Laskers Manual Of Chess 1947 Cover
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Laskers Manual Of Chess 1947 Cover
Lasca (also called Laska or Laskers) is a draughts (or checkers) variant, invented by the second World Chess Champion Emanuel Lasker (1868–1941). Lasca is derived from English draughts (American checkers) and the Russian draughts game bashni (Towers). History Emanuel Lasker became familiar with bashni in the 19th century while participating in chess tournaments in Moscow and St. Petersburg. According to contemporary memoirs, in Moscow Lasker stayed in the house of D. I. Sargin, a famous historian, researcher, and popularizer of board games. By the time he met Lasker, Sargin was regularly editing columns on draughts (towers) in several Russian newspapers and magazines. The mutual influence of these famous researchers on each other is quite obvious, since Sargin is the author of the fundamental work "The Antiquity of the games of checkers and chess", and Lasker's book "Board games of Nations" was repeatedly reprinted. Public presentation of a new kind of columns draughts was at ...
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Board Game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the term "board game" are between the 1840s and 1850s. While game boards are a necessary and sufficient condition of this genre, card games that do not use a standard deck of cards, as well as games that use neither cards nor a game board, are often colloquially included, with some referring to this genre generally as "table and board games" or simply "tabletop games". Eras Ancient era Board games have been played, traveled, and evolved in most cultures and societies throughout history Board games have been discovered in a number of archaeological sites. The oldest discovered gaming pieces were discovered in southwest Turkey, a set of elaborate sculptured stones in sets of four designed for a chess-like game, which were created during the ...
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Bashni
Bashni (Russian: ба́шни, ''towers''), also known as column draughts, multi-level checkers, and rarer Chinese checkers, is a variation of draughts, known in Russia since the 19th century. The game is played according to the basic rules of Russian draughts, with the main difference being that draughts being jumped over are not removed from the playing field but are instead placed under the jumping piece (draught or tower). The resulting towers move across the board as one piece, obeying the status of the upper draught. When a tower is jumped over, only the upper draught is removed from it. If, as a result of the combat, the top draught changes colour, ownership of the tower passes on to the opposing player. Based on Bashni, but according to the basic rules of English draughts, world chess champion Emanuel Lasker developed the draughts game " Laska" and, in 1911, published its description. Lasker described towers that can only be "double-layered": i.e. there can be no alternati ...
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Penguin Books
Penguin Books Limited is a Germany, German-owned English publishing, publishing house. It was co-founded in 1935 by Allen Lane with his brothers Richard and John, as a line of the publishers the Bodley Head, only becoming a separate company the following year."About Penguin – company history"
, Penguin Books.
Penguin revolutionised publishing in the 1930s through its inexpensive paperbacks, sold through Woolworths (United Kingdom), Woolworths and other stores for Sixpence (British coin), sixpence, bringing high-quality fiction and non-fiction to the mass market. Its success showed that large audiences existed for several books. It also affected modern British popular culture significantly through its books concerning politics, the arts, and science. Penguin Books is now an imprint (trad ...
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Oxford University Press
Oxford University Press (OUP) is the publishing house of the University of Oxford. It is the largest university press in the world. Its first book was printed in Oxford in 1478, with the Press officially granted the legal right to print books by decree in 1586. It is the second-oldest university press after Cambridge University Press, which was founded in 1534. It is a department of the University of Oxford. It is governed by a group of 15 academics, the Delegates of the Press, appointed by the Vice Chancellor, vice-chancellor of the University of Oxford. The Delegates of the Press are led by the Secretary to the Delegates, who serves as OUP's chief executive and as its major representative on other university bodies. Oxford University Press has had a similar governance structure since the 17th century. The press is located on Walton Street, Oxford, Walton Street, Oxford, opposite Somerville College, Oxford, Somerville College, in the inner suburb of Jericho, Oxford, Jericho. ...
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Games & Puzzles
''Games & Puzzles'' was a magazine about games and puzzles. Publication history The magazine was first published in May 1972 by Edu-Games (UK) Ltd. The first editor was Graeme Levin who recruited a variety of games and puzzles experts as writers and consultant editors including Darryl Francis, David Parlett, David Pritchard, Don Turnbull, Eric Solomon, Gyles Brandreth, Nick Palmer, R. C. Bell, Richard Sharp, Sid Sackson and Tony Buzan. Its headquarters was in London. The magazine ceased publication in 1981 but was relaunched in 1994, and then stopped again in 1996. During its last period, between 1994 and 1996, the publisher was Games & Puzzles Publications. Reception Recruiting experts gave it a good reputation; for example, ''Popular Computing'' wrote "Quite simply, ''Games & Puzzles Magazine'' is unique. There is no other publication quite like it anywhere in the world." In Issue 10 of the British wargaming zine A zine ( ; short for ''magazine'' or ''fanzine'') is, ...
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Tak (game)
''Tak'' is a two-player abstract strategy game that first existed fictionally within Patrick Rothfuss's fantasy trilogy, ''The Kingkiller Chronicle'', before being brought to life by James Ernest in collaboration with Rothfuss, and published by Cheapass Games in 2016. In 2021, ''Tak'' was incorporated as an event in the international Mind Sports Olympiad. In ''Tak'', players aim to connect two opposite edges of the board with pieces called "stones" and create a road. Players take turns placing their own stones and building a road while blocking and capturing their opponent's stones. The vertical stacking and unstacking of stones gives a three dimensional element to the game play. Rules Setup ''Tak'' is played on a square gameboard of various sizes. The board begins empty. The number of stones available to each player depends on the size of the board. The stone count for each size as set by the rules is listed below. Similar to the conventions of chess, ''Tak'' game pieces, ...
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Draughts
Checkers (American English), also known as draughts (; Commonwealth English), is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move". The most popular forms of checkers in Anglophone countries are American checkers (also called English draughts), which is played on an 8×8 checkerboard; Russian draughts, Turkish draughts and Armenian draughts, all of them on an 8×8 board; and international draughts, played on a 10×10 board – with the latter widely played in many countries worldwide. There are many other variants played on 8×8 boards. Canadian checkers and Malaysian/Singaporean checkers (also locally known as dam) are played on a 12×12 board. American checkers was weakly ...
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Emergo (board Game)
Emergo is an abstract strategy game created by Christian Freeling and Ed van Zon in 1986 in games, 1986. It belongs to the "stacking" category of games, or column checkers, along with Bashni and Lasca. The name comes from the motto of the Dutch province of Zeeland: ''Luctor et emergo'' meaning: "I wrestle and emerge". The goal of the game is to capture all of the opponents pieces similar to Draughts, checkers/draughts. Emergo, and all column checkers, differ from most draughts variants because of their unique method of capture. An opponent's piece is added to the capturing player's column rather than being removed. Men can be recaptured from an opponent later on in the game. Rules Emergo has two players, Black and White. A 'piece' is defined as a column of one or more ''men''. Columns may consist of all white pieces, all black pieces, white with black ''prisoners'', or black with white ''prisoners''. The top man is called the ''cap'', with all the pieces underneath as ''prisone ...
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Bashni
Bashni (Russian: ба́шни, ''towers''), also known as column draughts, multi-level checkers, and rarer Chinese checkers, is a variation of draughts, known in Russia since the 19th century. The game is played according to the basic rules of Russian draughts, with the main difference being that draughts being jumped over are not removed from the playing field but are instead placed under the jumping piece (draught or tower). The resulting towers move across the board as one piece, obeying the status of the upper draught. When a tower is jumped over, only the upper draught is removed from it. If, as a result of the combat, the top draught changes colour, ownership of the tower passes on to the opposing player. Based on Bashni, but according to the basic rules of English draughts, world chess champion Emanuel Lasker developed the draughts game " Laska" and, in 1911, published its description. Lasker described towers that can only be "double-layered": i.e. there can be no alternati ...
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Abstract Strategy Game
An abstract strategy game is a type of strategy game that has minimal or no narrative theme, an outcome determined only by player choice (with minimal or no randomness), and in which each player has perfect information about the game. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to incorporate hidde ...
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English Draughts
Draughts (British English) or checkers (American English), also called straight checkers or simply draughts, is a form of the strategy board game checkers (or draughts). It is played on an 8×8 checkerboard with 12 pieces per side. The pieces move and capture diagonally forward, until they reach the opposite end of the board, when they are crowned and can thereafter move and capture both backward and forward. As in all forms of draughts, English draughts is played by two opponents, alternating turns on opposite sides of the board. The pieces are traditionally black, red, or white. Enemy pieces are captured by jumping over them. The 8×8 variant of draughts was weakly solved in 2007 by a team of Canadian computer scientists led by Jonathan Schaeffer. From the standard starting position, both players can guarantee a draw with perfect play. Pieces Though pieces are traditionally made of wood, now many are made of plastic, though other materials may be used. Pieces are typicall ...
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Emanuel Lasker
Emanuel Lasker (; December 24, 1868 – January 11, 1941) was a German chess player, mathematician, and philosopher. He was the second World Chess Champion, holding the title for 27 years, from 1894 to 1921, the longest reign of any officially recognised World Chess Champion, winning 6 World Chess Championships. In his prime, Lasker was one of the most dominant champions. His contemporaries used to say that Lasker used a "psychological" approach to the game, and even that he sometimes deliberately played inferior moves to confuse opponents. Recent analysis, however, indicates that he was ahead of his time and used a more flexible approach than his contemporaries, which mystified many of them. Lasker knew contemporary analyses of openings well but disagreed with many of them. He published chess magazines and five chess books, but later players and commentators found it difficult to draw lessons from his methods. Lasker made contributions to the development of other games. He wa ...
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