Joust (video Game)
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Joust (video Game)
''Joust'' is an action game developed and published by Williams Electronics for arcades in 1982. While not the first two-player cooperative video game, ''Joust''s success and polished implementation popularized the concept. Players assume the role of knights armed with lances and mounted on large birds (an ostrich for Player 1 and a stork for Player 2), who must defeat enemy knights riding buzzards. The characters fly around a single screen filled with floating platforms. Using the computer hardware from the company's earlier arcade game, John Newcomer led the development team: Bill Pfutzenreuter, Janice Woldenberg-Miller ( Hendricks), Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game, with cooperative two-player gameplay, while avoiding the overdone space theme. After deciding to use birds as characters, he forwent the standard eight-direction joystick control scheme and devised collisions as the means of combat. The game was well-received ...
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Python Anghelo
Python Vladimir Anghelo (January 1, 1954 â€“ April 9, 2014) was a graphic artist best known for his work on video games and pinball machines. Anghelo was born in Transylvania, Romania Romania is a country located at the crossroads of Central Europe, Central, Eastern Europe, Eastern and Southeast Europe. It borders Ukraine to the north and east, Hungary to the west, Serbia to the southwest, Bulgaria to the south, Moldova to ..., and moved to the United States when he was 17. Career After studying art and animation in Romania and the US, he worked as an animator for Disney until 1979. He then moved to Williams Electronics to create the artwork for ''Joust (video game), Joust'', taking a 50% pay cut in the process because he believed video games had more potential than traditional animation. He continued to work for Williams (and, later, Midway Games after it merged with Williams) for 15 years until 1994, when his most ambitious project, ''The Pinball Circus'', was disco ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koster, ...
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Survival Of The Fittest
"Survival of the fittest" is a phrase that originated from Darwinian evolutionary theory as a way of describing the mechanism of natural selection. The biological concept of fitness is defined as reproductive success. In Darwinian terms, the phrase is best understood as "survival of the form that in successive generations will leave most copies of itself." Herbert Spencer first used the phrase, after reading Charles Darwin's ''On the Origin of Species'', in his ''Principles of Biology'' (1864), in which he drew parallels between his own economic theories and Darwin's biological ones: "This survival of the fittest, which I have here sought to express in mechanical terms, is that which Mr. Darwin has called 'natural selection', or the preservation of favoured races in the struggle for life." ^ "Herbert Spencer in his ''Principles of Biology'' of 1864, vol. 1, p. 444, wrote: 'This survival of the fittest, which I have here sought to express in mechanical terms, is that which Mr. D ...
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Defender (1981 Video Game)
''Defender'' is a 1981 horizontally scrolling shooter video game developed by Williams Electronics for arcades. The game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; ''Defender'' was Jarvis's first video game project and drew inspiration from ''Space Invaders'' and ''Asteroids''. ''Defender'' was demonstrated in late 1980 and was released in March 1981. It was distributed in Japan by Taito. ''Defender'' was one of the most important titles of the golden age of arcade video games, selling over 55,000 units to become the company's best-selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis's best contributions to the video game industry and one of the most difficult video games. Thou ...
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Buzzard
Buzzard is the common name of several species of birds of prey. ''Buteo'' species * Archer's buzzard (''Buteo archeri'') * Augur buzzard (''Buteo augur'') * Broad-winged hawk (''Buteo platypterus'') * Common buzzard (''Buteo buteo'') * Eastern buzzard (''Buteo japonicus'') * Ferruginous hawk (''Buteo regalis'') * Forest buzzard (''Buteo trizonatus'') * Galápagos hawk (''Buteo galapagoensis'') * Grey hawk (''Buteo plagiatus'') * Grey-lined hawk (''Buteo nitidus'') * Hawaiian hawk (''Buteo solitarius'') * Jackal buzzard (''Buteo rufofuscus'') * Long-legged buzzard (''Buteo rufinus'') * Madagascar buzzard (''Buteo brachypterus'') * Mountain buzzard (''Buteo oreophilus'') * Puna hawk (''Buteo poecilochrous'') * Red-backed hawk (''Buteo polyosoma'') * Red-necked buzzard (''Buteo auguralis'') * Red-shouldered hawk (''Buteo lineatus'') * Red-tailed hawk (''Buteo jamaicensis'') * Ridgway's hawk (''Buteo ridgwayi'') * Roadside hawk (''Buteo magnirostris'') * Rough-legg ...
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Stork
Storks are large, long-legged, long-necked wading birds with long, stout bills. They belong to the family Ciconiidae, and make up the order Ciconiiformes . Ciconiiformes previously included a number of other families, such as herons and ibises, but those families have been moved to other orders. Storks dwell in many regions and tend to live in drier habitats than the closely related herons, spoonbills and ibises; they also lack the powder down that those groups use to clean off fish slime. Bill-clattering is an important mode of communication at the nest. Many species are migratory. Most storks eat frogs, fish, insects, earthworms, small birds and small mammals. There are 20 living species of storks in six genera. Various terms are used to refer to groups of storks, two frequently used ones being a ''muster'' of storks and a ''phalanx'' of storks. Storks tend to use soaring, gliding flight, which conserves energy. Soaring requires thermal air currents. Ottomar Anschà ...
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Ostrich
Ostriches are large flightless birds. Two living species are recognised, the common ostrich, native to large parts of sub-Saharan Africa, and the Somali ostrich, native to the Horn of Africa. They are the heaviest and largest living birds, with adult common ostriches weighing anywhere between 63.5 and 145 kilograms and laying the largest eggs of any living land animal.Del Hoyo, Josep, et al. Handbook of the birds of the world. Vol. 1. No. 8. Barcelona: Lynx edicions, 1992. With the ability to run at 70 km/h (43.5 mph), they are the fastest birds on land. They are farmed worldwide, with significant industries in the Philippines and in Namibia. South Africa produces about 70% of global ostrich products, with the industry largely centered around the town of Oudtshoorn. Ostrich leather is a lucrative commodity, and the large feathers are used as plumes for the decoration of ceremonial headgear. Ostrich eggs and meat have been used by humans for millennia. Ostrich ...
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Lance
The English term lance is derived, via Middle English '' launce'' and Old French '' lance'', from the Latin '' lancea'', a generic term meaning a wikt:lancea#Noun">lancea'', a generic term meaning a spear">wikt:lancea#Noun">lancea'', a generic term meaning a spear or javelin employed by both infantry">spear or javelin">spear">wikt:lancea#Noun">lancea'', a generic term meaning a spear or javelin employed by both infantry and cavalry, with English initially keeping these generic meanings. It developed later into a term for spear-like weapons specially designed and modified to be part of a "weapon system" for use couched under the arm during a charge, being equipped with special features such as grappers to engage with lance rests attached to breastplates, and vamplates, small circular plates designed to prevent the hand sliding up the shaft upon impact. These specific features were in use by the beginning of the late 14th century. Though best known as a military and sporting ...
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Knight
A knight is a person granted an honorary title of a knighthood by a head of state (including the pope) or representative for service to the monarch, the church, or the country, especially in a military capacity. The concept of a knighthood may have been inspired by the ancient Greek '' hippeis'' (ἱππεῖς) and Roman ''equites''. In the Early Middle Ages in Western Christian Europe, knighthoods were conferred upon mounted warriors. During the High Middle Ages, a knighthood was considered a class of petty nobility. By the Late Middle Ages, the rank had become associated with the ideals of chivalry, a code of conduct for the perfect courtly Christian warrior. Often, a knight was a vassal who served as an elite fighter or a bodyguard for a lord, with payment in the form of land holdings. The lords trusted the knights, who were skilled in battle on horseback. In the Middle Ages, a knighthood was closely linked with horsemanship (and especially the joust) from its orig ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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Agency For Cultural Affairs
The is a special body of the Japanese Ministry of Education, Culture, Sports, Science and Technology (MEXT). It was set up in 1968 to promote Japanese arts and culture. The agency's budget for FY 2018 rose to ¥107.7 billion. Overview The agency's Cultural Affairs Division disseminates information about the arts within Japan and internationally, and the Cultural Properties Protection Division protects the nation's cultural heritage. The Cultural Affairs Division is concerned with such areas as art and culture promotion, art copyrights, and improvements in the national language. It also supports both national and local arts and cultural festivals, and it funds traveling cultural events in music, theater, dance, art exhibitions, and film-making. Special prizes are offered to encourage young artists and established practitioners, and some grants are given each year to enable them to train abroad. The agency funds national museums of modern art in Kyoto and Tokyo and The National ...
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