Karnov 1998 On Bookshelf
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Karnov 1998 On Bookshelf
is a platform video game released in the arcades in 1987 by Data East. A Nintendo Entertainment System port followed, when it was released in Japan by Namco the same year and in North America by Data East itself in 1988. Players take control of the title character Jinborov Karnovski, or "Karnov" for short. Karnov is a strongman popularly illustrated as being from an unspecified part of the Soviet Union's Central Asian republics as shown on the arcade flyer and again in ''Karnov's Revenge''. As a character created by Data East, Karnov was reintroduced in several other games from the company, including '' Bad Dudes Vs. DragonNinja'' in which he is a boss in the first level. Karnov later appeared in the 1993 fighting game ''Fighter's History'', in which he is the final boss, and as a playable character in its sequel, ''Karnov's Revenge'', also known as ''Fighter's History Dynamite''. Gameplay The game's hero, Karnov, a muscular fire-breathing ex-circus strongman, goes on a quest t ...
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Data East
, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in the United States alone but eventually went bankrupt. The American subsidiary, Data East USA, was headquartered in San Jose, California. Its main headquarters were located in Suginami, Tokyo. The majority of Data East's video games, its trademark and logo, are owned today by the mobile gaming company G-Mode, a subsidiary of Marvelous (company), Marvelous. A small number of Data East video games are owned by other companies, notably Paon DP. History Data East was founded on April 20, 1976, by Tokai University alumnus Tetsuo Fukuda. Data East developed and released in July 1977 its first arcade game ''Jack Lot'', a medal game based on Blackjack for business use. This was followed in January 1978 by ''Super Break'' which was its first actual ...
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Strongman (strength Athlete)
Strongman is a competitive strength athletics, strength sport which tests athletes' physical strength and endurance through a variety of heavy lifts and events. Strongman competitions are known for their intensity, pushing athletes to their physical and mental limits. In modern strongman, athletes compete to score points based on their relative position in an event. An athlete who engages in the sport of strongman is also called a 'strongman'. They are often regarded as some of the strongest men of the world. Etymology Many sources state that strongman is a man who performs remarkable feats possessing enormous amounts of strength. In the 19th century, the term 'strongman' was referred to an exhibitor of strength during circus performances. History Modern strongman generally credits its origins to circus strongmen who became popular in the 19th and 20th centuries. In the first half of the 20th century, strongmen performed various feats of strength such as the bent press (not to b ...
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Game Players
''Game Players'' was a monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' (the cover featured a disclaimer that claimed it had no affiliation with Nintendo, which already had its official publication in ''Nintendo Power''). The magazine evolved over the years, spinning off a separate publication called ''Game Players Sega Genesis Guide'' when Sega entered the console market. These two magazines were later folded together into one magazine. In 1996, the magazine changed its name to ''Ultra Game Players'' and introduced a radically different format. At the end of its run, it turned into ''Game Buyer'', before being cancelled in 1998. History Around 1992, Signal Research was shut down by investors that seized the company because of fiscal mismanagement. The publishing house was revived by an investment group as GP Publ ...
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ACE (games Magazine)
''ACE'' (''Advanced Computer Entertainment'') is a discontinued multi-format computer and video game magazine, first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. After the magazine was cancelled in April 1992, a number of the staff working on ''ACE'' at the ...
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The Games Machine
''The Games Machine'' was a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published '' CRASH'', ''Zzap!64'', '' Amtix!'' and other magazines. History ''The Games Machine'' ran head to head with Future's recently launched '' ACE'' and EMAP's long running '' C&VG'' magazines. Unhappy with the profits from the title Newsfield decided to end the title in 1990. Newsfield however would, more or less, continue with a multi format magazine with '' Raze''. This new title would concentrate on the ever rising consoles like the Mega Drive as well as the established NES and Master System. ''The Games Machine'' in Italy A magazine with the same name is still being published in Italy. While it started as an Italian translated version of the British magazine, it currently publishes original articles, and is one of the best selling PC games magazines in Italy. References External links * Archived The Games Machine magazin ...
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Self-booting Disk
A self-booting disk is a floppy disk for home computers or personal computers that loads directly into a standalone application when the system is turned on, bypassing the operating system. This was common, standard, on some computers in the late 1970s to early 1990s. Video games were the type of application most commonly distributed using this technique. The term "PC booter" is sometimes used in reference to self-booting software for IBM PC compatibles. On other systems, like the Apple II and Atari 8-bit computers, almost all software is self-booting. On the IBM PC, the distinction is between a self-booting program and one which is started by the user via an operating system such as MS-DOS or IBM PC DOS. The term "PC booter" was not contemporaneous with when self-booting games were being released. Purpose On some home computers like the Apple II, software is loaded by inserting a floppy disk and turning on or resetting the machine. It's analogous to cartridges on game console ...
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Guerrilla War (video Game)
''Guerrilla War'', released in Japan as , is an overhead run and gun video game developed and published by SNK. Originally released in 1987 as a coin-operated arcade video game, ''Guerrilla War'' was ported to the Amstrad CPC, Apple II, Commodore 64, MS-DOS, Nintendo Entertainment System, PlayStation Network, and ZX Spectrum. Plot ''Guerrilla War'' followed the adventures of two unnamed rebel commandos (Che Guevara and Fidel Castro in the Japanese version) as they raid an unnamed Caribbean Island in order to free it from the rule of an unnamed tyrannical dictator. Along the way the players vanquish hordes of enemy soldiers while attempting to rescue hostages (with large score reductions for any hostages killed in the crossfire), collecting weapons from troopers and operating tanks. Releases The arcade version, released by SNK in 1987, followed the format of '' Ikari Warriors'' (1986). Using eight-way rotary joysticks, the game allowed players to move their character in one d ...
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Ikari Warriors
''Ikari Warriors'', known as in Japan, is a vertically scrolling run and gun video game released for arcades by SNK in 1986. It was published in North America by Tradewest. At the time there were many ''Commando'' clones on the market. What distinguished ''Ikari Warriors'' were rotary joysticks and a two-player cooperative mode. The rotary joystick controls were in turn based on SNK's earlier '' TNK III'' (1985). ''Ikari'' was originally intended to be an official licensed adaptation of the film '' Rambo: First Blood Part II'' (1985), but SNK were initially unable to acquire the rights to the film. The game was a major commercial success in arcades. It was Japan's second highest-grossing table arcade in 1986, and London's third highest-grossing arcade game that year. It was also a major breakthrough US release for SNK, ranking among America's top five highest-grossing dedicated arcade games for two years in a row, in 1986 and 1987. Gameplay The player takes the role of comm ...
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Commando (video Game)
''Commando'', released as in Japan, is a 1985 vertically scrolling run and gun video game developed and published by Capcom for arcades. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game. ''Commando'' was a critical and commercial success, becoming one of the highest-grossing arcade video games of 1985 and one of the bestselling home video games of 1986. Though not the first miitary-themed run and gun video game, it spawned numerous clones following its release while popularizing the genre. Its influence can be seen in many shooter games during the late 1980s to early 1990s. The game later appeared on ''Capcom Classics Collection'', '' Activision Anthology'', and on the Wii Virt ...
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IBM PC Compatible
An IBM PC compatible is any personal computer that is hardware- and software-compatible with the IBM Personal Computer (IBM PC) and its subsequent models. Like the original IBM PC, an IBM PC–compatible computer uses an x86-based central processing unit, sourced either from Intel or a second source like AMD, Cyrix or other vendors such as Texas Instruments, Fujitsu, OKI, Mitsubishi or NEC and is capable of using interchangeable commodity hardware such as expansion cards. Initially such computers were referred to as PC clones, IBM clones or IBM PC clones, but the term "IBM PC compatible" is now a historical description only, as the vast majority of microcomputers produced since the 1990s are IBM compatible. IBM itself no longer sells personal computers, having sold its division to Lenovo in 2005. " Wintel" is a similar description that is more commonly used for modern computers. The designation "PC", as used in much of personal computer history, has not meant "pe ...
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