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Livestream
Livestreaming, live-streaming, or live streaming is the streaming media, streaming of video or Digital audio, audio in real-time communication, real time or near real time. While often referred to simply as ''streaming'', the real-time nature of livestreaming differentiates it from other non-live broadcast forms of streamed media such as video-on-demand, vlogs and video-sharing platforms such as YouTube and TikTok. Livestreaming services encompass a wide variety of topics, including social media, video games, professional sports, and lifestreaming, lifecasting. Platforms such as Facebook Live, Periscope (app), Periscope, Kuaishou, DouYu, Douyu, bilibili, YouTube, and 17 (app), 17 include the streaming of scheduled promotions and celebrity events as well as streaming between users, as in videotelephony. Livestreaming sites such as Twitch (service), Twitch have become popular outlets for watching people play video games, such as in esports, Let's Play-style gaming, or speedrunnin ...
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Twitch (service)
Twitch is an American video live-streaming service popular in video game live streaming, video games, including broadcasts of esports competitions. It also offers music broadcasts, creative content, and "in real life" streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon (company), Amazon. It was introduced in June 2011 as a spin-off of the general-interest streaming platform Justin.tv. Content on the site can be viewed either live or via video on demand. The games shown on Twitch's homepage are listed according to audience preference and include genres such as real-time strategy games, fighting games, racing games, and first-person shooters. The popularity of Twitch eclipsed that of Justin.tv. In October 2013, the website had 45 million unique viewers, and by February 2014, it was considered the fourth-largest source of peak Internet traffic in the United States. At the same time, Justin.tv's parent company was re-branded as Twitch Interactive to represen ...
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TikTok
TikTok, known in mainland China and Hong Kong as Douyin (), is a social media and Short-form content, short-form online video platform owned by Chinese Internet company ByteDance. It hosts user-submitted videos, which may range in duration from three seconds to 60 minutes. It can be accessed through a mobile app or through its website. Since its launch, TikTok has become one of the world's most popular social media platforms, using recommendation algorithms to connect Content creation, content creators and influencers with new audiences. In April 2020, TikTok surpassed two billion mobile downloads worldwide. Cloudflare ranked TikTok the List of most-visited websites, most popular website of 2021, surpassing Google Search, Google. The popularity of TikTok has allowed viral trends in TikTok food trends, food, fashion, and TikTok Billboard Top 50, music to take off and increase the platform's Cultural impact of TikTok, cultural impact worldwide. TikTok has come under scrutiny d ...
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Facebook Live
Facebook is a social-network service website launched on February 4, 2004, by Mark Zuckerberg. The following is a list of software and technology features that can be found on the Facebook website and mobile app and are available to users of the social media site. Facebook structure News Feed The news feed is the primary system through which users are exposed to content posted on the network. Using a secret method (initially known as EdgeRank), Facebook selects a handful of updates to actually show users every time they visit their feed, out of an average of 1500 updates they can potentially receive. On September 6, 2006, Ruchi Sanghvi announced a new home page feature called News Feed. Originally, when users logged into Facebook, they were presented with a customizable version of their own profile. The new layout, by contrast, created an alternative home page in which users saw a constantly updated list of their friends' Facebook activity. News Feed highlights info ...
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Esports
Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. Multiplayer competitions were long a part of video game culture, but were largely between amateurs until the late 2000s when the advent of online streaming media platforms, particularly YouTube and Twitch (service), Twitch, enabled a surge in participation by professional gamers and spectators. By the 2010s, esports was a major part of the video game industry, with many game developers designing for and funding for tournaments and other events. Esports first became popular in East Asia, particularly in China and South Korea (which first licensed professional players in 2000) but less so in Japan, whose broad Gambling in Japan, anti-gambling laws prohibit professional gaming tournaments. Esports are also popular in Europe and the Americas ...
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Speedrun
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning (TAS) is a subcategory of speedrunning that uses emulation software or additional tools to create a precisely controlled sequence of inputs. Many online communities revolve around speedrunning specific games; community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Racing between two or more speedrunners is also a popular form of competition. Videos and livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch. Speedruns are sometimes showcased at marathon events, which are gaming conventions that feature multiple people performing speedruns in a ...
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Periscope (app)
Periscope was an American live video streaming app for Android and iOS developed by Kayvon Beykpour and Joe Bernstein and acquired by Twitter, Inc. before its launch in March 2015. The service was discontinued on 31 March 2021 due to declining usage, product realignment, and high maintenance costs. However, Periscope videos can still be watched via Twitter, now called X, and most of its core features are now incorporated into the app. History Beykpour and Bernstein came up with the idea for Periscope while traveling abroad in 2013. Beykpour was in Istanbul when protests broke out in Taksim Square. He wanted to see what was happening there, so he turned to Twitter. While he could read about the protests, he could not see them. They started the company in February 2014, under the name Bounty. They raised $1.5 million from Founder Collective, Scott Belsky, Maveron, Google Ventures, Menlo Ventures, Bessemer, Stanford – StartX and Sam Shank in April 2014. Periscope was acqu ...
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Streaming Media
Streaming media refers to multimedia delivered through a Computer network, network for playback using a Media player (other), media player. Media is transferred in a ''stream'' of Network packet, packets from a Server (computing), server to a client-server model, client and is rendered in real-time; this contrasts with file downloading, a process in which the end-user obtains an entire media file before consuming the content. Streaming is more commonly used for video on demand, streaming television, and music streaming services over the Internet. While streaming is most commonly associated with multimedia from a remote server over the Internet, it also includes offline multimedia between devices on a local area network. For example, using DLNA and a home server, or in a personal area network between two devices using Bluetooth (which uses radio waves rather than Internet Protocol, IP). Online streaming was initially popularized by RealNetworks and Microsoft in the 1 ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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17 (app)
17LIVE is an international entertainment platform. As of 2024, 17LIVE is the #3 live broadcasting platform globally, formed by its flagship live stream app 17LIVE (LIVIT in English markets), MEME Live and live stream e-commerce platforms HandsUP and OrderPally. History 17LIVE was first founded in Taiwan in 2015 by Machi (hip hop group), Jeffery Huang. The company has maintained its leading position since its entry into the Japan market in 2017, becoming the biggest platform for live entertainment in Japan, Taiwan, Hong Kong, and other countries. In 2017, 17 closed out US$33M in series B round to merge with dating software Paktor, with Joseph Phua (Co-founder of Paktor) taking over the leadership of 17LIVE as CEO and Co-founder, as well as to enter the Japan and Hong Kong market. Within one year, 17 Media became the #1 market leader in Japan. In 2018, the company raised $25M in series C round as it got ready for US IPO, which failed to materialize. 17LIVE had an unsuccessful U ...
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DouYu
DouYu () is a Chinese video live streaming service. The site is the largest of its kind in China with 163.6 million monthly active users in 2019, more than the 140 million monthly active users of Twitch. In July 2019, DouYu International Holdings Ltd raised $21 million through U.S. initial public offering (IPO) and it listed itself on the Nasdaq with the stock symbol DOYU. It was the largest IPO of any Chinese company on Wall Street in 2019. In 2018 Douyu made $21 million in advertisement revenues. Tencent owns about 21% of the shares. See also * Huya Live Huya Live ( zh, s=虎牙直播) is a Chinese video live streaming platform under HUYA Inc. (NYSE: HUYA), one of the largest of its kind in China. HUYA Inc. is headquartered in Guangzhou and is a subsidiary of Tencent Holdings Limited. HUYA Inc. ... References External links * {{Video game livestreaming services Chinese brands Chinese entertainment websites Video game streaming services Video hosting ...
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Nokia N95
The Nokia N95 is a smartphone produced by Nokia as part of their former Nokia Nseries, Nseries line of multimedia mobile phones. Announced in September 2006, it was released to the market in March 2007. The N95 runs S60 platform, S60 3rd Edition (Feature Pack 1), on Symbian OS v9.2. It has a Mobile phone form factors#Slider, two-way sliding mechanism, which can be used to access either media playback buttons or a numeric keypad. It was first released in silver and later on in black, with limited edition quantities in gold and purple. The launch price of the N95 was around or (/ in 2025 adjusted for inflation). The N95 was a high-end model that was marketed as a "multimedia computer", much like other Nseries devices. It featured a then-high 5 megapixel resolution digital camera with Carl Zeiss AG, Carl Zeiss optics and with a flash (photography), flash, as well as a then-large display measuring 2.6 inches. It was also Nokia's first device with a built-in Global Positioning Syst ...
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Emoji
An emoji ( ; plural emoji or emojis; , ) is a pictogram, logogram, ideogram, or smiley embedded in text and used in electronic messages and web pages. The primary function of modern emoji is to fill in emotional cues otherwise missing from typed conversation as well as to replace words as part of a logographic system. Emoji exist in various genres, including facial expressions, expressions, activity, food and drinks, celebrations, flags, objects, symbols, places, types of weather, animals, and nature. Originally meaning pictograph, the word ''emoji'' comes from Japanese  + ; the resemblance to the English words ''emotion'' and ''emoticon'' is False cognate, purely coincidental. The first emoji sets were created by Japanese portable electronic device companies in the late 1980s and the 1990s. Emoji became increasingly popular worldwide in the 2010s after Unicode began encoding emoji into the Unicode Standard. They are now considered to be a large part of popular culture ...
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