Victorian Adventure
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''Victorian Adventure'' is a Victorian-era role-playing game published by SKS Distribution (U.K.) in 1983.


Description

''Victorian Adventure'' is a historical mystery/adventure system set in 19th-century England, during the height of the British Empire. The main object of the game is to better yourself and make money. The character and skill rules are simple, with the background and social systems covering such things as social class and status, spiritualism, history, background, prominent events, prices, clothes, and inventions of the period. The game includes three scenarios. The second edition greatly expands the rules and adds two new scenarios.


Publication history

''Victorian Adventure'' was designed by Stephen Smith, and published by SKS Distribution in 1983 as a 50-page book. The second edition was published in 1985 as a
boxed set A boxed set or (its US name) box set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box, hence 'boxed', and offered for sale as a single unit. Music Artists ...
containing a greatly expanded rulebook, a map, and cardstock miniatures.


Reception

In Issue 6 of ''
Fantasy Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'', William A. Barton liked the game, writing, "As an aficionado of Victorian times, I found ''Victorian Adventure'' quite intriguing, It is fast and easy to play; characters are created simply and quickly." Barton did question the lack of a city map, writing, "The only flaw I can find in ''Victorian Adventure'', other than some rough spots in editing, is that there is no map of London in Victorian days for use by players unfamiliar with the city." However, Barton, an American, admitted that the game "was designed primarily for British gamers, who would have a greater knowledge of such background info than we 'colonials.'" Barton concluded with a recommendation for his American readers, saying, "If the Victorian era holds any interest for you in terms of roleplaying, and you don't mind having to convert your dollars to British pounds and sending to England to obtain a copy, I think you'll find much of interest in ''Victorian Adventure''." In the June 1984 edition of ''
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'' (Issue 15), Chris Hunter was not impressed by the game, saying, "the poor artwork and the occasional low standard of English do not help a set of rules which in their present state I would not recommend." In the January 1990 edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' (Issue 12), Kevin Jacklin was disappointed by this game, saying, "it does little to further the 'art of detection' in the Victorian (or indeed any other) era." Although Jacklin found the three scenarios of varying quality, he concluded, "The real problems with the game are the virtually incomprehensible character generation rules and game mechanics." In the 1991 book ''Heroic Worlds: A History and Guide to Role-Playing Games'',
Lawrence Schick Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay ...
felt that "the main strength of the game is its strong background and social systems".


References

{{reflist British role-playing games Historical role-playing games Role-playing games introduced in 1983