MDA Framework
In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA framework provides precise definitions for these terms and seeks to explain how they relate to each other and influence the player's experience. Overview *Mechanics are the base components of the game — its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc. *Dynamics are the run-time behavior of the mechanics acting on player input and "cooperating" with other mechanics. *Aesthetics are the emotional responses evoked in the player. There are many types of aesthetics, including but not limited to the following eight stated by Hunicke, LeBlanc and Zubek: # Sensation (''Game as sense-pleasu ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Game Design
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspire ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desi ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Aesthetics
Aesthetics, or esthetics, is a branch of philosophy Philosophy (from , ) is the systematized study of general and fundamental questions, such as those about existence, reason, Epistemology, knowledge, Ethics, values, Philosophy of mind, mind, and Philosophy of language, language. Such quest ... that deals with the nature of beauty and taste (sociology), taste, as well as the philosophy of art (its own area of philosophy that comes out of aesthetics). It examines aesthetic values, often expressed through judgments of taste. Aesthetics covers both natural and artificial sources of experiences and how we form a judgment about those sources. It considers what happens in our minds when we engage with objects or environments such as viewing visual art, listening to music, reading poetry, experiencing a play, watching a fashion show, movie, sports or even exploring various aspects of nature. The philosophy of art specifically studies how artists imagine, create, and perfor ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm can be expressed within a finite amount of spac ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/ada ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Robin Hunicke
Robin Hunicke (; born March 15, 1973) is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke began her career at Electronic Arts where she worked on multiple games including '' MySims'' as Lead Designer and ''Boom Blox'' and its sequel as a Producer. After leaving EA, she was hired by thatgamecompany where she produced ''Journey'', an online cooperative game for the PlayStation 3. After its completion, Hunicke joined Tiny Speck to develop the social MMORPG ''Glitch'', teaming with '' Katamari Damacy'' creator and personal friend Keita Takahashi. Prior to the release of ''Glitch'', Hunicke left Tiny Speck to co-found Funomena together with Martin Middleton, former teammate and engineer at thatgamecompany. In October 2012, Funomena announced their first project: "to build a game that takes data from a pedometer and does something fun with it." They announced two new games, '' Wattam'' (directed ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Marc LeBlanc
Marc "Mahk" LeBlanc is an educator and designer of video games. LeBlanc attended MIT where he received a B.S. and M.S. in Computer Science. Through his work with Looking Glass Studios, LeBlanc contributed to a number of important video game titles including '' Ultima Underworld II'', ''System Shock'', ''Flight Unlimited'', '' Terra Nova'', and ''Thief''. After Looking Glass, LeBlanc went to work for Sega, developing artificial intelligence for the Visual Concepts line of sports games. In 2003, LeBlanc went to work for Mind Control Software, where, with Andrew Leker, he co-developed ''Oasis'', which won an Independent Games Festival award. In addition, LeBlanc has participated in a number of Indie Game Jams. LeBlanc has led a number of Game Design Tuning Workshops at the Game Developers Conference, where he explores his theories on game design, specifically the Mechanics/Dynamics/Aesthetics (MDA) framework. MDA is based in part on the Formal Abstract Design Tools for games di ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too va ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Taxonomy
Taxonomy is the practice and science of categorization or classification. A taxonomy (or taxonomical classification) is a scheme of classification, especially a hierarchical classification, in which things are organized into groups or types. Among other things, a taxonomy can be used to organize and index knowledge (stored as documents, articles, videos, etc.), such as in the form of a library classification system, or a search engine taxonomy, so that users can more easily find the information they are searching for. Many taxonomies are hierarchies (and thus, have an intrinsic tree structure), but not all are. Originally, taxonomy referred only to the categorisation of organisms or a particular categorisation of organisms. In a wider, more general sense, it may refer to a categorisation of things or concepts, as well as to the principles underlying such a categorisation. Taxonomy organizes taxonomic units known as "taxa" (singular "taxon")." Taxonomy is different from ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Video Game Design
Video game design is the process of designing the content and rules of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development#Production, production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as Massively multiplayer online role-playing game, MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and man ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |