MX Unleashed
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MX Unleashed
''MX Unleashed'' (known in Australia as ''Chad Reed MX Unleashed'') is a 2004 racing video game developed by Rainbow Studios and published by THQ for PlayStation 2, Xbox and mobile phones. The game is also backwards compatible for the Xbox One as of April 2018. It was also made free for Xbox Live Gold members in August 2020. As a sequel to Locomotive Games' '' MX 2002 featuring Ricky Carmichael'' and ''MX Superfly'', ''Unleashed'' is the third and final game in THQ's ''MX'' trilogy before Rainbow Studios began the ''MX vs. ATV'' series one year later with '' MX vs. ATV Unleashed'', which is a crossover with Sony's ''ATV Offroad Fury'' series. Gameplay The sharp controls allow for the players to weave around obstructions in the course as well as other opponents controlled by artificial intelligence. The turns are very tight and the responsiveness of the controls allow the player to do as many tricks as possible before landing after a jump. To gain more height on the jumps to do ...
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Rainbow Studios
Rainbow Studios is an American video game developer based in Phoenix, Arizona, best known for developing offroad racing games, such as '' Motocross Madness'' and the '' MX vs. ATV'' series. It was established by Earl Jarred in 1986 under the name Rainbow Multimedia Group and rebranded as Rainbow Studios in 1992. In January 2002, the company was acquired by THQ, under the ownership of which it was renamed THQ Digital Studios Phoenix in February 2010 and closed in August 2011. The studio was re-instated as Rainbow Studios in 2013 by Nordic Games (later known as THQ Nordic), a publishing company that had purchased most assets of the then-bankrupt THQ earlier that year. The studio is now independent. History Rainbow Studios, originally named Rainbow Multimedia Group, was founded by Earl Jarred in 1986. In 1992, the company shifted its focus towards developing video games and was rebranded Rainbow Studios. On November 8, 2001, video game publisher THQ announced that it had agree ...
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Monster Truck
A monster truck is a specialized off-road vehicle with a heavy duty suspension, four-wheel steering, large-displacement V8 engines and oversized tires constructed for competition and entertainment uses. Originally created by modifying stock pickup trucks and sport utility vehicles (SUVs), they have evolved into purpose-built vehicles with tube-frame chassis and fiberglass bodies rather than metal. A competition monster truck is typically tall, and equipped with off-road tires. Monster trucks developed in the late 1970s and came into the public eye in the early 1980s as side acts at popular motocross, tractor pulling, and mud bogging events, where they were used in car-crushing demonstrations. Today they are usually the main attraction with motocross, mud bogging, ATV racing, or demolition derbies as supporting events. Events Monster truck shows typically have two main segments: a race and a freestyle stunt driving competition, with an intermission at the midway point of ...
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Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." It was acquired by the retailer GameStop, which bought FuncoLand in 2000. Due to this, a large amount of promotion was done in-store, which contributed to the success of the magazine. As of June 2017, it was the fifth-most popular magazine by copies circulated. In August 2024, GameStop discontinued ''Game Informer'' after 33 years of publication and 368 issues. The associated website was also shut down with its digital archive removed. In March 2025, ''Game Informer'' announced that it had been ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In ...
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Chad Reed
Chad Mark Reed (born 15 March 1982, in Kurri Kurri, Australia) is an Indigenous Australian motocross and supercross racer. He is a two-time AMA Supercross 450cc champion, a one-time AMA Motocross 450cc champion, record holder for the most main event starts in AMA Supercross history with 265 starts, as well as podium finishes with 132. Amateur career As a child, Chad owned a horse named Fern. After his cousin Craig Anderson started riding a bike, Chad discovered his interest in motorcycles and decided to trade in his horse in place for his first bike - a Yamaha PW50. The family soon purchased a small property located just outside of Kurri Kurri. The 25-acre property was overgrown with thick bushland and was yet to even have a house or electricity on the land. The family went to the property to clear the tea tree shrubs by hand at any spare chance they could find, which resulted in the family home being built along with several tracks for Chad to practice on. Reed's family su ...
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Game Physics
Computer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes. Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game. There are several elements that form components of simulation physics including the physics engine, program code that is used to simulate Newtonian physics within ...
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Draw Distance
Draw, drawing, draws, or drawn most commonly refer to: * Draw (terrain), a terrain feature formed by two parallel ridges or spurs with low ground in between them * Draw (tie), in a competition, where competitors achieve equal outcomes * Drawing, the imparting or production of an image on a surface * To select, pull, or take: ** A part of a card game, to "draw" a card ** A part of a lottery, to "draw" a lottery number ** A part of venipuncture, to "draw" a blood sample ** The act of wielding a weapon by removing it from a scabbard, to "draw" a knife, dagger, or sword ** The act of wielding a weapon by removing it from a holster, to "draw" a handgun Draw and related terms may also refer to: Arts, entertainment, and media Music * Drawn (album), ''Drawn'' (album), a 1998 album by Regina Velasquez * ''Draw'', the 2001 debut album of Matthew Jay * "The Draw", a 2013 song by Bastille (band) * "Draw", a 2022 song by Ichillin' Other arts, entertainment, and media * ''Draw!'', a 198 ...
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Motocross Madness (1998 Video Game)
''Motocross Madness'' is a motocross racing video game developed by Rainbow Studios and published by Microsoft. A sequel, ''Motocross Madness 2'', was released in 2000. In 2013, a sequel for Xbox 360 was released, titled '' Motocross Madness''. In the game, one can earn money by utilizing "career mode", but play for fun in Baja, Stunts, Enduro, Supercross, and National levels as well. Gameplay The game is known for its realism, including terrain, audio, and "bone-chilling" motorcycle wrecks. If the player is in Stunt mode and goes out of bounds after climbing a large cliff, an "invisible slingshot" will cause the player and the bike fly across the map while a funny sound plays until both objects hit the ground. The "invisible slingshot" effect was also used in the game ''ATV Offroad Fury'', also created by Rainbow Studios. Development The game went gold on July 24, 1998. Reception The game received favorable reviews according to the review aggregation website GameRankings. ...
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Personal Computer
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC game, gaming. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. The term home computer has also been used, primarily in the late 1970s and 1980s. The advent of personal computers and the concurrent Digital Revolution have significantly affected the lives of people. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with computers. While personal computer users may develop their applications, usually these systems run commercial software, free-of-charge software ("freeware"), which i ...
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Climax Studios
Climax Studios is a British video game developer based in Portsmouth that is best known for their work on the 2004 action role-playing game '' Sudeki'' and the 2007 and 2009 survival horror video games '' Silent Hill: Origins'' and '' Silent Hill: Shattered Memories'' from the ''Silent Hill'' franchise. History Climax was founded by Karl Jeffery on 3 February 1988. It was originally known as Images Software Ltd., and its initial focus was on developing and porting games for the generation of home computers, consoles and handhelds. In October 1998, Climax announced the establishment of Climax PC Studio, a sub-studio focused on personal computer game development and located in an office next to Climax's headquarters. Another such studio, Climax Game Boy World, was launched during E3 1999 and focused on the development for the Game Boy family of handheld game devices. Pixel Planet, a Brighton-based studio founded in September 1999 by Tony Beckwith and Greg Michael, entered int ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game developme ...
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Helicopter
A helicopter is a type of rotorcraft in which Lift (force), lift and thrust are supplied by horizontally spinning Helicopter rotor, rotors. This allows the helicopter to VTOL, take off and land vertically, to hover (helicopter), hover, and to fly forward, backward and laterally. These attributes allow helicopters to be used in congested or isolated areas where fixed-wing aircraft and many forms of short take-off and landing (STOL) or short take-off and vertical landing (STOVL) aircraft cannot perform without a runway. The Focke-Wulf Fw 61 was the first successful, practical, and fully controllable helicopter in 1936, while in 1942, the Sikorsky R-4 became the first helicopter to reach full-scale mass production, production. Starting in 1939 and through 1943, Igor Sikorsky worked on the development of the Vought-Sikorsky VS-300, VS-300, which over four iterations, became the basis for modern helicopters with a single main rotor and a single tail rotor. Although most earlier ...
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