Karl Hörnell
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Karl Hörnell
Karl Hörnell (born April 26, 1970) is a programmer and cartoonist based in Sweden. He is best known for his work as a freelance video game developer during the 1980s and 1990s, during which time he was considered the most prominent member of Sweden's nascent game development industry. During a short but extremely prolific period in the 1980s, he created several widely-known Commodore 64 games from scratch for the Interceptor Micros Players label while still a teenager at school, including '' Velocipede II'' (1986) and ''Fungus'' (1986). While he had developed a mostly-complete C64 version of ''Fungus 2'', what he considered to be his magnum opus, by 1990, Interceptor refused to publish the game, citing the fact that they now only released multi-platform games. At this point, his Commodore 64 was no longer working properly, causing him to exit game development at the time, as he could not afford to replace it. He later self-published ''Iceblox'' (1996) and ''Iceblox Plus'' (2003) ...
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Uppsala
Uppsala ( ; ; archaically spelled ''Upsala'') is the capital of Uppsala County and the List of urban areas in Sweden by population, fourth-largest city in Sweden, after Stockholm, Gothenburg, and Malmö. It had 177,074 inhabitants in 2019. Located north of the capital Stockholm, it is also the seat of Uppsala Municipality. Since 1164, Uppsala has been the ecclesiology, ecclesiastical centre of Sweden, being the seat of the Archbishop of Uppsala, Archbishop of the Church of Sweden. Uppsala is home to Scandinavia's largest cathedral – Uppsala Cathedral, which was the frequent site of the coronation of the Swedish monarch until the late 19th century. Uppsala Castle, built by King Gustav I of Sweden, Gustav Vasa, served as one of the royal residences of the Swedish monarchs, and was expanded several times over its history, making Uppsala the secondary capital of Sweden during its Swedish Empire, greatest extent. Today, it serves as the residence of the Governor of Uppsala County ...
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Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. The company was acquired by Future plc on 21 October 2016. History It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly ...
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Endless Runner
Endless runner or infinite runner is a subgenre of platform game in which the player character runs for an infinite amount of time while avoiding obstacles. The player's objective is to reach a high score by surviving for as long as possible. The method by which the game level or environment appears to continuously spawn before the player is an example of procedural generation. The genre exploded on mobile platforms following the success of Temple Run, ''Canabalt'', and Doodle Jump being other popular examples. Its popularity is attributed to its simple gameplay that works well on touchscreen devices. Concepts Endless runners can be side-scrolling, as in the genre's early titles, top-down, or 3D, but the player is placed in a neverending level in which the character automatically moves forward. The player's only form of control is to have the character dodge obstacles, either by moving out of the way or using a specific button. Some form of points, currency, or other rewards ...
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Shovelware
Shovelware is a type of video game or software bundle known more for the quantity of what is included than for its quality or usefulness. The metaphor implies that the creators showed little care for the quality of the original software, as if the new compilation or version had been created by indiscriminately adding titles "by the shovel" in the same way someone would shovel bulk material into a pile. The term "shovelware" is coined by semantic analogy to phrases like shareware and freeware, which describe methods of software distribution. It first appeared in the early 1990s when large amounts of shareware demo programs were copied onto CD-ROMs and advertised in magazines or sold at computer flea markets. Shovelware CD-ROMs ''Computer Gaming World'' wrote in 1990 that for "those who do not wish to wait" for software that used the new CD-ROM format, The Software Toolworks and Access Software planned to release "game packs of several classic titles". By 1993 the magazine refe ...
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Super Pipeline II
''Super Pipeline'' is a puzzle game written by Andy Walker for the Commodore 64 published by Taskset in 1983. The objective is to keep a series of pipes unblocked so that water may flow through them. It was followed by ''Super Pipeline II'' by the same author in 1985. Gameplay Enemies include saboteurs that plug up the pipes, bugs that fall from the ceiling to kill the player, and a monster that patrols the pipe in later levels. The player is armed with a gun that can kill bugs, saboteurs, as well as the monster (but only from behind), and is followed by a helper that can remove plugs and kill the smaller bugs. In later levels, a series of walls protect the enemies as they climb the ladder on the right towards the roof. A level ends when a set amount of water enters the barrel at the end of the pipe. Reception ''Super Pipeline'' was placed at number 29 in the first issue of ''Zzap!64 ''Zzap!64'' is a computer games magazine covering games for computers manufactured by Commodo ...
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Cooperative Video Game
A cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents ( PvE). Co-op games can be played locally using one or multiple input controllers or over a network via local area networks, wide area networks, or the Internet. Co-op gameplay has gained popularity as controller and networking technology has developed. On PCs, consoles and mobile devices, cooperative games have become increasingly common, and many genres of games—including shooter games, sports games, real-time strategy games, and massively multiplayer online games—include co-op modes. Description A cooperative video game is a video game that allows players to work together as teammates, usually against one or more non-player character opponents ( PvE). Cooperative video games are often abbreviated as ''co-ops''. The gameplay of cooperative games may be entirely cooperative or be limited ...
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Easter Egg (media)
An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another—usually electronic—medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game ''Adventure (Atari 2600), Adventure'', in reference to an egg hunt, Easter egg hunt. The earliest known video game Easter egg is in the 1973 video game ''Lunar Lander (video game genre)#Graphical games, Moonlander'', in which the player tries to land a Lunar module on Moon, the Moon; if the player opts to fly the module horizontally through several of the game's screens, they encounter a McDonald's restaurant, and if they land next to it, the astronaut will visit it instead of standing next to the ship. The earliest known Easter egg in software in general is one placed in the "make" command for PDP-6/PDP-10 computers sometime in October 1967–October 1968, wh ...
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Moon Patrol
is a 1982 horizontally scrolling shooter developed and published by Irem as an arcade video game. It was released by Williams Electronics in North America. The player controls a lunar rover which continually drives forward through a horizontally scrolling landscape while jumping over or shooting obstacles such as holes and rocks. Shooting sends one bullet forward along the buggy's path and, simultaneously, another straight up for defense against aerial attack saucers. The goal is to reach the next checkpoint and eventually the end of the course. Designed by Takashi Nishiyama, ''Moon Patrol'' is often credited with the introduction of full parallax scrolling in side-scrolling games. Cabinet art for the Williams version was done by Larry Day. Most of the home ports were from Atari, Inc., sometimes under the Atarisoft label. Gameplay As a Luna City police officer assigned to Sector Nine, the home of the "toughest thugs in the galaxy", the player controls a lunar rover th ...
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