam on Earth to reach the
Citadel A citadel is the most fortified area of a town or city. It may be a castle, fortress, or fortified center. The term is a diminutive of ''city'', meaning "little city", because it is a smaller part of the city of which it is the defensive core. ...
alongside their close ally and mentor, David Anderson, and begin the game's ending sequence. This follows a long and grueling battle in London where Shepard is gravely wounded by Harbinger, the leader of the Reapers. Once there, Shepard and Anderson engage in a dialog-based final showdown with the
Illusive Man The Illusive Man is a fictional character in BioWare's ''Mass Effect'' video game franchise. He is the leader of the pro-human group Cerberus. The Illusive Man wears an open suit that connotes both futuristic style and the "casual swagger of a ...
, the leader of
Cerberus In Greek mythology, Cerberus ( or ; ''Kérberos'' ), often referred to as the hound of Hades, is a polycephaly, multi-headed dog that guards the gates of the Greek underworld, underworld to prevent the dead from leaving. He was the offspring o ...
; only Shepard survives the confrontation. Shepard then attempts to fire the Crucible, only to be transported to the Citadel's pinnacle. They encounter the "Star Child," the Reaper
gestalt intelligence A hive mind, group mind, group ego, mind coalescence, or gestalt intelligence in science fiction is a plot device in which multiple minds, or consciousnesses, are linked into a single collective consciousness or intelligence. Overview This term ma ...
manifested in the form of a hologram of a child referring to itself as "the Catalyst." The Catalyst reveals the Reapers' true motives, explaining that this repeated
culling Culling is the process of segregating organisms from a group according to desired or undesired characteristics. In animal breeding, it is removing or segregating animals from a breeding stock based on a specific trait. This is done to exagge ...
prevents organic life from inevitably being rendered extinct by their own less-advanced synthetic creations. The Catalyst then presents up to three options for activating the Crucible, which will break the Reapers' galactic cycle of extinction: * Destroy the Reapers and all other synthetic life, including allies such as EDI and the Geth. * Control the Reapers, with the caveat that Shepard will die and "lose everything they have" in the act of replacing the Catalyst. * Merge all organic and synthetic life via synthesis, resulting in both life forms achieving a "perfect understanding." By making any of the above choices, Shepard activates the Crucible, which emits a wave of energy that spreads throughout the galaxy via the mass relays, destroying the mass relay network in the process. As the ''Normandy'' is hit by the wave of energy, it crashes on a remote planet.


Development

Chris Hepler, one of the game's writers and the project's de facto "loremaster", explained in a 2021 interview that the final ending decision was both easier and had "much more project momentum", and that it was embraced by the project leads almost immediately, including its use of "space magic". The controversial aspects about the endings, such as Destroy ignoring the AI problem the Reapers aimed to prevent, Control rewarding the Reapers, and Synthesis violating the galaxy's bodily autonomy, were intentional in order to not make any of the choices perfectly moral or "right" for everyone. However, he also agreed that the game hinted at alternate endings that could have been used, and that a more hard science-based ending had been considered. Concept scenarios for alternate endings that were discarded included:


Dark energy

The developers attempted to write a viable ending around the concept of
dark energy In physical cosmology and astronomy, dark energy is a proposed form of energy that affects the universe on the largest scales. Its primary effect is to drive the accelerating expansion of the universe. It also slows the rate of structure format ...
and had considered a number of hypothetical theories surrounding it as the reason behind the creation of the Reapers: examples that were proposed by team members included curbing the use of dark energy by organic civilizations due to its cumulative entropic effect that would hasten the end of the universe, or preventing the universe's inevitable descent into a
Big Crunch The Big Crunch is a hypothetical scenario for the ultimate fate of the universe, in which the expansion of the universe eventually reverses and the universe recollapses, ultimately causing the cosmic scale factor to reach absolute zero, an eve ...
by focusing on organic species with biotic potential. The game was acknowledged to contain direct hints that the Citadel species and the Reapers would team up to stop a dark energy anomaly that threatened the universe with destruction, although this was not seriously discussed by the writers.


Cyclical ending

This ending scenario, shared by series concept artist Matt Rhodes on his personal website, envisions a villainous Shepard being confronted by either Ashley Williams or Kaidan Alenko, the survivor of the Virmire incident from the first game, after being willingly modified by Reaper technology. This is intended to echo the character arc and downfall of
Saren Arterius The ''Mass Effect'' series, a military science fiction media franchise developed by Canadian video game developer BioWare and owned by American publisher Electronic Arts, features an extensive cast of characters. It is primarily based on a seri ...
in the first ''Mass Effect'' as a "cyclical twist".


Illusive Man boss fight

An endgame scenario which never progressed past the concept art stage would have the Illusive Man transform into a Reaper creature, not unlike Saren at the end of the first game, for a final
boss fight In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stro ...
.


Detonating mass relays as a trap for the Reapers

Former ''Mass Effect'' lead writer
Drew Karpyshyn Drew Karpyshyn (born July 28, 1971) is a Canadian video game scenario writer, scriptwriter and novelist. He served as a senior writer on '' Star Wars: Knights of the Old Republic'' for BioWare and lead writer for the first two ''Mass Effect'' vide ...
revealed in a July 2022 interview that a proposed ending which was under serious consideration by the team would involve the Reapers being lured through the mass relays, and the entire network is then detonated to wipe them out. Since every galactic community is isolated from each other as a result of the damaged relays, it would serve as the premise for a direct sequel which would have been the fourth main series installment.


Strong nuclear force ending

Hepler's preferred ending eschewed "space magic" entirely and involved the Crucible being a weapon that annihilated objects with a high
atomic number The atomic number or nuclear charge number (symbol ''Z'') of a chemical element is the charge number of its atomic nucleus. For ordinary nuclei composed of protons and neutrons, this is equal to the proton number (''n''p) or the number of pro ...
, including the Reapers, their creations, such as the Husks (which were implied to be created with
niobium Niobium is a chemical element; it has chemical symbol, symbol Nb (formerly columbium, Cb) and atomic number 41. It is a light grey, crystalline, and Ductility, ductile transition metal. Pure niobium has a Mohs scale of mineral hardness, Mohs h ...
cybernetics) and Commander Shepard themselves, an idea inspired by '' Probability Moon'' by
Nancy Kress Nancy Anne Kress (born January 20, 1948) is an American science fiction writer. She began writing in 1976 but has achieved her greatest notice since the publication of her Hugo- and Nebula-winning novella '' Beggars in Spain'' (1991), which becam ...
. However, the final ending was approved too quickly for Hepler to pitch his idea, and he was afraid of being sued for copying the idea without permission.


Reaper Queen

Shepard would discover a Reaper "Queen" that had been trapped somewhere within the Citadel and would then be prompted with three choices on how to deal with her. The choices offered by this discarded scenario ended up being similar in nature to the choices offered by the Catalyst in the final game's ending.


Response

Although ''Mass Effect 3'' launched in early March 2012 to a predominantly positive critical reception, its endings received a very poor reception from players. By mid-March 2012, a contingent of displeased fans had organized an internet campaign called "Retake Mass Effect" to demand a better ending to the game, part of which included a charity drive for the organization Child's Play. The drive raised $80,000 in less than two weeks before it was stopped. One fan made a complaint to the
Federal Trade Commission The Federal Trade Commission (FTC) is an independent agency of the United States government whose principal mission is the enforcement of civil (non-criminal) United States antitrust law, antitrust law and the promotion of consumer protection. It ...
, arguing that BioWare did not deliver on the promise of its game. Marjorie Stephens,
Better Business Bureau The Better Business Bureau (BBB) is an American private, 501(c)(6) nonprofit organization founded in 1912. BBB's self-described mission is to focus on advancing marketplace trust, consisting of 92 independently incorporated local BBB organizati ...
director of marketplace services, alleged that the game falsely advertised the ability to completely shape the outcome. However, in June 2012, the UK Advertising Standards Authority ruled that, while disappointing, the endings were different enough to not be misleading to an actionable extent. Opinions over the game's endings divided many critics. Among the criticisms include the ending rendering character choices inconsequential; a general lack of closure; lore contradictions and plot holes; character and narrative inconsistencies; the absence of a final boss battle; and inconsistencies between statements by BioWare staff during the game's development and the form the endings ultimately took. Commentators took note of the magnitude and scale of the public reaction and highlighted how invested the series had made its players. A widely discussed fan theory proposed that the endings were a hallucinated consequence of Shepard's gradual, forcible Reaper
indoctrination Indoctrination is the process of inculcating (teaching by repeated instruction) a person or people into an ideology, often avoiding critical analysis. It can refer to a general process of socialization. The term often implies forms of brainwas ...
over the course of the trilogy, also positing that the "Destroy" ending was purposely colored red to dissuade Shepard from picking it, and thus, overcoming the mind control. Dissatisfied fans also turned the final enemy unit encountered in combat into a sarcastic
Internet meme An Internet meme, or meme (, Help:Pronunciation respelling key, ''MEEM''), is a cultural item (such as an idea, behavior, or style) that spreads across the Internet, primarily through Social media, social media platforms. Internet memes manif ...
called Marauder Shields. A number of individuals associated with ''Mass Effect 3'', such as project director
Casey Hudson Casey Hudson is a Canadian video game developer, known for his work on several of BioWare's video games, and mainly the ''Mass Effect'' trilogy as game director. Biography After obtaining a degree in mechanical engineering, Hudson began his care ...
and cast member
Jessica Chobot Jessica Chobot (born Jessica Lynn Horn; July 7, 1977) is an American on-camera host and writer. She has hosted the IGN shows ''IGN Strategize'' and ''Weekly Wood'', which also runs on Xbox Live; she previously worked as presenter of the ''IGN D ...
, initially spoke out in support of the ending shortly after the game's launch. By March 16, 2012, Hudson and community coordinator Chris Priestly had acknowledged the growing controversy and provided assurances that the team were listening to feedback. Hudson later went on record and conceded that players ought to have more closure and answers for the creative direction they had taken. BioWare co-founder
Ray Muzyka Raymond Alexander Muzyka is a Canadian investor, entrepreneur and physician. Originally trained as a medical doctor and practicing as an emergency department and family physician after graduation, he is the co-founder of video game developer Bi ...
later announced that the company planned to address the criticism, with a further announcement to be made in April 2012. Chobot issued a public apology on a blog post dated April 2, 2012 following backlash from some players in response to her choice of tone and words. BioWare announced a free
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
pack on April 5, 2012, that would expand upon the ending. Some commentators expressed concerns that changing the endings by giving into fan demand would compromise the developers' creative vision as well as the artistic integrity of their work, and ultimately sets a bad precedent for the development of creative works in the video game industry. Video game developer Ken Levine remarked that he felt sad that players were fervently calling for a revised ''Mass Effect 3'' ending as they would be left “disappointed”. Others like Stephen Totilo from ''Kotaku'' welcomed BioWare's decision to be open towards revising the ending to their work. The expansion, ''Extended Cut'', was released for most platforms on June 26, 2012. While not drastically changing the existing endings, it
retconned Retroactive continuity, or retcon for short, is a literary device in fictional story telling whereby facts and events established through the narrative itself are adjusted, ignored, supplemented, or contradicted by a subsequently published work ...
various plot holes noted by fans, such as the complete destruction of the Mass Relays, and more thoroughly explained the Star Child's logic. Each ending was supplemented with additional cutscenes during the ending sequence, and a montage-based
epilogue An epilogue or epilog (from Greek ἐπίλογος ''epílogos'', "conclusion" from ἐπί ''epi'', "in addition" and λόγος ''logos'', "word") is a piece of writing at the end of a work of literature, usually used to bring closure to the ...
that depicts the aftermath of Shepard's actions, such as the fates of various supporting characters, alien species and entire worlds, all of which are variable based on prior narrative choices made by players along with their accumulated "Effective Military Strength" (EMS) score. ''Extended Cut'' also provides an additional choice for players to refuse the offer and have Shepard attack the Catalyst, which results in the Crucible not being activated and an inevitable Reaper victory over the current cycle of organics. Following the release of the ''Extended Cut'' pack, Mike Fahey from ''Kotaku'' observed that fan reaction was generally mixed, although certain individuals like the FTC complainant expressed satisfaction with the reworked ending sequences it introduced. Video game publications were similarly divided, with some critics such as Joe Juba of ''Game Informer'' describing the new additions as a "substantial improvement" over the original ending, while others such as Paul Tassi of ''
Forbes ''Forbes'' () is an American business magazine founded by B. C. Forbes in 1917. It has been owned by the Hong Kong–based investment group Integrated Whale Media Investments since 2014. Its chairman and editor-in-chief is Steve Forbes. The co ...
'' felt it was "too little, far too late."


Indoctrination theory

A notable and widely circulated, though now allegedly discredited, fan theory about the ending was that Shepard had undergone gradual "indoctrination", or
brainwashing Brainwashing is the controversial idea that the human mind can be altered or controlled against a person's will by manipulative psychological techniques. Brainwashing is said to reduce its subject's ability to think critically or independently ...
, over the course of the series, and their mind had been fully infiltrated by the Reapers. The theory was created by dissatisfied fans by piecing together apparent evidence throughout the game, starting when Shepard touched the Prothean Beacon on Eden Prime, an event that caused them to have visions. After being hit by Harbinger's beam, Shepard hallucinates the ending, which metaphorically represents whether they can resist the brainwashing. In the theory, only "Destroy" would free Shepard from the mind control and allow them to awaken. Hepler clarified that the theory was based on a coincidence, saying "we didn't write that" and that it was never discussed in staff meetings as a plot point. While he agreed the ending was "trippy", it was entirely due to Shepard being on the verge of death. However, he expressed approval at the theory, calling it "interesting" and supporting the idea of mods or fanfiction based on the topic.


Aftermath

Retrospective discussions of ''Mass Effect 3'' inevitably involve attention towards its ending. James Davenport of ''PC Gamer'' opined that the game's ending received an "inordinate" amount of criticism, which distracts players from the other positive or exemplary aspects of ''Mass Effect 3''. ''
Forbes ''Forbes'' () is an American business magazine founded by B. C. Forbes in 1917. It has been owned by the Hong Kong–based investment group Integrated Whale Media Investments since 2014. Its chairman and editor-in-chief is Steve Forbes. The co ...
'' contributor Erik Kain took the view that the public outcry and the subsequent response from BioWare and EA "may end up being a healthy one for the industry, opening a new chapter in gamer/developer/publisher relations", and called the release ''Extended Edition'' as a complementary expansion to the original endings a "remarkable" choice that made gamers realize "that they are entitled, and that it isn't a bad thing, to quality games". In 2018, Lucy O'Brien from ''IGN'' concurred and remarked that fan-driven internet campaigns like "Retake Mass Effect" have contributed to a paradigm shift in how consumers influence video game developers. With the inclusion of ''Mass Effect 3'' and its DLC content into the ''
Mass Effect Legendary Edition ''Mass Effect Legendary Edition'' is a compilation of the video games in the ''Mass Effect'' trilogy: ''Mass Effect'' (2007), '' Mass Effect 2'' (2010), and ''Mass Effect 3'' (2012). Developed by BioWare and published by Electronic Arts, the co ...
'' compilation released in 2021, BioWare staff are hopeful that following the passage of time and the release of ''Legendary Edition'', players would reassess their opinion about the ending as the culmination of the trilogy's overarching story arc. In the absence of significant official changes to the ending, fans released various mods to change the ending into a more satisfying one. One such mod, ''Priority: Earth Overhaul'', makes wide-ranging changes to the main game and its final mission, such as adding new cutscenes and letting the player fight alongside the geth. Another, the ''Happy Ending Mod'' by Audemus, removes controversial aspects of the ending such as the Star Child sequence and destruction of the Mass Relays, adding the Star Child's exposition to the Codex. "Destroy" is made the sole ending, but its drawbacks, such as all AI being destroyed and Shepard's possible death, are removed. Having been released for the original game, it was also released for ''Legendary Edition'' in 2022. The mod is also compatible with ''Citadel Epilogue Mod'', which repurposes the Citadel DLC as an epilogue set a year after ''Mass Effect 3''. The backlash to ''Mass Effect 3'''s ending was suggested as having a significant impact on EA being named ''
Consumerist ''Consumerist'' (also known as ''The Consumerist'') was a non-profit consumer affairs website owned by Consumer Media LLC, a subsidiary of ''Consumer Reports'', with content created by a team of full-time reporters and editors. The site's focu ...
'''s 2012 and 2013 Worst Company in America.


See also

* Criticism of Electronic Arts


References


Further reading

* * *


External links


Revisiting Mass Effect's Many Controversies
by
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
. {{Video game controversy BioWare Electronic Arts
Mass Effect 3 ''Mass Effect 3'' is a 2012 action role-playing game developed by BioWare and published by Electronic Arts. The third major entry in the ''Mass Effect'' series and the final installment of the original trilogy, it was released in March 2012 for ...
Criticisms of software and websites Mass Effect Video game controversies Endings