Mark–compact Algorithm
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Mark–compact Algorithm
In computer science, a mark–compact algorithm is a type of garbage collection (computer science), garbage collection algorithm used to reclaim unreachable memory. Mark–compact algorithms can be regarded as a combination of the mark–sweep algorithm and Cheney's algorithm, Cheney's copying algorithm. First, reachable objects are marked, then a compacting step relocates the reachable (marked) objects towards the beginning of the heap area. Compacting garbage collection is used by modern Java virtual machine, JVMs, Microsoft's Common Language Runtime and by the Glasgow Haskell Compiler. Algorithms After marking the live objects in the heap in the same fashion as the mark–sweep algorithm, the heap will often be fragmentation (computer), fragmented. The goal of mark–compact algorithms is to shift the live objects in memory together so the fragmentation is eliminated. The challenge is to correctly update all pointers to the moved objects, most of which will have new memory addres ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Fragmentation (computer)
In computer storage, fragmentation is a phenomenon in the computer system which involves the distribution of data in to smaller pieces which storage space, such as computer memory or a hard drive, is used inefficiently, reducing capacity or performance and often both. The exact consequences of fragmentation depend on the specific system of storage allocation in use and the particular form of fragmentation. In many cases, fragmentation leads to storage space being "wasted", and programs will tend to run inefficiently due to the shortage of memory. Basic principle In main memory fragmentation, when a computer program requests blocks of memory from the computer system, the blocks are allocated in chunks. When the computer program is finished with a chunk, it can free it back to the system, making it available to later be allocated again to another or the same program. The size and the amount of time a chunk is held by a program varies. During its lifespan, a computer program can requ ...
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Tracing Garbage Collection
In computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are ''reachable'' by a chain of references from certain "root" objects, and considering the rest as "garbage" and collecting them. Tracing is the most common type of garbage collection – so much so that "garbage collection" often refers to the tracing method, rather than others such as reference counting – and there are a large number of algorithms used in implementation. Reachability of an object Informally, an object is reachable if it is referenced by at least one variable in the program, either directly or through references from other reachable objects. More precisely, objects can be reachable in only two ways: # A distinguished set of roots: objects that are assumed to be reachable. Typically, these include all the objects referenced from anywhere in the call stac ...
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Dead-code Elimination
In compiler theory, dead-code elimination (DCE, dead-code removal, dead-code stripping, or dead-code strip) is a compiler optimization to remove dead code (code that does not affect the program results). Removing such code has several benefits: it shrinks program size, an important consideration in some contexts, it reduces resource usage such as the number of bytes to be transferredMalavolta, Ivano et al. “JavaScript Dead Code Identification, Elimination, and Empirical Assessment.” IEEE transactions on software engineering 49.7 (2023): 3692–3714. Web. and it allows the running program to avoid executing irrelevant operations, which reduces its running time. It can also enable further optimizations by simplifying program structure. Dead code includes code that can never be executed (unreachable code), and code that only affects dead variables (written to, but never read again), that is, irrelevant to the program. Examples Consider the following example written in C. in ...
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Erez Petrank
Erez Petrank () is a computer scientist whose notable research contributions are in the fields of programming languages and computer systems (mostly on memory management), cryptography (mostly on theoretical foundations), computational complexity, and parallel computing. Petrank is currently (2024) a professor of computer science at the Technion - Israel Institute of Technology, where he holds the Andrew and Erna Viterbi Chair. Petrank has published more than ninety papers in top conferences and journals with more than 7000 citations and an h-index of 49 (computed by Google Scholar). He has served as the program chair of the International Symposium on Memory Management, the ACM SIGPLAN/SIGOPS International Conference on Virtual Execution Environments (VEE), the ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming (PPOPP), and the ACM Symposium on Parallelism in Algorithms and Architectures (SPAA). From 2009 to 2012, Petrank served on the Association for Com ...
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LISP 2
LISP 2 is a programming language proposed in the 1960s as the successor to Lisp. It had largely Lisp-like semantics and ALGOL 60-like syntax. It is remembered mostly for its syntax, yet it had many features beyond those of early Lisps. Early Lisps had many limits, including limited data types and slow numerics. Its use of fully parenthesized notation was also considered a problem. The inventor of Lisp, John McCarthy, expected these issues to be addressed in a later version, called notionally Lisp 2. Hence the name Lisp 1.5 for the successor to the earliest Lisp.McCarthy, 1979 Lisp 2 was a joint project of the System Development Corporation and Information International, Inc., and was intended for the IBM built AN/FSQ-32 military computer. Development later shifted to the IBM 360/67 and the Digital Equipment Corporation PDP-6 The PDP-6, short for Programmed Data Processor model 6, is a computer developed by Digital Equipment Corporation (DEC) during 1963 and first delivere ...
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Big O Notation
Big ''O'' notation is a mathematical notation that describes the asymptotic analysis, limiting behavior of a function (mathematics), function when the Argument of a function, argument tends towards a particular value or infinity. Big O is a member of a #Related asymptotic notations, family of notations invented by German mathematicians Paul Gustav Heinrich Bachmann, Paul Bachmann, Edmund Landau, and others, collectively called Bachmann–Landau notation or asymptotic notation. The letter O was chosen by Bachmann to stand for '':wikt:Ordnung#German, Ordnung'', meaning the order of approximation. In computer science, big O notation is used to Computational complexity theory, classify algorithms according to how their run time or space requirements grow as the input size grows. In analytic number theory, big O notation is often used to express a bound on the difference between an arithmetic function, arithmetical function and a better understood approximation; one well-known exam ...
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Comparison Sort
A comparison sort is a type of sorting algorithm that only reads the list elements through a single abstract comparison operation (often a "less than or equal to" operator or a three-way comparison) that determines which of two elements should occur first in the final sorted list. The only requirement is that the operator forms a total preorder over the data, with: # if ''a'' ≤ ''b'' and ''b'' ≤ ''c'' then ''a'' ≤ ''c'' (transitivity) # for all ''a'' and ''b'', ''a'' ≤ ''b'' or ''b'' ≤ ''a'' ( connexity). It is possible that both ''a'' ≤ ''b'' and ''b'' ≤ ''a''; in this case either may come first in the sorted list. In a stable sort, the input order determines the sorted order in this case. Comparison sorts studied in the literature are "comparison-based". Elements ''a'' and ''b'' can be swapped or otherwise re-arranged by the algorithm only when the order between these elements has been established based on the outcomes of prior comparisons. This is the case when ...
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Glasgow Haskell Compiler
The Glasgow Haskell Compiler (GHC) is a native or machine code compiler for the functional programming language Haskell. It provides a cross-platform software environment for writing and testing Haskell code and supports many extensions, libraries, and optimisations that streamline the process of generating and executing code. GHC is the most commonly used Haskell compiler. It is free and open-source software released under a BSD license. History GHC originally begun in 1989 as a prototype, written in Lazy ML (LML) by Kevin Hammond at the University of Glasgow. Later that year, the prototype was completely rewritten in Haskell, except for its parser, by Cordelia Hall, Will Partain, and Simon Peyton Jones. Its first beta release was on 1 April 1991. Later releases added a strictness analyzer and language extensions such as monadic I/O, mutable arrays, unboxed data types, concurrent and parallel programming models (such as software transactional memory and data parallelism) and ...
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Garbage Collection (computer Science)
In computer science, garbage collection (GC) is a form of automatic memory management. The ''garbage collector'' attempts to reclaim memory that was allocated by the program, but is no longer referenced; such memory is called ''garbage (computer science), garbage''. Garbage collection was invented by American computer scientist John McCarthy (computer scientist), John McCarthy around 1959 to simplify manual memory management in Lisp (programming language), Lisp. Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so. Other, similar techniques include stack-based memory allocation, stack allocation, region inference, and memory ownership, and combinations thereof. Garbage collection may take a significant proportion of a program's total processing time, and affect computer performance, performance as a result. Resources other than memory, such a ...
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Common Language Runtime
The Common Language Runtime (CLR), the virtual machine component of Microsoft .NET Framework, manages the execution of .NET programs. Just-in-time compilation converts the managed code (compiled intermediate language code) into machine instructions which are then executed on the CPU of the computer. The CLR provides additional services including memory management, type safety, exception handling, garbage collection, security and thread management. All programs written for the .NET Framework, regardless of programming language, are executed in the CLR. All versions of the .NET Framework include CLR. The CLR team was started June 13, 1998. CLR implements the Virtual Execution System (VES) as defined in the Common Language Infrastructure (CLI) standard, initially developed by Microsoft itself. A public standard defines the Common Language Infrastructure specification. During the transition from legacy .NET technologies like the .NET Framework and its proprietary runtime t ...
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