List Of SPI Games
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List Of SPI Games
This list of SPI games includes games published by Simulations Publications, Inc. as separate titles, as well as part of their magazines ''Strategy & Tactics'' and ''Ares (magazine), Ares''. Games 0–9 * ''1812: The Campaign of Napoleon in Russia'' (1972) * ''1914 Revision Kit'' (Test Series, 1969) * ''1918 (wargame), 1918'' (Test Series, 1970 / Second edition, 1972) A * ''Across Suez'' (1980) * ''A Mighty Fortress (wargame), A Mighty Fortress'' (1977) * ''Acre: Richard Lionheart's Siege'' (''The Art of Siege'' quadrigame, 1978) * ''After the Holocaust (game), After the Holocaust'' (1977) * ''Agincourt (game), Agincourt'' (1978) * ''Air War (game), Air War'' (1977) * ''The Alamo (game), The Alamo'' (1981) * ''Albion: Land of Faerie'' (''Ares'' #11, 1981) * ''Alma (game), Alma'' (''Four Battles from the Crimean War , Crimean War'' quadrigame, 1978) * ''The American Civil War: 1861–1865'' (''S&T'' #43, 1974) * ''The American Revolution: 1775-1783'' (1972) * ''Antietam: The Bloo ...
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Game
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A ...
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Four Battles From The Crimean War
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is a square number, the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. Evolution of the Hindu-Arabic digit Brahmic numerals represented 1, 2, and 3 with as many lines. 4 was simplified by joining its four lines into a cross that looks like the modern plus sign. The Shunga would add a horizontal line on top of the digit, and the Kshatrapa and Pallava evolved the digit to a point where the speed of writing was a secondary concern. The Arabs' 4 still had the early concept of the cross, but for the sake of efficiency, was made in one stroke by connecting the "western" end to the "northern" end; the "eastern" end was finished off with a curve. The Europeans dropped the finishing curve and gradually made the digit less cursive, ending up with a digit very close to the original Brahmin cross. While the shape of the character ...
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Austerlitz (wargame)
''Austerlitz'', subtitled "The Battle of Three Emperors, 2 December 1805", is a board wargame published by Simulations Publications Inc. (SPI) in 1972 that simulates the Battle of Austerlitz between Napoleon's French forces, and the Austrian-Russian forces of the Third Coalition. Background In 1805, an Allied force of Russians and Austrians was lured into a trap by Napoleon near the town of Slavkov u Brna, Austerlitz. Description ''Austerlitz'' is a two-player wargame in which one player controls the Alliance army, and the other player controls the French army. Components The game includes: *22" x 28" paper hex grid map scaled at per hex *100 die-cut counters *Map-folded rule sheet *Two Terrain Effects charts *A small six-sided die Gameplay ''Austerlitz'' uses a simple "I Go, You Go" alternating system of turns first used in SPI's ''Napoleon at Waterloo (board wargame), Napoleon at Waterloo'' (1971). First the Allied player moves and then fires. Then the French player has the ...
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Atlantic Wall (wargame)
''Atlantic Wall'', subtitled "The Invasion of Europe June 1944", is a board wargame published by Simulations Publications Inc. (SPI) in 1978 that simulates Operation Overlord during World War II, when Allied forces landed on Normandy beaches and attempted to break out into open country. Background After the United States entered World War II in 1941, Germany knew the Allies would eventually attempt a major amphibious assault somewhere along the European coast, and created a series of strong beach defenses from Norway to the French-Spanish border dubbed the Atlantic Wall. In June 1944, the Allied forces attempted to breach this wall at the Normandy beaches. Description ''Atlantic Wall'' is a two-player (or two-team) monster wargame (having more than 1000 counters) with an enormous five-piece map. One player or team controls the Allied forces trying to land and break out into open country, and the other player or team controls the German forces trying to contain and destroy the All ...
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Four Battles To Germany
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is a square number, the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. Evolution of the Hindu-Arabic digit Brahmic numerals represented 1, 2, and 3 with as many lines. 4 was simplified by joining its four lines into a cross that looks like the modern plus sign. The Shunga would add a horizontal line on top of the digit, and the Kshatrapa and Pallava evolved the digit to a point where the speed of writing was a secondary concern. The Arabs' 4 still had the early concept of the cross, but for the sake of efficiency, was made in one stroke by connecting the "western" end to the "northern" end; the "eastern" end was finished off with a curve. The Europeans dropped the finishing curve and gradually made the digit less cursive, ending up with a digit very close to the original Brahmin cross. While the shape of the character for ...
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Arnhem (wargame)
''Arnhem'', subtitled "Operation Market-Garden, September 1944" and also published as ''A Bridge Too Far: Arnhem'', is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates Operation Market Garden during World War II, when Allied forces attempted to create a salient in the Netherlands, using paratroopers to take strategic bridges over the Rhine. ''Arnhem'' was originally published in the ''Westwall (wargame), WestWall'' "quadrigame" (four different games using the same set of rules), but was also packaged for sale as an individual game. Background In an attempt to quickly gain an invasion route into the industrial Ruhr region in northern Germany, Allied paratroopers landed at Arnhem, Eindhoven and Nijmegen in the Netherlands, far behind enemy lines, in order to seize key bridges over the Rhine. Allied ground forces then attempted to force their way through German defenses to link up with the besieged paratroopers. Description ''Arnhem'' is a two- ...
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Tactical Combat, 3000-500 BC
Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tactics * TACTIC (military program), a U.S. military research program conducted by DARPA Computer science * A ''tactic'' is a procedure for deriving terms in an Proof assistant, interactive theorem prover Geography * Tactic, Guatemala, a municipality in the Alta Verapaz department Entertainment * Tactics, a Cricket (darts)#Tactics, dart game similar to cricket * "Jam/Tactics, Tactics", a 1995 song by The Yellow Monkey * Tactics (album), ''Tactics'' (album), a 1996 album by John Abercrombie * Tactics (band), an Australian band * Tactics (game), ''Tactics'' (game), generally credited as the first board wargame * Tactics (manga), ''Tactics'' (manga), a Japanese manga series * Tactic (video game), ''Tactic'' (video game), a puzzle video game * T ...
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