List Of Best-selling GameCube Video Games
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List Of Best-selling GameCube Video Games
This is a list of video games for the GameCube video game console that have sold or shipped at least one million copies. The best-selling game on the GameCube is '' Super Smash Bros. Melee''. First released in Japan on November 21, 2001, it went on to sell just over 7.4 million units worldwide. The second best-selling game was '' Mario Kart: Double Dash'', selling 6.88 million units. ''Super Mario Sunshine'' is the console's third best-selling game, with 5.91 million units. There are a total of 36 GameCube games on this list which are confirmed to have sold or shipped at least one million units. Of these, eight were developed by internal Nintendo development divisions. Other developers with the most million-selling titles include Hudson Soft and Namco with four games each, and Capcom with three games. Of the 36 games on this list, 26 were published in one or more regions by Nintendo. Other publishers with multiple million-selling games include Sega with five games, Capcom with t ...
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Attach Rate
The attach rate is a concept used broadly in business, especially in marketing, to represent the number of units of a secondary product/service sold as a direct or implied consequence of the sale of a primary product/service. It is often expressed as a sales ratio of primary to secondary units, or as secondary units sold as a percent of primary. The secondary good/service may be an integral component of the primary purchase (e.g., Bluetooth circuits/capabilities sold within electronic devices) or it may require a further consumer decision (e.g., as in video games sold per unit of the primary console sold). For the latter, the association between the primary and secondary may be general and loose (e.g., DVD-Video discs purchased per primary DVD player sold), or may be the result of product-specific designs (e.g., as with console-specific video games, or sales of phone-specific accessories per unit of a particular mobile phone sold). The attach rate concept is widely used as a means ...
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Mario Party 4
''Mario Party 4'' is a 2002 party video game developed by Hudson Soft and published by Nintendo for the GameCube. It is the fourth installment in the ''Mario Party'' series and the first one to be released for GameCube. Like the previous games in the series, it features eight playable characters: Mario, Luigi, Princess Peach, Yoshi, Wario, Donkey Kong, Princess Daisy, and Waluigi from the ''Mario'' franchise, who can be directed as characters on six themed game boards. The objective is to earn as many stars as possible, which are obtained by purchase from a single predefined space on the game board. Each character's movement is determined by a roll of a die, with a roll from each player forming a single turn. Each turn is followed by a minigame in which characters compete for coins they can use to purchase items and stars. ''Mario Party 4'' was met with mixed reception, with some complaints regarding a lack of originality and slow pacing during games. It won the Family Game of ...
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Famitsu
, formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected Video game journalism, video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a Portmanteau#Japanese, portmanteau abbreviation of ''Famicom Tsūshin''; the word "Famicom" itself comes from a portmanteau abbreviation of "Nintendo Entertainment System, Family Computer", the dominant video game console in Japan when the magazine was first published in the 1980s. History , a computer game magazine, started in 1982 ...
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Animal Crossing (video Game)
''Animal Crossing'' is a 2001 social simulation game developed and published by Nintendo for the GameCube. It was released in Japan on December 14, 2001, and the following years internationally. The game is an enhanced version of the Nintendo 64 game which was only released in Japan. It is the first game in the ''Animal Crossing'' series. ''Animal Crossing'' is an endless non-linear game in which the player takes up residence in a village inhabited by anthropomorphic animals. The goal is to save money to pay off the mortgage on the player's house by collecting and selling natural materials. The player can engage in everyday life in the village, interact with the animals, attend events, and contribute to the village's development. The western localization replaces Japanese holidays and cultural references with Western ones. ''Animal Crossing'' was conceived as a role-playing adventure for the 64DD, with the main action taking place in dungeons. However, development was stall ...
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Retro Studios
Retro Studios, Inc. is an American video game developer and subsidiary of Nintendo based in Austin, Texas. The studio is best known for its work on the '' Metroid Prime'' and ''Donkey Kong'' series and has contributed to several other Nintendo-developed projects, such as '' Mario Kart 7''. Retro was founded on September 21, 1998, as an alliance between Nintendo and Iguana Entertainment founder Jeff Spangenberg, hoping to create games for the upcoming GameCube aiming at an older demographic. The company began work on four games, all of which were canceled once Retro focused their resources on ''Metroid Prime'', the first ''Metroid'' game developed outside Japan. The success of ''Metroid Prime'' led Retro to work on three sequels and later to become involved with reviving the ''Donkey Kong'' series with '' Donkey Kong Country Returns''. History 1998–2002: Founding and ''Metroid Prime'' Retro Studios was founded on September 21, 1998, as an alliance between Nintendo and indus ...
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Metroid Prime
''Metroid Prime'' is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. ''Metroid Prime'' is the fifth main '' Metroid'' game and the first to use 3D computer graphics and a first-person perspective. It was released in North America in November 2002, and in Japan and Europe the following year. Along with the Game Boy Advance game '' Metroid Fusion'', ''Prime'' marked the return of the ''Metroid'' series after an eight-year hiatus following '' Super Metroid'' (1994). ''Metroid Prime'' takes place between the original '' Metroid'' and '' Metroid II: Return of Samus''. Players control the bounty hunter Samus Aran as she battles the Space Pirates and their biological experiments on the planet Tallon IV. ''Metroid Prime'' was a collaboration between Retro in Austin, Texas, and Japanese Nintendo employees, including producers Shigeru Miyamoto and Kensuke Tanabe. Miyamoto suggested the project after visiting Retro's headquarters in 2 ...
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Entertainment And Leisure Software Publishers Association
The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was founded in 1989 as the European Leisure Software Publishers Association (ELSPA), then changed to Entertainment and Leisure Software Publishers Association (ELSPA) in 2002, and to its current name in 2010. History The association was founded in 1989, though then named as the European Leisure Software Publishers Association (ELSPA). Around 2002, the organisation changed its name to Entertainment and Leisure Software Publishers Association, reflecting that their primary concerns were video game development on the United Kingdom islands and not mainland Europe. In March 2010, members of the ELSPA voted to rename the association as Ukie, reflecting "the evolving and expanding nature of the industry, which the association exists to represent, and to encompass the new areas of activity that will be undertaken". The name was fully chan ...
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Media Create
is a Japanese company that gathers and analyzes data from the digital entertainment industry, specifically focusing on the Japanese console gaming market. Business operations include publishing, market research and consulting. It is a popular website for people interested in learning the latest video game software and hardware sales figures from Japan. The company publishe"The Annual Game Industry Report"every year. Weekly sales figures On Fridays (Japan Standard Time), the official Japanese website is updated with the top fifty selling video games of the previous week, as well as hardware sales figures for the Nintendo Switch, Nintendo DS, Nintendo DS Lite, Wii, PlayStation 5, PlayStation 4, PlayStation 3, PlayStation Portable, PlayStation 2, GameCube, Game Boy Advance, Game Boy Advance SP, Game Boy Micro, Xbox Series X/S, Xbox, and Xbox 360. Sales numbers are only provided for the top twenty games on the list, but figures exist for the rest of the games on the list and bey ...
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Luigi's Mansion
is a 2001 action-adventure video game developed and published by Nintendo. The game was a launch title for the GameCube and was the first game in the ''Mario'' franchise to be released for the console; it was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the third video game in which Luigi is the main character instead of Mario, after '' Mario Is Missing!'' and ''Luigi's Hammer Toss''. Players control him as he explores a haunted mansion to rescue Mario and battles ghosts by capturing them through a vacuum cleaner supplied by Professor E. Gadd. ''Luigi's Mansion'' received a positive critical reception overall, with reviewers praising the gameplay, setting, and soundtrack, though its short length was criticized. The game sold over 3.3 million copies, and is the fifth-best-selling GameCube game of all time. It was one of the first games to be re-released as a Player's Choice ti ...
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