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Labyrinthine (board Game)
''Labyrinthine'' is a fantasy board game published by Wee Warriors in 1977. Based on themes taken from the then-newly published '' Dungeons & Dragons'', ''Labyrinthine'' was the first "dungeon crawler" board game to use a totally modular board that was reconfigured for each game. Description ''Labyrinthine'' is a two-player game that was designed by Pete and Judy Kerestan. The cover art was created by Brad Schenck using his pseudonym "Morno". The first printing published by Wee Warriors featured an orange cover. A second printing used the same artwork on a yellow cover but used a more professional title font and added the words "Wee Warriors". The game comes as a four-page rulebook that also includes: * 15 paper sheets of room and hallway tiles * a paper sheet of counters (heroes, guards, monsters, doors, and panels) Game historian Marco Arnaudo noted the game's reliance on the tropes of the then-new role-playing game '' Dungeons & Dragons'', particularly the dungeon maze and t ...
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Wee Warriors
Wee Warriors Ltd. was a game company formed shortly after the birth of role-playing games (RPGs) in the mid-1970s to publish RPG accessories. It was notable for publishing the first stand-alone adventure for the ''Dungeons & Dragons'' role-playing game, and for publishing the first character sheets for an RPG. The company thrived for several years while TSR distributed their unlicensed products. When TSR stopped distributing unlicensed materials, Wee Warriors tried diversifying, but ultimately ceased publication in 1978. History When TSR's ''Dungeons & Dragons'' began its quick rise to popularity, Pete and Judy Kerestan of El Segundo, California formed Wee Warriors in 1975 to publish accessories for the new game. For two years, Wee Warriors produced a variety of innovative products related to the ''D&D'' RPG market, notably the first stand-alone adventure, and the first set of character sheets. Although they did not have a license to produce ''D&D'' accessories, their early produ ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in whi ...
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Cover Of 1st Edition Of Labyrinthine Board Game 1977
Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copywriting * CD and DVD cover, CD and DVD packaging * Smartphone cover, a mobile phone accessory that protects a mobile phone People * Cover (surname) Arts, entertainment, and media Music Albums ;Cover * ''Cover'' (Tom Verlaine album), 1984 * ''Cover'' (Joan as Policewoman album), 2009 ;Covered * ''Covered'' (Cold Chisel album), 2011 * ''Covered'' (Macy Gray album), 2012 * ''Covered'' (Robert Glasper album), 2015 ;Covers * ''Covers'' (Beni album), 2012 * ''Covers'' (Regine Velasquez album), 2004 * ''Covers'' (Placebo album), 2003 * ''Covers'' (Show of Hands album), 2000 * ''Covers'' (James Taylor album), 2008 * ''Covers'' (Fayray album), 2005 * ''Covers'' (Deftones album), 2011 * ''Covers'' (Cat Power album), 2022 * ''Cov ...
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Brad Schenck
Bradley W. Schenck is an American artist and game designer. Schenck's art is widely recognized for its strong themes and rigorous structure applied to Fantastic art, fantastic subjects that is reminiscent of the work of members of the Pre-Raphaelite Brotherhood. His work has been strongly influenced by traditional Celtic art and the Art Nouveau style. Nonetheless, while his style contains elements and motifs from these styles, Schenck has developed a style which includes a wide range of elements from art both classic and modern which he executes with his own strong sense of line and space. Early work Schenck began his work as an artist at an early age, as a result of moving out of his parents' home to live on his own at the age of 14. He had a strong network of friends that assisted him through his connections in the Society for Creative Anachronism and the role playing game community. He also had a strong work ethic and was stubbornly self-reliant. Some of Schenck's earliest p ...
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Citadel (board Game)
''Citadel: A Quest Within a Wizard's Tower'' is a fantasy board game published in 1976 by Fantasy Games Unlimited. Setting An evil wizard has stolen an important talisman, and has hidden it somewhere in his six-level stronghold, the Citadel, which is guarded by minions. The Forces of Good send heroes into the Citadel to try and find the Talisman and escape with it. ''Citadel'' was one of the first board games with modular play areas. Description ''Citadel'' is a two-player board game designed by Roy Goodman and published by Fantasy Games Unlimited. The entire game is enclosed in a 14-page rulebook, which includes * six double-sided cardboard map sheets. Each map is marked with a 5 x 5 grid with pre-printed corridors and rooms * several cardboard sheets of counters The game is divided into three phases: Set-up, Search, and Escape. Gameplay Setup One player chooses to be the Evil Wizard, and the other player represents the Forces of Good. The two players first agree on how man ...
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Fantasy Games Unlimited
Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent. History Founded in the summer of 1975 in Jericho, New York by Scott Bizar, the company's first publications were the wargames ''Gladiators'' and ''Royal Armies of the Hyborean Age''. Upon the appearance and popularity of ''Dungeons & Dragons'' from TSR, the company turned its attentions to role-playing games, seeking and producing systems from amateurs and freelancers, paying them 10% of the gross receipts. FGU also copyrighted their games in the name of the designer so that the designer would receive any additional royalties for licensed figurines and other uses. Rather than focusing on one line and supporting it with supplements, FGU produced a stream of new games. Because of the disparate authors, the rules systems were incompatible. FGU Incorporated published dozens of role-playing games. Fant ...
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The Sorcerer's Cave
''The Sorcerer's Cave'' is a fantasy board/card game designed by Terence Peter Donnelly and first published in 1978. Though greatly simplified, it was inspired by the fantasy role-playing game ''Dungeons & Dragons''. Unlike D&D, however, Sorcerer's Cave does not require "Dungeon Master" or referee. One of its strengths is that it can be played solo or competitively, as well as cooperatively. Another is the diplomatic aspect of interactions between players with changing agendas. In general, player(s) gather and control a party (or parties) of adventurers who explore a multi-level dungeon that is randomly generated by drawing area cards from a deck. Encounters include special rooms, traps, monsters, allies, magical items and treasures. Playing Player(s) start by creating a party from the various character types found in the game. Characters are differentiated by Fighting Strength, Magic Power and various unique abilities. All explorers start on the central "Gateway" tile, and progr ...
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The Mystic Wood
''The Mystic Wood'' is a board game published in 1980 by Philmar Ltd., and in 1983 by The Avalon Hill Game Company. Gameplay ''The Mystic Wood'' is a game in which knights from the age of chivalry journey through both normal and enchanted woods on a personal quest. Publication history Fantasy Games Unlimited became the American distributor for Philmar/Ariel Games in the late 1970s, and were therefore able to distribute ''Mystic Wood'', although a new edition was published two years later by Avalon Hill. Reception Andy Davidson reviewed the Philmar version of ''The Mystic Wood'' for ''White Dwarf'' #20, giving it an overall rating of 9 out of 10, and stated that "This game is similar to Terence Donnelly's other fine adventure game, ''Sorcerer's Cave'', but is a much cleaner, tighter design. It is simple enough to be a good fun game but is sufficiently complex to allow the development of different strategies and interesting tricks. Most important, it seems to lack the aimlessness t ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by United Kingdom, British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), ''Call of Cthulhu (role-playing game), Call of Cthulhu'', ''RuneQuest'' and ''Traveller (role-playing game), Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson (UK), Steve Jackson and Ian Livingstone initially produced a newsletter cal ...
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Don Turnbull (game Designer)
Don Turnbull was a journalist, editor, games designer, and an accomplished piano and pinball player. He was particularly instrumental in introducing ''Dungeons & Dragons'' into the UK, both as the managing director of TSR UK Ltd and as the editor of the '' Fiend Folio''. Early career In his early career Turnbull was as a high-school teacher of mathematics in the north of England. However, he was an early and enthusiastic follower of wargaming, subsequently winning awards as a designer. A feature which assisted his work as a game developer was the use of correspondence to run board games. ''Albion'' magazine In July 1969 he published the first issue of ''Albion'' magazine, one of the first European zines, supporting correspondence play of the board game ''Diplomacy''. Although it only had a few subscribers, ''Albion'' was influential and ran to fifty issues. In 1974 it won the Charles S. Roberts Award for ''Best Amateur Wargaming Magazine''. It was an informal publication tha ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are '' Warhammer Age of Sigmar'' and '' Warhammer 40,000''. Founded in 1975 by John Peake, Ian Livingstone and Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with ''The Lord of the Rings'' film trilogy in 2001. It also owns Forge World (which makes complementary specialist resin miniatures and conversion ...
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