''Defender'' is a 1981 horizontally
scrolling shooter video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Williams Electronics for
arcades. The game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by
Eugene Jarvis, a pinball programmer at Williams; ''Defender'' was Jarvis's first video game project and drew inspiration from ''
Space Invaders
is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' and ''
Asteroids
An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
''. ''Defender'' was demonstrated in late 1980 and was released in March 1981. It was distributed in Japan by
Taito
is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
.
''Defender'' was one of the most important titles of the
golden age of arcade video games, selling over 55,000 units to become the company's best-selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis's best contributions to the
video game industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
and one of the most difficult video games. Though not the first game to scroll horizontally, it created the genre of horizontal scrolling
shoot 'em up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
s. It inspired the development of other games and was followed by sequels and many imitations.
Ports were developed for contemporary game systems, most of them by either
Atari, Inc. or its software label for non-Atari platforms,
Atarisoft. The 1982
Atari 2600
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
version was one of the
best-selling games for the system and sold over 3 million cartridges.
Gameplay
''Defender'' is a side-view, horizontally
scrolling shooter set on the surface of an unnamed planet. The player controls a spaceship flying either to the left or right. A joystick controls the ship's elevation, and five buttons control its horizontal direction and weapons. The player starts with three "smart bombs", which destroy all visible enemies. As a last resort, the "hyperspace" button works as in ''
Asteroids
An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'': the player's ship reappears in a random—possibly unsafe—location. Players are allotted three ships at the start of the game; another ship and smart bomb are awarded every 10,000 points (adjustable per machine). Two players can alternate turns.
The object is to destroy all alien invaders, while protecting astronauts on the landscape from abduction. Landers pick up humans and attempt to carry them to the top of the screen at which point they turn into fast-moving mutants. A captured human can be freed by shooting the lander, then catching the human before it falls to its death, and dropping it off on the ground.
Defeating the aliens allows the player to progress to the next level. Failing to protect the astronauts, however, causes the planet to explode and the level to become populated with mutants. Surviving the waves of mutants results in the restoration of the planet. A ship is lost if it is hit by an enemy or its projectiles, or if a hyperspace jump goes wrong (as they randomly do). After exhausting all ships, the game ends.
Development

''Defender'' was Williams Electronics' first attempt at developing a new video game; the company's earlier game was a ''
Pong
''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but B ...
'' clone.
The popularity of coin-operated arcade games in 1979 spurred the company to shift its focus from pinball games to arcade games.
The company chose Eugene Jarvis, who had a successful record of Williams pinball games, to head development.
Larry DeMar, Sam Dicker, and Paul Dussault assisted Jarvis.
At the time, Williams had a small staff and the management was unfamiliar with technology used for its electronic games. As a result, the staff was afforded a large amount of creative freedom.
Initial development
Space was a popular setting for video games at the time, and Jarvis felt the abstract setting would help obscure simple graphics that lacked realism.
Initially, Jarvis spent 3–4 months developing color variations of
Taito
is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's ''
Space Invaders
is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' and
Atari, Inc.'s ''
Asteroids
An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
''.
First inspired by ''Space Invaders'', he created a similar game with new gameplay mechanics. After spending a few weeks on the design, however, the team abandoned the idea, believing it lacked enjoyment. Development then shifted to emulating Atari's ''Asteroids'', but hardware differences between ''Asteroids'' and ''Defender''s proposed specifications were problematic. ''Asteroids'' displays
vector graphics
Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector displ ...
on a special monitor, while the staff planned to use pixel graphics on a conventional monitor. The team experimented with recreating the game with pixel graphics, but also abandoned it because they felt the gameplay lacked enjoyment and visual appeal.
Believing their first attempts to be too derivative, the developers held brainstorming sessions. During a session, they agreed that one of ''Asteroids''s favorable elements was its
wraparound.
They felt a game that allowed the player to fly off the screen would be exciting and decided to create a game world larger than the screen displayed. The game's environment was made longer than the screen and scrolled horizontally.
Expanding on the idea, they envisioned a version of ''Space Invaders'' rotated 90
degrees. By changing the orientation of ''Space Invaders'' design, the ship moved up and down while flying horizontally. Large asteroids, an element from ''Asteroids'', were then added to the game world, but were later removed because the staff felt it lacked enjoyment.
Jarvis intended the screen to scroll only from left to right; fellow Williams employee
Steve Ritchie, however, convinced him the game should be able to scroll in either direction.
After six months of development, the team felt the game had not made enough progress. They examined other games and concluded that survival was a necessary component to implement. To achieve this, they devised enemies to present a threat, the first of which was the "Lander".
Jarvis enjoyed violent, action entertainment, and wanted the game to have those elements, but felt the action should have a reasonable objective. Inspired by the 1960s television show ''
The Defenders'', Jarvis titled the game ''Defender'', reasoning that the title helped justify the violence.
He added astronauts to expand on the space theme and give players something to defend while they shot enemies.
The element of flying over a planetscape was added after a brainstorming session between Jarvis and Ritchie.
The landscape is depicted as a line only a pixel wide, primarily because the hardware was not powerful enough to generate anything more detailed.
Later development
By July, development was behind schedule and Jarvis's superior began to pressure him to finish the game in time for a then-upcoming trade show, the AMOA, in September. Jarvis spent several weeks creating the astronauts, which his boss felt should be omitted if the process didn't speed up. The pressure frustrated him to the point he considered resigning. Around that time, a new programmer named Sam Dicker was hired.
He assisted in programming the game and added visual and audio effects.
For example, Dicker implemented a particle effect
algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
to generate unique explosions for destroyed enemies.
The new elements re-invigorated Jarvis, who felt the project began to show promise.
Development then shifted focus to the enemies. Landers were given the ability to capture humans, and a new enemy was devised from the mechanic: "Mutants", captured humans that had turned hostile. The Mutants added a rescue element to the game that Jarvis believed made it more interesting to players and encouraged them to continue playing. The element of making a "comeback" from a dire situation was applied to the planet as well. Jarvis felt it mimicked the ups and downs of real life. "Bombers", enemies which release floating bombs on the screen, were added next. More enemies were added to create different gameplay elements. "Swarmers" and "Pods" were designed to attack the spaceship as opposed to the astronauts. "Baiters" were included to add pressure to the player by preventing them from lingering. The enemies quickly follow the spaceship to collide with it, and were based on a similar enemy in ''Asteroids''.
By September, the game was still unfinished, and almost every Williams programmer assisted in meeting the deadline for the AMOA trade show.
The evening before the trade show, the arcade cabinets were delivered for display.
The developers, however, forgot to create an
attract mode (an automated sequence designed to entice an audience to play) and high score system for the game, and began working on them that night. DeMar coded the attract mode, Dussault and Dicker created the high score table, and Jarvis
playtested and fixed bugs.
Early the next morning, the team created the final
EPROM chips for the mode and installed them in a cabinet. The chips were put in backwards, causing an
electrical short when the cabinet was turned on, so the team had to quickly burn a new set of EPROMs.
[ Once the attract mode was operational, Jarvis and the team returned to their homes to prepare for the show.] After the show, the developers expanded the game to allow users to play indefinitely. The display model featured five levels, which the team felt was more than enough because of the game's difficulty. Most Williams employees could not progress past the third level and Jarvis's score of 60,000 points seemed unbeatable to them. The developers decided it was best to be prepared for players that might exceed their expectations and added more levels that repeated.
Hardware
The game features amplified monaural
Monaural sound or monophonic sound (often shortened to mono) is sound intended to be heard as if it were emanating from one position. This contrasts with stereophonic sound or ''stereo'', which uses two separate audio channels to reproduce so ...
sound and pixel graphics on a CRT monitor. A Motorola 6809 central processing unit
A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
handles the graphics and gameplay, while a Motorola 6800 microprocessor handles the audio. A pack of three AA batteries
The AA battery (or double-A battery) is a standard size single cell cylindrical dry battery. ANSI and IEC battery nomenclature gives several designations for cells in this size, depending on cell features and chemistry. The IEC 60086 system c ...
provide power to save the game's settings and high scores when the machine is unplugged from an electrical outlet. The cabinet artwork is stenciled on the wooden frame.
Development started by focusing on the game's hardware. The staff first debated what type of monitor to use: black-and-white or color. They reasoned that using advanced technology would better establish them as good designers and chose a color monitor. The developers estimated that the game would require 4 colors, but instead chose hardware that could display each pixel in 16 colors. At the time, the designers believed that was more than they would ever need for a game. The monitor's resolution is 320×256, an expansion from the then-industry standard of 256×256. The staff believed that the wider screen provided a better aspect ratio and would improve the game's presentation. Video games at the time relied on hardware to animate graphics, but the developers decided to use software to handle animation and programmed the game in assembly language
In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
. The switch allowed them to display more on-screen objects at a lower cost.
The game's control scheme uses a two-way joystick and five buttons. Jarvis designed the controls to emulate both ''Space Invaders'' and ''Asteroids'' simultaneously. The player's left hand manipulates the joystick similar to ''Space Invaders'' and the right hand pushes buttons similar to ''Asteroids''. The button functions to shoot projectiles and accelerate use a similar layout to ''Asteroids''. Jarvis reasoned that players were accustomed to the control schemes of past games and felt altering past designs would prove difficult for them.
Reception
Commercial performance
The game was slow to gain popularity, not attracting much attention at the 1980 AMOA show. In retrospect, Jarvis believed many passersby were intimidated by its complexity. The game was well received in arcades, and crowds gathered around the cabinet during its first nights of play testing. The success spurred Williams to release a cocktail version as well. ''Defender'' eventually became Williams' best-selling arcade game, with over 55,000 units sold worldwide, and it became one of the highest grossing arcade games ever, earning over US$
The United States dollar (Currency symbol, symbol: Dollar sign, $; ISO 4217, currency code: USD) is the official currency of the United States and International use of the U.S. dollar, several other countries. The Coinage Act of 1792 introdu ...
1 billion. It has sold 70,000 arcade units as of 2020, and grossed over worldwide as of 2000. In Japan, ''Defender'' was not as highly successful: it tied with ''Turbo
In an internal combustion engine, a turbocharger (also known as a turbo or a turbosupercharger) is a forced induction device that is powered by the flow of exhaust gases. It uses this energy to compress the intake air, forcing more air into the ...
'' and ''Galaxian
is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
'' as Japan's 18th highest-grossing arcade video game of 1981.
Six months after its release, the game was one of the top earners in the United States video game industry. On the 1981 arcade game charts, it topped the '' Play Meter'' arcade chart in August, and the ''RePlay'' arcade charts for most months between April and November. The annual ''Cash Box
''Cashbox'', also known as ''Cash Box'', is an American music industry trade magazine, originally published weekly from July 1942 to November 1996. Ten years after its dissolution, it was revived and continues as ''Cashbox Magazine'', an online ...
'' and ''RePlay'' arcade charts listed ''Defender'' as the second highest-grossing arcade game of 1981 in the US, just below '' Pac-Man''. The Amusement & Music Operators Association (AMOA) later listed ''Defender'' among America's six highest-grossing arcade games of 1982.
Co-designer Larry Demar was surprised by the game's popularity. At the time of its release, Stan Jarocki, director of marketing at then-competitor Midway Manufacturing
Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', '' Rampage'', ''Spy Hunte ...
,[Williams Electronics purchased Midway in 1988, and later transferred its games to the ]Midway Games
Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Ra ...
subsidiary. described the game as "amazing".
The Atari VCS port sold over copies, becoming the second best-selling Atari home video game of 1982 (just below the Atari version of ''Pac-Man''). However, at least 68,993 copies of ''Defender'' were returned in 1983.[ Via ] Across all home platforms, the game has sold over five million cartridges worldwide as of 2000.
Reviews
In 1983, '' Softline'' wrote that ''Defender'' "remains one of the hardest arcade games ever developed. Initial attempts lasting less than ten seconds are not uncommon for novices". In his 1981 video game guide '' How to Master the Video Games'', Tom Hirschfeld reported "Mastering DEFENDER requires some perserverance, but most players find the effort worthwhile".
Ed Driscoll reviewed the Atari 2600
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
version of ''Defender'' (where, due to its graphical limitations, was reformatted to a city setting rather than the planet setting of the original arcade version) in '' The Space Gamer'' No. 57. Driscoll commented that "all in all, if you want a good game for your Atari, this qualifies. ''Defender'' lovers have a few gripes, but I would recommend this one to any VCS owner". The port won the "Best Science Fiction/Fantasy Videogame" category in the 1983 Arcade Awards. ''Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' later reviewed the game, giving it a 90% rating.
In 1983, ''Softline'' readers named the port for the Atari 8-bit computers fifth on the magazine's top thirty list of Atari programs by popularity. The magazine was more critical, stating that "the game's appeal does not justify its unreasonable cost" of being shipped on ROM cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
s. David H. Ahl of '' Creative Computing Video & Arcade Games'' said that the Atari 5200 version was "a substantial challenge to the most seasoned space gamers". ''Computer Games'' magazine reviewed the IBM PC conversion, giving it a mixed review. They said the "action is very fast" but "it becomes boring after a short time."
Retrospective
In 1995, Flux
Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications in physics. For transport phe ...
magazine rated ''Defender'' 34th in its Top 100 Video Games list, calling it "the ultimate side scrolling arcade shooter." '' Next Generation'' ranked the arcade version as number 13 on their 1996 "Top 100 Games of All Time", saying that its balanced difficulty makes gamers keep coming back for more instead of giving up. In 1996, GamesMaster listed the game number five in their "Top 100 Games of All Time", they described the game as "One of the greatest shoot-'em-ups of all time." In 1999, '' Next Generation'' listed ''Defender'' as number 23 on their "Top 50 Games of All Time", commenting that "despite exceptionally complicated controls, gamers fell in love at first sight. The difficulty is high but when you die, it's always your fault, and that leaves you wanting one more chance to beat the game". In 2004, ''Defender'' was inducted into GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
's list of the greatest games of all time. In 2008, Guinness World Records
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a British reference book published annually, list ...
listed it as the number six arcade game in technical, creative, and cultural impact. That same year, ''Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' rated the game number ten on their list of "Top 25 Arcade Games", citing it as a technical achievement and a difficult title with addictive gameplay. Also in 2008, '' Edge'' ranked ''Defender'' the sixth best game from the 1980s. The editors described its design as very "elegant" despite a lack of narrative and characters.
GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
's David Cuciz lauded ''Defender''s challenging gameplay, commenting that it is representative of what other games should be. He described the graphics as "beautiful", citing the varied sprites and flashing explosions. Matt Barton and Bill Loguidice of '' Gamasutra'' stated the audio-visuals and gameplay's depth balanced the excessive difficulty. They praised the game's "catch and rescue" feature, as well as the mini-map. Cuciz also praised the mini-map, stating that the game is impossible without it and that it allows players to plan strategies. Author John Sellers praised the audio-visuals and the connection between the game's plot and gameplay.
GameDaily in 2009 rated ''Defender'' the ninth most difficult game, citing the attack and rescue gameplay. Author Steven L. Kent called it "one of the toughest games in arcade history". He also stated that novice players typically are able to play only a few seconds, and that enthusiasts saw proficiency at the game as a "badge of honor". David Cuciz echoed similar comments. Sellers described ''Defenders difficulty as "humbling", saying that few could play it with proficiency. He further stated that players would continue to play despite the difficulty. Author David Ellis attributes the game's success to its challenging design. Its difficulty is often attributed to its complex control scheme. ''Edge'' magazine called ''Defender'' "one of the most difficult-to-master" games, describing its controls as "daunting".
In 2025, The Strong National Museum of Play inducted ''Defender'' into its World Video Game Hall of Fame. Members of the ''Defender'' development team attended the induction ceremony, including team lead Eugene Jarvis. Jeremy Saucier of The Strong Museum said ''"Defender''’s punishing gameplay raised the level of competition in arcades, and it was among the first games to truly separate dedicated players from more casual ones."
Impact and legacy
Players have competed to obtain the highest score at the game and the longest play time on a single credit. Competitive playing for the longest play time was popularized by Mario Suarez from Atlantic City, who played ''Defender'' for over in 1982 at the Claridge Casino Hotel in Atlantic City. It was authenticated by the facility and the many witnesses that watched along with the press of Atlantic City; the media attention spurred other players to attempt the same feat. Expert players exploited software bug
A software bug is a design defect ( bug) in computer software. A computer program with many or serious bugs may be described as ''buggy''.
The effects of a software bug range from minor (such as a misspelled word in the user interface) to sev ...
s to extend the length of their play time. ''Defender'' was the focus of the first Twin Galaxies video game contest. Players in 32 cities simultaneously competed on the weekend of April 3–4, 1982. Rick Smith was the victor with a score of 33,013,200 which took 38 hours. One bug, related to how the game keeps track of scoring, allows players to earn a large number of "extra lives". Players can then use the extra lives to leave the game unattended while they rest. Other bugs allow the ship to avoid damage from the enemies, also prolonging the length of play.
''Defender'' is considered the first side-scrolling shoot 'em up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
, predating '' Scramble'' by two months. Professor Jim Whitehead described ''Defender'' as a breakthrough title for its use of full 2D motion, multiple goals, and complex gameplay that provides players with several methods to play. James Hague of Dadgum Games called ''Defender'' a landmark title from the 1980s. Stearny said that the game's use of scrolling helped remove design limitations associated with the screen. Cuciz stated that ''Defender''s use of scrolling introduced the "first true 'gaming environment'". He further said that though the game's mini-map feature had been introduced before, ''Defender'' integrated it into the gameplay in a more essential manner. Stearny described it as the most important space game in the early 1980s. He commented that its realism and technological advances pushed developers to create more popular games, citing '' Gorf'' and '' Phoenix'' as examples. Vince listed the game as a classic title that introduced new technology, specifically scrolling. Ellis stated that prior to ''Defender'', companies designed video games to have a balanced challenge. They believed games should be easy enough to attract players but difficult enough to limit play time to a few minutes; anything too challenging would dissuade players. Loguidice and Barton commented that ''Defender''s success, along with '' Robotron: 2084'', illustrated that video game enthusiasts were ready for more difficult games, which spurred developers to create more complex game designs.
Jarvis's contributions to the game's development are often cited among his accolades. Author John Vince considered him one of the originators of "high-action" and "reflex-based" arcade games, citing ''Defender''s gameplay among other games designed by Jarvis. Ellis said that Jarvis established himself as an early "hard-core" designer with ''Defender''. In 2007, IGN listed Eugene Jarvis as a top game designer whose titles (''Defender'', ''Robotron: 2084'' and '' Smash TV'') have influenced the video game industry. Barton and Loguidice stated that the game helped establish Williams and Jarvis as key figures in the arcade game industry. Sellers echoed similar comments. After the success of ''Defender'', Williams expanded their business by building a new facility and hired more employees. Before the expansion, Jarvis could work in isolation. But the influx of people created an environment he was unhappy with. He left Williams along with DeMar to found their own development company, Vid Kidz. The company served as a consulting firm to Williams and developed two games for them.
Remakes and sequels
The success of ''Defender'' prompted Williams to approach Vid Kidz, who originally wanted to create a new game. DeMar, however, suggested creating an enhanced version of ''Defender'' to meet Williams' four-month deadline. Vid Kidz titled the game ''Stargate
''Stargate'' is a military science fiction media franchise owned by Amazon MGM Studios. It is based on Stargate (film), the film directed by Roland Emmerich, which he co-wrote with producer Dean Devlin; production company StudioCanal owns the ...
'' and developed it as a sequel to ''Defender''. It features new elements and improved the original's performance. Some home ports of ''Stargate'' were released under the title ''Defender II''. Williams released a ''Defender''-themed pinball machine in 1982. It has many elements from the original game: sound effects, enemies, waves, and weapons. Williams produced fewer than 400 units.
Midway's 1991 '' Strike Force'' is an update and indirect sequel to ''Defender''. Jarvis and DeMar assisted with the game. Atari Corporation released '' Defender 2000'' in 1995 for the Atari Jaguar. It was developed by Jeff Minter, who had previously updated '' Tempest'' as '' Tempest 2000''. A 2002 remake, published simply as ''Defender'', uses 3D graphics
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
and a third-person viewpoint. It was released for the Xbox
Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
, GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
, and PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
.[ The original game is included in the 1996 compilation '' Williams Arcade's Greatest Hits'' and the 2003 compilation '' Midway Arcade Treasures''. In 1997, ]Tiger Electronics
Tiger Electronics Ltd. (also known as Tiger and Tiger Toys) is an American toy manufacturer best known for its handheld electronic games, the Furby, the Talkboy, Giga Pets, the 2-XL robot, and audio games such as '' Brain Warp'' and the ...
released a handheld edition of ''Defender'' with a grayscale LCD screen, which doubles as a keychain ornament.
Influenced games and clones
Home games that copied ''Defender''s design include ''Gorgon
The Gorgons ( ; ), in Greek mythology, are three monstrous sisters, Stheno, Euryale, and Medusa, said to be the daughters of Phorcys and Ceto. They lived near their sisters the Graeae, and were able to turn anyone who looked at them to sto ...
'' (1981) and '' Repton'' (1983)[ for the Apple II; ''Alien Defense'' (1981) for the TRS 80 Model III; '' Chopper Command'' (1982) for the Atari 2600; '' Protector II'' (1983) and '' Dropzone'' (1984) for the Atari 8-bit computers;][ and, for the BBC Micro, ''Defender'' (1982) was renamed to ''Planetoid'' (1984) to avoid litigation. It influenced Jeff Minter's ''Andes Attack'' for the VIC-20 home computer. '' StarRay'' (1988) was retitled ''Revenge of Defender'' in the US.][ Some games, such as '' The Tail of Beta Lyrae'' (1983) and '' R-Type'' (1987), were influenced more by ''Defender'' side-scrolling action than the gameplay itself.][ Later games influenced by ''Defender'' include '' Datastorm'' (1989) for the Amiga and '' Fantasy Zone'' (1986) for arcades and a variety of home consoles.]
See also
Notes
References
External links
''Defender''
at Coinop.org
*
*
for Atari 2600 at Atari Mania
*
*
{{DEFAULTSORT:Defender (Video Game)
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