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Ivinia
''Ivinia'', subtitled "The Viking Lands", is a supplement published by Columbia Games in 1985 for the fantasy role-playing game ''Hârn''. Contents ''Ivinia'' details an area to the northeast of the continent of Hârn that is populated by small clans of farmers. While Hârn has a feudal English background, Ivinia evokes a Viking flavour. The book is divided into an overview and an index, and the boxed set contains a 22" x 34" full-colour map. Publication history N. Robin Crossby designed the fictional world of Hârn and founded Columbia Games in 1983 to publish it. Two years later Crossby created a Nordic setting that could be used in Hârn campaigns, ''Ivinia''. The boxed set contained an 80-page softcover book and a map. Reception In the September–October 1985 edition of ''Space Gamer'' (No. 76), David Noel was somewhat put off by the high retail price, commenting "Overall, ''Ivinia'' is an excellent product, and I recommend it to anyone who uses ''Harn'' or is looking for a ...
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Hârn Supplements
Hârn is a campaign setting for fantasy role-playing games, designed by N. Robin Crossby, and published by Columbia Games in 1983. In 1998 Crossby founded Kelestia Productions (KP), an electronic publishing e-company. KP and Columbia Games now independently produce printed and online materials for use with Hârn-based role-playing campaigns and fiction. The role-playing game, ''HârnMaster,'' was developed specifically for use with Hârn. History The campaign world of Hârn was first described in the '' Hârn campaign set'' (1983) from Columbia Games, which contained a folio with a general overview, with background, history, and religion of the island of Hârn along with the small Hârndex encyclopaedia, and a map of Hârn drawn by N. Robin Crossby. Shannon Appelcline described that "Hârn was broadly based on Norman England, with some fantasy elements appearing through dwarves, elves and orcs. It was low magic and ..tried to create a genuinely real setting, based on careful r ...
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Hârn
Hârn is a campaign setting for fantasy role-playing games, designed by N. Robin Crossby, and published by Columbia Games in 1983. In 1998 Crossby founded Kelestia Productions (KP), an electronic publishing e-company. KP and Columbia Games now independently produce printed and online materials for use with Hârn-based role-playing campaigns and fiction. The role-playing game, '' HârnMaster,'' was developed specifically for use with Hârn. History The campaign world of Hârn was first described in the '' Hârn campaign set'' (1983) from Columbia Games, which contained a folio with a general overview, with background, history, and religion of the island of Hârn along with the small Hârndex encyclopaedia, and a map of Hârn drawn by N. Robin Crossby. Shannon Appelcline described that "Hârn was broadly based on Norman England, with some fantasy elements appearing through dwarves, elves and orcs. It was low magic and ..tried to create a genuinely real setting, based on careful ...
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Columbia Games
Columbia Games is one of the oldest manufacturers of board wargames, and has also produced the '' Hârn'' role-playing game as well as various card games and collectible card games. Their wargames are notable for using small wooden or plastic blocks instead of the more conventional cardboard counters. The company, originally titled Gamma Two Games, started in Vancouver, Canada, but after ten years changed its name to Columbia Games, and eventually moved to Blaine, Washington. It is currently run by founder Tom Dalgliesh and his son Grant. Gamma Two Games In 1971, Tom Dalgliesh, Lance Gutteridge and Steve Brewster all graduated from Simon Fraser University in Vancouver, and decided to start a Canadian games company called Gamma Two Games. They published their first game in 1972, the block wargame titled '' Quebec 1759''. Brewster left the company soon after its formation, and was replaced by Ron Gibson. The company produced two more wargames, ''War of 1812'' in 1973, and ' ...
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Viking
Vikings were seafaring people originally from Scandinavia (present-day Denmark, Norway, and Sweden), who from the late 8th to the late 11th centuries raided, pirated, traded, and settled throughout parts of Europe.Roesdahl, pp. 9–22. They also voyaged as far as the Mediterranean Sea, Mediterranean, North Africa, the Middle East, Greenland, and Vinland (present-day Newfoundland in Canada, North America). In their countries of origin, and some of the countries they raided and settled in, this period is popularly known as the Viking Age, and the term "Viking" also commonly includes the inhabitants of the Scandinavian homelands as a whole. The Vikings had a profound impact on the Early Middle Ages, early medieval history of Northern Europe, northern and Eastern Europe, including the political and social development of England (and the English language) and parts of France, and established the embryo of Russia in Kievan Rus'. Expert sailors and navigators of their cha ...
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Boxed Set
A boxed set or (its US name) box set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box, hence 'boxed', and offered for sale as a single unit. Music Artists and bands with a long and successful career often have anthology or "essential" collections of their music released as box sets. These often include rare and never-before-released tracks. Some box sets collect previously released singles or albums by a music artist, and often collect the complete discography of an artist, such as Pink Floyd's '' Oh, by the Way'' and ''Discovery'' sets. Sometimes bands release expanded versions of their most successful albums, such as Pink Floyd's ''Immersion'' versions of their ''The Dark Side of the Moon'' (1973), '' Wish You Were Here'' (1975) and '' The Wall'' (1979) boxes. Pink Floyd have also released ''The Early Years 1965–1972'' box set, which features mostly unreleased material. Other music box ...
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Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, '' Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found h ...
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Dragon (magazine)
''Dragon'' was one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaced ''Dragon'' magazine, was launched in 2015. It was created by the advertising agency Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strate ...
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National Geographic
''National Geographic'' (formerly ''The National Geographic Magazine'', sometimes branded as ''Nat Geo'') is an American monthly magazine published by National Geographic Partners. The magazine was founded in 1888 as a scholarly journal, nine months after the establishment of the society, but is now a popular magazine. In 1905, it began including pictures, a style for which it became well known. Its first color photos appeared in the 1910s. During the Cold War, the magazine committed itself to present a balanced view of the physical and human geography of countries beyond the Iron Curtain. Later, the magazine became outspoken on environmental issues. Until 2015, the magazine was completely owned and managed by the National Geographic Society. Since 2015, controlling interest has been held by National Geographic Partners. Topics of features generally concern geography, history, nature, science, and world culture. The magazine is well known for its distinctive appearance: a ...
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