Magicka
''Magicka'' is an action-adventure video game developed by Swedish independent developer Arrowhead Game Studios. It was released via Steam for Microsoft Windows on January 25, 2011. ''Magicka'' is based on Norse mythology. Up to four mages of a sacred order travel to fight against an evil sorcerer and his creations. The game world is based loosely on Norse mythology, drawing inspiration from other fantasy games like '' Warhammer'' and '' Diablo'', while also making regular use of comedy and self-referential humor. The game also takes liberties when it comes to the classic fantasy setting, at one point supplying the players with an M60 machine gun. In expansions the game also explores a Vietnam War setting as well as the Lovecraftian Cthulhu universe. Gameplay ''Magicka'' is an action-adventure game played in a 3D environment from an isometric perspective. A single player or up to four simultaneous cooperative players take on the roles of wizards tasked with stopping an e ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Arrowhead Game Studios
Arrowhead Game Studios AB is an independent Sweden, Swedish video game developer, established in 2008 by a group of Luleå University of Technology students studying in Skellefteå. Their first game, ''Magicka'', won the Game of the Year award at the Swedish Game Awards 2008. In 2011 ''Magicka'' was released, published by Paradox Interactive, after a contract with the publisher was signed in 2009. In the following years, Arrowhead developed ''The Showdown Effect'', a 2.5D multiplayer action game inspired by 1980s and 1990s action movies, for which they stuck with Paradox Interactive to publish it in 2013, and ''Gauntlet (2014 video game), Gauntlet'', a co-op dungeon action game, which was published by WB Games in 2014. Their most recent game, ''Helldivers'', was published by Sony Interactive Entertainment, Sony Computer Entertainment on PlayStation 3, PlayStation 4, PlayStation Vita, and Microsoft Windows. As of 2020 the studio employs about 60 people. Games Awards * ''Mag ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Paradox Interactive
Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independent company in 2004. Through a combination of expanding internal studios, founding new studios and purchasing independent developers, the company has grown to comprise nine first-party development studios, including their flagship Paradox Development Studio, and acts as publisher for games from other developers. Paradox is best known for releasing historically themed strategy video games, especially grand strategy games, and has published strategy games in different settings, as well as games of other genres such as role-playing video games and management simulators. They typically continue development of their games after initial release with the creation of downloadable content, and are also known for creating games that are easy t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Microsoft XNA
Microsoft XNA (a recursive acronym for XNA's not acronymed) is a freeware set of tools with a managed runtime environment that Microsoft developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Windows and Xbox 360. XNA Game Studio can help develop XNA games. The XNA toolset was announced on March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. In many respects'', XNA'' can be thought of as a .NET analog to Microsoft's better known game development system, DirectX, but it is aimed at developers primarily interested in writing lightweight games. XNA is the basic platform for Xbox Live Indie Games. As of January 2013, XNA is no longer being developed, and it is not compatible with Windows Runtime (the API for developing Metro-style apps), which was introduced with Windows 8. Overview XNA Framework Microsoft XNA Framework is ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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QWERTY
QWERTY () is a keyboard layout for Latin-script alphabets. The name comes from the order of the first six keys on the top left letter row of the keyboard ( ). The QWERTY design is based on a layout created for the Sholes and Glidden typewriter and sold to E. Remington and Sons in 1873. It became popular with the success of the Remington No. 2 of 1878, and remains in ubiquitous use. History The QWERTY layout was devised and created in the early 1870s by Christopher Latham Sholes, a newspaper editor and printer who lived in Kenosha, Wisconsin. In October 1867, Sholes filed a patent application for his early writing machine he developed with the assistance of his friends Carlos Glidden and Samuel W. Soulé. The first model constructed by Sholes used a piano-like keyboard with two rows of characters arranged alphabetically as shown below: - 3 5 7 9 N O P Q R S T U V W X Y Z 2 4 6 8 . A B C D E F G H I J K L M Sholes struggled for the next five years to perfect his ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sword
A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed tip. A slashing sword is more likely to be curved and to have a sharpened cutting edge on one or both sides of the blade. Many swords are designed for both thrusting and slashing. The precise definition of a sword varies by historical epoch and geographic region. Historically, the sword developed in the Bronze Age, evolving from the dagger; the earliest specimens date to about 1600 BC. The later Iron Age sword remained fairly short and without a crossguard. The spatha, as it developed in the Late Roman army, became the predecessor of the European sword of the Middle Ages, at first adopted as the Migration Period sword, and only in the High Middle Ages, developed into the classical arming sword with crossguard. The word '' sword'' con ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Area Effect
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ranged Weapon
A ranged weapon is any weapon that can engage targets beyond hand-to-hand distance, i.e. at distances greater than the physical reach of the user holding the weapon itself. The act of using such a weapon is also known as shooting. It is sometimes also called projectile weapon or missile weapon because it typically works by launching solid projectiles ("missiles"), though technically a fluid-projector (which throws out pressurized streams of liquid or even gas) and a directed-energy weapon (which does not involve any tangible projectile) are also ranged weapons. In contrast, a weapon intended to be used in hand-to-hand combat is called a melee weapon. Ranged weapons give the attacker an advantage, since the target is often getting hit from beyond immediate visual range, therefore making it more difficult for the defenders to react and hitting back effectively. It also puts distance between the attacker and the opponent, which is a safer combat option since the close phy ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Looting (gaming)
In video games, loot is the collection of items picked up by the player character that increase their power or level up their abilities, such as currency, spells, equipment and weapons. Loot is meant to reward the player for progressing in the game, and can be of superior quality to items that can be purchased. It can also be part of an upgrade system that permanently increases the player's abilities. Functions Early computer role-playing games such as SSI's '' Gold Box'' series rewarded player progress with in-game treasure, which was typically preset in the games' programming. Recent games tend to randomly or procedurally generate loot, with better loot such as more powerful weapons or stronger armor obtained from more difficult challenges. The random nature of loot was established in the roguelike genre of games and made mainstream through Blizzard Entertainment's '' Diablo'' which was based on roguelike design principles. Fixed items, determined essential for game progres ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Powerup
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from ''Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they tak ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Magic Point
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic" June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa. When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Character Class
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |