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Killer Instinct 2
''Killer Instinct 2'' is a 1996 fighting game developed by Rare, published by Nintendo and manufactured by Midway for arcades as a sequel to ''Killer Instinct'' (1994). A modified version of ''Killer Instinct 2'' was published for the Nintendo 64 as ''Killer Instinct Gold'' the same year. A Super Nintendo Entertainment System version of ''Killer Instinct 2'' was developed and completed, but never released. A digital port of the game for the Xbox One is bundled with the second season of ''Killer Instinct'' (2013), under the title ''Killer Instinct 2 Classic'' in 2014. Gameplay As with most fighting games and indeed its predecessor, two characters square off with the goal of depleting the opponent's life bar. As with the original ''Killer Instinct'', when a character's original life bar is fully depleted, he or she will fall to the ground, and immediately begin on his or her second lifebar. As with the first game, ''Killer Instinct 2'' relies on an automatic combo subsystem in ...
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Rare (company)
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the '' Battletoads'', '' Donkey Kong'', and '' Banjo-Kazooie'' series, as well as games like '' GoldenEye 007'' (1997), '' Perfect Dark'' (2000), '' Conker's Bad Fur Day'' (2001), '' Viva Piñata'' (2006), and '' Sea of Thieves'' (2018). Tim and Chris Stamper, who also founded Ultimate Play the Game, established Rare in 1985. During its early years, Rare was backed by a generous budget from Nintendo, primarily concentrated on Nintendo Entertainment System (NES) games. During this time, Rare created successful games such as '' Wizards & Warriors'' (1987), '' R.C. Pro-Am'' (1988), and '' Battletoads'' (1991). Rare became a prominent second-party developer for Nintendo, which came to own a large minority stake in the company, w ...
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Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo Entertainment System (SNES), the N64 was the last major home console to use ROM cartridges as its primary storage medium. As a fifth-generation console, the Nintendo 64 primarily competed with Sony Interactive Entertainment, Sony's PlayStation (console), PlayStation and the Sega Saturn. Development of the N64 began in 1993 in collaboration with Silicon Graphics, initially codenamed Project Reality and later tested as the Ultra 64 arcade platform. The console was named for its 64-bit CPU. Although its design was largely finalized by mid-1995, the console’s release was delayed until 1996 to allow for the completion of the console's launch titles, ''Super Mario 64'', ''Pilotwings 64'', and the Japan-exclusive ''Saikyō Habu Shōgi.'' The N6 ...
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Fatality (Mortal Kombat)
Fatality is a gameplay feature in the ''Mortal Kombat'' fighting game series, in which the victor of the match inflicts a brutally murderous finishing move onto their defeated opponent. Prompted by the announcer saying "Finish Him" or "Finish Her", players have a short time window to execute a Fatality by entering specific commands while positioned at a specific distance from the opponent. A Fatality always marks the end of the entire match, whether done through standard play or a modifier. The Fatality and its derivations are notable features of the ''Mortal Kombat'' series and have caused numerous Controversies surrounding Mortal Kombat, controversies. History The origins of the Fatality concept have been traced back to several violent Asian martial arts media. In ''The Street Fighter'' (1974), a Japanese martial arts film, Sonny Chiba performs x-ray fatality finishing moves, which at the time was seen as a gimmick to distinguish it from other martial arts films. In the Japane ...
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Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992. The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned List of Mortal Kombat media, a franchise consisting of action-adventure games, a comic book series, a card game, films, an animated TV series, and a live-action tour. ''Mortal Kombat'' has become the best-selling fighting game franchise worldwide with over 100 million copies and one of the List of highest-grossing media franchises, highest-grossing media franchises of all time. The series has a reputation for high levels of graphic violence, including, most notably, its Fatality (Mortal Kombat), fatalities, which are finishing moves that kill defeated opponents instead of knocking them out. Controversies surrounding Mortal Kombat, Controversies surrounding ''Mortal Kombat'', in part, led to the creation of the Entertainment Software Rating Bo ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of '' Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated ...
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Next Generation (magazine)
''Next Generation'' was a US video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared content with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors '' GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, and its cover name shortened ''NextGen''. A year later, in September 2000, the ma ...
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The King Of Fighters
''The King of Fighters'' (''KOF'') is a series of fighting games by SNK that began with the release of ''The King of Fighters '94'' in 1994. The series was initially developed for SNK's Neo Geo (system), Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, ''The King of Fighters 2003'' — thereafter, SNK moved away from annual ''The King of Fighters'' releases and games adopted a Roman numerals, Roman numbered format, while simultaneously retiring the use of Neo Geo. The first major installment after this change was ''The King of Fighters XI'' (2005) on the Atomiswave arcade board. The series' most recent arcade hardware is the Taito Type X, Taito Type X2, first used with the release of ''The King of Fighters XII'' (2009) and continues with the latest entry in the series, ''The King of Fighters XV'' (2022). Porting, Ports of the arcade games have been released for several video game consoles. The games' story focuses on the title tournament in ...
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Street Fighter Alpha
''Street Fighter Alpha: Warriors' Dreams'', known as in Japan, Asia, South America, and Oceania, is a 1995 fighting game developed and published by Capcom for Arcade video game, arcades. It was the first all new ''Street Fighter'' game produced by Capcom since the release of ''Street Fighter II'' in 1991 in video gaming, 1991. Plotwise, it serves as a prequel to ''Street Fighter II'' and thus features younger versions of established characters, as well as characters from the Street Fighter (video game), original ''Street Fighter'' and ''Final Fight (video game), Final Fight''. The game introduces several new features, expanding on the Super Combo system previously featured in ''Super Street Fighter II Turbo'', with graphics drawn in a similar art style to the one Capcom employed in ''Darkstalkers'' and ''X-Men: Children of the Atom (video game), X-Men: Children of the Atom''. After its arcade release, it was ported to PlayStation (console), PlayStation and Sega Saturn home consol ...
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Soulcalibur (video Game)
is a 1998 fighting game developed and published by Namco. It is the second game in the ''Soulcalibur'' series, preceded by '' Soul Edge''. Originally released in arcades on July 30, 1998, it ran on the Namco System 12 hardware, and was ported to the Dreamcast console in 1999 with new features and improved graphics. The game centers on the pursuit of the legendary weapon known as Soul Edge, now in the possession of a warrior known as Nightmare, who slaughters countless people to satisfy the blade's bloodlust. Other warriors pursue him either to claim the weapon for themselves or to destroy it, end his mass murder, and free him of its curse. Developed closely with Namco's ''Tekken'' development team, it is one of the few home console ports that outdid their arcade parent performance-wise. The title brought many innovations to the fighting game genre that include a heavy emphasis on weapons and a unique eight-way movement system. ''Soulcalibur'' received unanimous critical applaus ...
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Rock, Paper, Scissors
Rock, Paper, Scissors (also known by #Names, several other names and word orders) is an Intransitive game, intransitive hand game, usually played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand. These shapes are "rock" (a closed fist: ✊), "paper" (a flat hand: ✋), and "scissors" (a fist with the index finger and middle finger extended, forming a V: ✌). The earliest form of "rock paper scissors"-style game originated in China and was subsequently imported into Japan, where it reached its modern standardized form, before being spread throughout the world in the early 20th century. A simultaneous game, simultaneous, zero-sum game, it has three possible outcomes: a draw, a win, or a loss. A player who decides to play rock will beat another player who chooses scissors ("rock crushes scissors" or "breaks scissors" or sometimes "blunts scissors"), but will lose to one who has played paper ("paper covers rock"); a play of ...
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Killer Instinct (2013 Video Game)
''Killer Instinct'' is a fighting game, the third in the '' Killer Instinct'' series, originally developed by Double Helix Games, followed by Iron Galaxy, under supervision of Ken Lobb and Rare, and published by Microsoft Studios, released as a free-to-play launch game for the Xbox One in 2013. The game is a reboot of the series, though some plot elements from '' Killer Instinct'' and '' Killer Instinct 2'' have been retained. Development of the game involves individuals with histories in fighting games on both the developmental and competitive sides. It received positive reviews for its mechanics and engine, but was criticized for its initial lack of content. A second season of downloadable content was released between 2014 and 2015. A third season, along with a port of the game for Windows 10, was released in 2016. Gameplay The gameplay in ''Killer Instinct'' retains its traditional combo-based mechanics. The basic elements of combos are Openers, special attacks that ...
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Retro Gamer/RetroGamer 084/page/28/mode/2up
Retro style is imitative or consciously derivative of lifestyles, trends, or art forms from the past, including in music, modes, fashions, or attitudes. It has been argued that there is a nostalgia cycle in popular culture. Definition The term ''retro'' has been in use since 1972 to describe on the one hand, new artifacts that self-consciously refer to particular modes, motifs, techniques, and materials of the past.Dermody, Breathnach 2009, p. 7 But on the other hand, many people use the term to categorize styles that have been created in the past.Baker 2012, p. 622 Retro style refers to new things that display characteristics of the past. Unlike the historicism of the Romantic generations, it is mostly the recent past that retro seeks to recapitulate, focusing on the products, fashions, and artistic styles produced since the Industrial Revolution, the successive styles of Modernity. The English word ''retro'' derives from the Latin prefix ''retro'', meaning backwards, or in pas ...
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