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Retro Studios, Inc. is an American
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
and
subsidiary A subsidiary, subsidiary company, or daughter company is a company (law), company completely or partially owned or controlled by another company, called the parent company or holding company, which has legal and financial control over the subsidia ...
of
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
based in
Austin, Texas Austin ( ) is the List of capitals in the United States, capital city of the U.S. state of Texas. It is the county seat and most populous city of Travis County, Texas, Travis County, with portions extending into Hays County, Texas, Hays and W ...
. The studio is best known for its work on the '' Metroid Prime'' and ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' series and has contributed to several other Nintendo-developed projects, such as '' Mario Kart 7''. Retro was founded on September 21, 1998, as an alliance between
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
and
Iguana Entertainment Iguana Entertainment, later known as Acclaim Studios Austin, was an American video game developer based in Austin, Texas. The company was founded in 1991 by Jeff Spangenberg, previously lead designer for Punk Development, and originally locat ...
founder Jeff Spangenberg, hoping to create games for the upcoming
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
aiming at an older demographic. The company began work on four games, all of which were canceled once Retro focused their resources on ''Metroid Prime'', the first ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic M ...
'' game developed outside Japan. The success of ''Metroid Prime'' led Retro to work on three sequels and later to become involved with reviving the ''Donkey Kong'' series with '' Donkey Kong Country Returns''.


History


1998–2002: Founding and ''Metroid Prime''

Retro Studios was founded on September 21, 1998, as an alliance between
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
and industry veteran Jeff Spangenberg. Spangenberg subsequently launched the company from his home on October 1, using funds he generated with his previous ventures, including
Iguana Entertainment Iguana Entertainment, later known as Acclaim Studios Austin, was an American video game developer based in Austin, Texas. The company was founded in 1991 by Jeff Spangenberg, previously lead designer for Punk Development, and originally locat ...
. Nintendo saw an opportunity for the new studio to create games for the upcoming
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
targeting an older demographic, in the same vein as Iguana Entertainment's successful ''
Turok Turok () is a fictional character who first appeared in American comic books published by Western Publishing through licensee Dell Comics. He first appeared in ''Four Color Comics'' #596 (October/November 1954). After a second ''Four Color'' app ...
'' series for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
. Retro began with 4 key people in late 1998 and opened an office in
Austin, Texas Austin ( ) is the List of capitals in the United States, capital city of the U.S. state of Texas. It is the county seat and most populous city of Travis County, Texas, Travis County, with portions extending into Hays County, Texas, Hays and W ...
in early 1999 with a staff of 25 people, including several former Iguana employees. Despite not having access to GameCube development kits, the studio immediately began work on four projects for the GameCube: an action adventure game named ''MetaForce'', a vehicular combat game with the working title ''Car Combat'' (also known as ''Thunder Rally''), an
American football American football, referred to simply as football in the United States and Canada and also known as gridiron football, is a team sport played by two teams of eleven players on a rectangular American football field, field with goalposts at e ...
simulator named ''NFL Retro Football'', and
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
''Raven Blade''. By the time development began, the studio had already grown in size to 120 employees. The company continued to grow during production, eventually peaking at over 200 employees. The working environment was chaotic, with development getting behind schedule, and Nintendo executives complaining on how the games turned out. In 2000, producer
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
visited the studio. He was disappointed by the games except for their demonstration of the ''MetaForce''
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
, which led Miyamoto to suggest that Retro could use the engine to develop a new game in the ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic M ...
'' series. Shortly before the 2000 Nintendo Space World conference, Nintendo granted Retro the license to create '' Metroid Prime'', and Retro shifted all development resources from ''MetaForce'' to the new game. Retro eventually canceled development of their other projects to focus solely on ''Metroid Prime''. In February 2001, the company ended development of both ''NFL Retro Football'' and ''Thunder Rally'', laying off about 20 employees. Although Retro demonstrated ''Raven Blade'' at E3 in 2001, the development team was plagued by technical setbacks. In July 2001, Retro canceled the project, retaining only nine team members to work on ''Metroid Prime''. Notably, artist Android Jones served as lead concept artist on the development of ''Metroid Prime''. On May 2, 2002, Nintendo secured $1 million worth of Retro Studios stock from Spangenberg, and reclassified the company as a first party developer and division of Nintendo. Steve Barcia, the founder of Simtex, replaced Spangenberg as president of the company. During the final nine months of ''Metroid Primes development, Retro's staff worked 80- to 100-hour weeks to reach their final milestone. Despite its troubled production cycle and initial skepticism from fans, the game was released on November 17, 2002, in North America to universal critical acclaim and commercial success, selling over two million units worldwide.


2003–2009: The ''Metroid Prime'' trilogy

After the critical and commercial success of ''Metroid Prime'', Nintendo asked Retro Studios to produce a sequel. The developers decided against recycling the features of the first game while creating '' Metroid Prime 2: Echoes'', and instead used new sound models, weapon effects, and art designs. A multiplayer component was also added to the game. In April 2003, Steve Barcia left the company. Michael Kelbaugh, who had worked with Nintendo for over 15 years, was appointed president, a job he retains to this date. Retro tried to include some extras, such as a hidden version of '' Super Metroid'', but were halted by the short development time. Producer
Kensuke Tanabe is a Japanese video game producer and designer working for Nintendo, where he currently is Senior Officer at Nintendo EPD. After he had graduated from the Visual Concept Planning Department of Osaka University of Arts, he decided to enter the ...
later revealed in an interview that the game was just about thirty percent complete three months before the strict deadline Nintendo had set for a release in the 2004 holiday season. The critical reception for ''Metroid Prime 2: Echoes'' was very positive, but earned some criticism on the game's high difficulty. Sales for ''Echoes'' were lower than the first ''Prime'', with a total of 800,000 units. Retro Studios was then put to produce the next game in the ''Metroid Prime'' series, '' Metroid Prime 3: Corruption''. Retro intended to give ''Metroid Prime 3: Corruption'' larger environments than ''Echoes''. The developers were also interested in using the WiiConnect24 feature to provide additional content for the game that would be accessible from the Internet. Retro announced that ''Corruption'' would be the final chapter of the ''Prime'' series and would have a plot "about closure, told against the backdrop of an epic struggle". After the
Wii Remote The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
was revealed, Nintendo demonstrated how ''Metroid Prime 3'' would take advantage of the controller's special abilities with a version of ''Echoes'' modified for the Wii and shown at the
Tokyo Game Show , commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
in 2005. Originally envisioned as a launch game for the Wii in November 2006, ''Corruption'' suffered many delays, but eventually being released in August 2007 with generally positive reviews, and over 1.60 million copies sold worldwide. While Retro was busy with the ''Prime'' sequels, they had to pass on the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
game ''
Metroid Prime Hunters ''Metroid Prime Hunters'' is a 2006 action-adventure game developed by Nintendo Software Technology and published by Nintendo for the Nintendo DS. It was released in North America in March 2006, with other territories later. The story takes place ...
''. The eventual developer,
Nintendo Software Technology Nintendo Software Technology Corporation, doing business as Nintendo Software Technology (NST), is an American video game developer. NST was created by Nintendo as a first-party developer to create games for the North American market, though thei ...
(NST), worked closely with Retro to design the game's art and characters to make sure that they fit into the overall Metroid series.


2010–present: ''Donkey Kong Country'' series, ''Metroid Prime 4: Beyond'', and other projects

In April 2008, Retro saw the departure of three key developers, designer Mark Pacini, art director Todd Keller, and principal technology engineer Jack Mathews, who went on to form their own company,
Armature Studio Armature Studio, LLC is an American video game developer, video game development studio in Austin, Texas. The studio, founded by former Retro Studios directors Mark Pacini, Todd Keller and Jack Mathews in September 2008, developed ''Batman: Arkh ...
. Around the same time, Shigeru Miyamoto asked fellow producer Kensuke Tanabe to recommend a studio that could develop a new ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' game, and Tanabe recommended Retro. Kelbaugh had worked on the ''
Donkey Kong Country ''Donkey Kong Country'', known in Japan as is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' ...
'' series during his years at Nintendo of America, and had interest in continuing with the franchise. Retro accepted the task, and thus started development of '' Donkey Kong Country Returns''. Similar to '' New Super Mario Bros.'', the game was developed with the intention to invoke nostalgic feelings in the player with its art style and sound, while trying to provide them with new gameplay experiences. ''Returns'' employs fully polygonal 3D graphics with three times the amount of textures and
polygons In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon' ...
that ''Corruption'' offered, and over the course of six months, two thirds of the game's tools and engine had to be rewritten by the programmers. Development accelerated at the outset of 2010, and the project was just "beginning to cohere as a game" around the time of E3, when it was officially announced to the press. Although the game was set for release in autumn that year, the team still had 70 levels to create or refine. At E3 2011, it was announced during Nintendo's Developer Roundtable that Retro Studios would be involved in the development of '' Mario Kart 7'' for
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
. At first, Retro would contribute assets to developing one of the ''Donkey Kong''-themed levels, but the number evolved to the stage design of sixteen tracks in the late stages of development, as the Nintendo EAD crew started working on other projects and the game would not be finished before the December 2011 deadline. In 2012, it was revealed that Retro Studios had received a
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
development kit, and was reportedly working on a Wii U game. Miyamoto has said he would like to work with Retro Studios in an installment for ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
''; however, he says that the current game Retro Studios was working on is not related to ''Zelda''. At
E3 2012 The Electronic Entertainment Expo 2012 (E3 2012) was the 18th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 5, 2012, and ended on June 7, 2012, with 45,700 total attendees. It was ...
, Nintendo of America president Reggie Fils-Aimé told IGN in an interview that Retro is currently "hard at work" on an untitled project for the Wii U. On February 28, 2014, Kensuke Tanabe announced that Retro Studios was working on a new game, which CEO Michael Kelbaugh declared had been in development for a few months since '' Donkey Kong Country: Tropical Freeze'' was finished. In August 2015 however, during an interview about '' Metroid Prime: Federation Force'', Tanabe said that he was not quite sure about what Retro Studios was working on, leaving the impression that he was no longer involved with their unannounced project. Nintendo announced '' Metroid Prime 4'' at E3 2017, showing only the logo. Shortly after the announcement, Bill Trinen, Director of Product Marketing at Nintendo of America, confirmed that ''Prime 4'' would not be developed by Retro Studios, the studio that developed the previous ''Metroid Prime'' games, but would be produced by
Kensuke Tanabe is a Japanese video game producer and designer working for Nintendo, where he currently is Senior Officer at Nintendo EPD. After he had graduated from the Visual Concept Planning Department of Osaka University of Arts, he decided to enter the ...
, the producer of the previous games. In 2018, ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' reported that ''Prime 4'' was being developed by
Bandai Namco Studios is a Japanese video game development, video game developer headquartered in Kōtō, Tokyo and founded in 2012, with studios in Singapore and Malaysia. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment (formerly Bandai Namco Games ...
in Singapore. However, in a video released on January 25, 2019,
Nintendo EPD abbreviated Nintendo EPD, is the largest division within the Japanese video game company Nintendo. The division focuses on developing and producing video games, mobile apps, and other related entertainment software for the company. Nintendo EPD ...
general manager Shinya Takahashi announced that ''Metroid Prime 4'' had been delayed, and that development had been restarted with Retro Studios. Takahashi said that development under the previous studio had not met Nintendo's standards. Nintendo's shares fell by 2.8 percent in the week following the announcement.


Games


Canceled


Notes


References


External links

* {{Authority control 1998 establishments in Texas 2002 mergers and acquisitions American companies established in 1998 American subsidiaries of foreign companies Companies based in Austin, Texas First-party video game developers Nintendo divisions and subsidiaries Video game companies based in Texas Video game companies established in 1998 Video game development companies