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London By Night (supplement)
''London by Night: Adventure in a Victorian City'' is a sourcebook published by Ragnarok Enterprises in 1984 as a supplement to the multi-genre role-playing game ''To Challenge Tomorrow''. The book provides details about life in the city of London during the 1890s, as well as some mini-scenarios. Description For ''To Challenge Tomorrow'' gamemasters looking for campaign or adventure ideas set in Victorian England, ''London by Night'' provides a detailed background of 19th-century London, including history, geographical landmarks, social stratas, possible careers and occupations, the cost of living, political factions and popular movements of the time, and the various levels of government. For campaigns involving the supernatural, the book also gives details of occult activity and occult groups. A map of Victorian London and a reprint of Baedeker's 1894 ''Guide to London and Its Environs'' are included. Game statistics for notable non-player characters such as Sherlock Holmes ...
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Cover Of London By Night 1984
Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copywriting * CD and DVD cover, CD and DVD packaging * Smartphone cover, a mobile phone accessory that protects a mobile phone People * Cover (surname) Arts, entertainment, and media Music Albums ;Cover * ''Cover'' (Tom Verlaine album), 1984 * ''Cover'' (Joan as Policewoman album), 2009 ;Covered * ''Covered'' (Cold Chisel album), 2011 * ''Covered'' (Macy Gray album), 2012 * ''Covered'' (Robert Glasper album), 2015 ;Covers * ''Covers'' (Beni album), 2012 * ''Covers'' (Regine Velasquez album), 2004 * ''Covers'' (Placebo album), 2003 * ''Covers'' (Show of Hands album), 2000 * ''Covers'' (James Taylor album), 2008 * ''Covers'' (Fayray album), 2005 * ''Covers'' (Deftones album), 2011 * ''Covers'' (Cat Power album), 2022 * ''Cover ...
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To Challenge Tomorrow
''To Challenge Tomorrow'' is a multi-genre role-playing game published by Ragnarok Enterprises in 1983 that can be adapted to any setting or time period. Reviews were mixed, with some reviewers saying there were some good concepts, while others found too many issues with the rules. Description ''To Challenge Tomorrow'' is a universal system for historical, contemporary, or future settings. The rules are general, using a skill-based system, with skill scores heavily modified by a character's basic statistics. Character generation is done by distributing a pool of points between four main attributes, which then generates a number of secondary characteristics. Players complete the character by adding a number of skills from a long list. The boxed set consists of three books: * "Past, Present & Future SF & Historical Rules" (32 pages), with rules for character creation, skills, psychic skills, and combat; * "Worlds of Adventure" (32 pages), which describes twelve time periods, from ...
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Gamemasters
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in an ...
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Karl Baedeker
Karl Ludwig Johannes Baedeker ( , ; 3 November 1801 – 4 October 1859) was a German publisher whose company, Baedeker, set the standard for authoritative guidebooks for tourists. Karl Baedeker was descended from a long line of printers, booksellers and publishers. He was the eldest of ten children of Gottschalk Diederich Bädeker (1778–1841), who had inherited the publishing house founded by his own father, Zacharias Gerhard Bädeker (1750–1800). The company also published the local newspaper, the ''Essendische Zeitung'', and the family expected that Karl, too, would eventually join the firm. Karl changed the spelling of the family name from Bädeker with the umlaut to Baedeker around 1850. Biography Karl Baedeker was born in Essen, then in the Kingdom of Prussia, on November 3, 1801. After his schooling in Hagen, he left home in 1817 to study humanities in Heidelberg where he also worked for a while at the leading local bookseller J.C.B. Mohr. Military service fol ...
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Non-player Characters
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as '' Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-pl ...
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Sherlock Holmes
Sherlock Holmes () is a fictional detective created by British author Arthur Conan Doyle. Referring to himself as a "consulting detective" in the stories, Holmes is known for his proficiency with observation, deduction, forensic science and logical reasoning that borders on the fantastic, which he employs when investigating cases for a wide variety of clients, including Scotland Yard. First appearing in print in 1887's '' A Study in Scarlet'', the character's popularity became widespread with the first series of short stories in '' The Strand Magazine'', beginning with " A Scandal in Bohemia" in 1891; additional tales appeared from then until 1927, eventually totalling four novels and 56 short stories. All but one are set in the Victorian or Edwardian eras, between about 1880 and 1914. Most are narrated by the character of Holmes's friend and biographer Dr. John H. Watson, who usually accompanies Holmes during his investigations and often shares quarters with him at the a ...
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Dave Nalle
David F. Nalle (March 19, 1959 – February 13, 2021) was an American political writer, game author and type designer. He was active in the early history of the development of the internet. Nalle was at one time Chairman of the Republican Liberty Caucus, a group that promotes libertarianism within the Republican Party, Senior Politics Editor at ''Blogcritics'' online magazine, and was the CEO of Scriptorium Fonts. Biography Dave Nalle's parents were American diplomat David Nalle and Margaret Shumaker Nalle. Due to his father's diplomatic postings, Dave Nalle spent his formative years overseas in Syria, Iran, Jordan, England and the Soviet Union and traveled in the Middle East and Central Asia. During this time, he received his primary and middle school education from British and American schools. During his teens, the family lived in Washington, D.C., where he attended high school at St. Albans School. After moving to Texas in 1982, Nalle earned two graduate degrees at the ...
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Victorian Adventure
''Victorian Adventure'' is a Victorian-era role-playing game published by SKS Distribution (U.K.) in 1983. Description ''Victorian Adventure'' is a historical mystery/adventure system set in 19th-century England, during the height of the British Empire. The main object of the game is to better yourself and make money. The character and skill rules are simple, with the background and social systems covering such things as social class and status, spiritualism, history, background, prominent events, prices, clothes, and inventions of the period. The game includes three scenarios. The second edition greatly expands the rules and adds two new scenarios. Publication history ''Victorian Adventure'' was designed by Stephen Smith (game designer), Stephen Smith, and published by SKS Distribution in 1983 as a 50-page book. The second edition was published in 1985 as a boxed set containing a greatly expanded rulebook, a map, and cardstock miniatures. Reception In Issue 6 of ''Fantasy Game ...
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Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont Vermont () is a state in the northeast New England region of the United States. Vermont is bordered by the states of Massachusetts to the south, New Hampshire to the east, and New York to the west, and th ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called '' khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as ...
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Call Of Cthulhu (role-playing Game)
''Call of Cthulhu'' is a horror fiction role-playing game based on H. P. Lovecraft's The Call of Cthulhu, story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as ''CoC'', is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck. Gameplay Setting ''Call of Cthulhu'' is set in a Dark fantasy, darker version of our world based on H. P. Lovecraft's observation (from his essay, "Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." The original edition, first published in 1981, uses Basic Role-Playing as its basis and is set in the 1920s, the setting of many of Lovecraft's stories. The ''Cthulhu by Gaslight'' supplement bl ...
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