
In video games, loot is the collection of
items picked up by the
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
that increase their power or level up their abilities, such as
currency
A currency is a standardization of money in any form, in use or circulation as a medium of exchange, for example banknotes and coins. A more general definition is that a currency is a ''system of money'' in common use within a specific envi ...
,
spells, equipment and weapons. Loot is meant to reward the player for progressing in the game, and can be of superior quality to items that can be purchased. It can also be part of an upgrade system that permanently increases the player's abilities.
''
Loot boxes'' are a particular type of randomized loot system that consists of boxes that can be unlocked through normal play, or by purchasing more via microtransaction.
Functions
Early computer role-playing games such as
SSI's ''
Gold Box'' series rewarded player progress with in-game treasure, which was typically preset in the games' programming. Recent games tend to randomly or
procedurally generate loot, with better loot such as more powerful weapons or stronger armor obtained from more difficult challenges. The random nature of loot was established in the
roguelike genre of games and made mainstream through
Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
's ''
Diablo'' which was based on roguelike design principles. Fixed items, determined essential for game progress, may also drop alongside random loot.
In single-player games, loot is often obtained as treasure through exploration or
looted from defeated enemies,
and loot is considered distinct from items purchased from in-game shops. In multiplayer games, loot may be provided in such a manner that only one player may acquire any given item. "Ninja-looting" is the resulting practice of looting items off enemies defeated by other players.
Players may choose to employ a
loot system to distribute their spoils. In a
PVP situation, loot may be taken from a defeated player.
In
role-playing video games
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
or
loot shooters
Loot may refer to:
*Looting, stealing during a time of war, social disorder, or natural disaster
Film and television
*''Loot'', a 1919 American film by William C. Dowlan
*Loot (1970 film), ''Loot'' (1970 film), a British comedy directed by Silvi ...
, loot often forms the core economy of the game, in which the player fights to obtain loot and then uses it to purchase other items. Loot is often assigned to tiers of rarity, with the rarer items being more powerful and more difficult to obtain. The various tiers of rarity are often indicated by particular colors that allow a player to quickly recognize the quality of their loot. The concept of color-coded loot rarity was initially popularized with the 1996 game ''
Diablo'' and its 2000 sequel ''
Diablo II'', whose designer,
David Brevik, took the idea from the
roguelike video game ''
Angband''. In ''Diablo'', equippable items were either white (normal), blue (magic) or gold (unique), and ''Diablo II'' expanded on this with either grey (inferior), white (common), blue (magic), yellow (rare), orange (unique) or green (set). Blizzard Entertainment later re-used the system for the 2004 game
World of Warcraft
''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
, where items were either grey (poor), white (common), green (uncommon), blue (rare), purple (epic) or orange (legendary). Following ''World of Warcrafts popularity, most loot-driven games have since based their own system off this same color-coding hierarchy, (e.g. ''
Titan Quest'', ''
Borderlands'', ''
Overwatch'', ''
Torchlight'', ''
Destiny
Destiny, sometimes also called fate (), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual.
Fate
Although often used interchangeably, the words ''fate'' and ''destiny'' ...
'', and ''
Fortnite''). The quality of loot often scales with the tiers but not always, and higher tier loot can sometimes only be found in later stages of the game.
Loot boxes
Loot boxes are a particular type of randomized loot system that consists of boxes that can be unlocked through normal play, or by purchasing more via
microtransaction. They originated in massively multiplayer online role-playing games and mobile games, but have since been adopted by many
AAA console games in recent years. The system has garnered a great deal of controversy for being too similar to
gambling
Gambling (also known as betting or gaming) is the wagering of something of Value (economics), value ("the stakes") on a Event (probability theory), random event with the intent of winning something else of value, where instances of strategy (ga ...
, along with giving players a means to circumvent normal progression through additional monetary transactions.
[Van Voorhis, Scott (April 21, 2023)]
"The $15 Billion Question: Have Loot Boxes Turned Video Gaming into Gambling?"
''Harvard Business School
Harvard Business School (HBS) is the graduate school, graduate business school of Harvard University, a Private university, private Ivy League research university. Located in Allston, Massachusetts, HBS owns Harvard Business Publishing, which p ...
''. Archived fro
the original
on December 18, 2024. Retrieved December 19, 2024. Games that allow for certain players to have unfair advantages over other players via paid loot boxes are referred to as "pay-to-win" by critics.
References
{{MUDs, state=collapsed
MUD terminology
Video game terminology