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Introspective Sort
Introsort or introspective sort is a hybrid sorting algorithm that provides both fast average performance and (asymptotically) optimal worst-case performance. It begins with quicksort, it switches to heapsort when the recursion depth exceeds a level based on (the logarithm of) the number of elements being sorted and it switches to insertion sort when the number of elements is below some threshold. This combines the good parts of the three algorithms, with practical performance comparable to quicksort on typical data sets and worst-case O(''n'' log ''n'') runtime due to the heap sort. Since the three algorithms it uses are comparison sorts, it is also a comparison sort. Introsort was invented by David Musser in , in which he also introduced introselect, a hybrid selection algorithm based on quickselect (a variant of quicksort), which falls back to median of medians and thus provides worst-case linear complexity, which is optimal. Both algorithms were introduced with the purpose of ...
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Sorting Algorithm
In computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the efficiency of other algorithms (such as search and merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for canonicalizing data and for producing human-readable output. Formally, the output of any sorting algorithm must satisfy two conditions: # The output is in monotonic order (each element is no smaller/larger than the previous element, according to the required order). # The output is a permutation (a reordering, yet retaining all of the original elements) of the input. For optimum efficiency, the input data should be stored in a data structure which allows random access rather than one that allows only sequential access. History and concepts From the beginning of c ...
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In-place Algorithm
In computer science, an in-place algorithm is an algorithm which transforms input using no auxiliary data structure. However, a small amount of extra storage space is allowed for auxiliary variables. The input is usually overwritten by the output as the algorithm executes. An in-place algorithm updates its input sequence only through replacement or swapping of elements. An algorithm which is not in-place is sometimes called not-in-place or out-of-place. In-place can have slightly different meanings. In its strictest form, the algorithm can only have a constant amount of extra space, counting everything including function calls and pointers. However, this form is very limited as simply having an index to a length array requires bits. More broadly, in-place means that the algorithm does not use extra space for manipulating the input but may require a small though nonconstant extra space for its operation. Usually, this space is , though sometimes anything in is allowed. Note t ...
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LLVM
LLVM is a set of compiler and toolchain technologies that can be used to develop a front end for any programming language and a back end for any instruction set architecture. LLVM is designed around a language-independent intermediate representation (IR) that serves as a portable, high-level assembly language that can be optimized with a variety of transformations over multiple passes. LLVM is written in C++ and is designed for compile-time, link-time, run-time, and "idle-time" optimization. Originally implemented for C and C++, the language-agnostic design of LLVM has since spawned a wide variety of front ends: languages with compilers that use LLVM (or which do not directly use LLVM but can generate compiled programs as LLVM IR) include ActionScript, Ada, C#, Common Lisp, PicoLisp, Crystal, CUDA, D, Delphi, Dylan, Forth, Fortran, Free Basic, Free Pascal, Graphical G, Halide, Haskell, Java bytecode, Julia, Kotlin, Lua, Objective-C, OpenCL, PostgreS ...
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GNU Standard C++ Library
GNU () is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL). GNU is also the project within which the free software concept originated. Richard Stallman, the founder of the project, views GNU as a "technical means to a social end". Relatedly, Lawrence Lessig states in his introduction to the second edition of Stallman's book '' Free Software, Free Society'' that in it Stallman has written about "the social aspects of software and how Free Software can create community and social justice". Name ''GNU'' is a recursive acronym for "GNU's Not Unix!", chosen because GNU's design is Unix-like, but differs from Unix by being free software and containing no Unix code. Stallman chose t ...
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Unstable Sort
In computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the efficiency of other algorithms (such as search and merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for canonicalizing data and for producing human-readable output. Formally, the output of any sorting algorithm must satisfy two conditions: # The output is in monotonic order (each element is no smaller/larger than the previous element, according to the required order). # The output is a permutation (a reordering, yet retaining all of the original elements) of the input. For optimum efficiency, the input data should be stored in a data structure which allows random access rather than one that allows only sequential access. History and concepts From the beginning of compu ...
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Standard Template Library
The Standard Template Library (STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called ''algorithms'', ''containers'', '' functions'', and ''iterators''. The STL provides a set of common classes for C++, such as containers and associative arrays, that can be used with any built-in type and with any user-defined type that supports some elementary operations (such as copying and assignment). STL algorithms are independent of containers, which significantly reduces the complexity of the library. The STL achieves its results through the use of templates. This approach provides compile-time polymorphism that is often more efficient than traditional run-time polymorphism. Modern C++ compilers are tuned to minimize abstraction penalties arising from heavy use of the STL. The STL was created as the first library of generic algorithms and data struct ...
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Silicon Graphics
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software. Founded in Mountain View, California in November 1981 by James H. Clark, Jim Clark, its initial market was 3D graphics computer workstations, but its products, strategies and market positions developed significantly over time. Early systems were based on the RealityEngine, Geometry Engine that Clark and Marc Hannah had developed at Stanford University, and were derived from Clark's broader background in computer graphics. The Geometry Engine was the first very-large-scale integration (VLSI) implementation of a geometry pipeline, specialized hardware that accelerated the "inner-loop" geometric computations needed to display three-dimensional images. For much of its history, the company focused on 3D imaging and was a major supplier of ...
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Sort (C++)
Sort may refer to: * Sorting, any process of arranging items in sequence or in sets ** Sorting algorithm, any algorithm for arranging elements in lists ** Sort (Unix), a Unix utility which sorts the lines of a file ** Sort (C++), a function in the C++ Standard Template Library * ''SORT'' (journal), peer-reviewed open access scientific journal * Sort (mathematical logic), a domain in a many-sorted structure * Sort (typesetting), a piece of metal type * Sort, Lleida, a town in Catalonia * Special Operations Response Team, a group trained to respond to disturbances at a correctional facility * Strategic Offensive Reductions Treaty, a treaty between the United States and the Russian Federation * Symantec Operations Readiness Tools, a web-based suite of services from Symantec Corporation See also * Many-sorted logic * Check weigher, an automatic machine for checking the weight of packaged commodities * qsort qsort is a C standard library function that implements a polymorphic ...
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Standard Library
In computer programming, a standard library is the library (computing), library made available across Programming language implementation, implementations of a programming language. These libraries are conventionally described in programming language specifications; however, contents of a language's associated library may also be determined (in part or whole) by more informal practices of a language's community. Overview A language's standard library is often treated as part of the language by its programmer, users, although the designers may have treated it as a separate entity. Many language specifications define a core set that must be made available in all implementation#Computer Science, implementations, in addition to other portions which may be optionally implemented. The line between a language and its libraries therefore differs from language to language. Indeed, some languages are designed so that the meanings of certain syntactic constructs cannot even be described with ...
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Double-ended Queue
In computer science, a double-ended queue (abbreviated to deque, pronounced ''deck'', like "cheque") is an abstract data type that generalizes a queue, for which elements can be added to or removed from either the front (head) or back (tail). It is also often called a head-tail linked list, though properly this refers to a specific data structure ''implementation'' of a deque (see below). Naming conventions ''Deque'' is sometimes written ''dequeue'', but this use is generally deprecated in technical literature or technical writing because ''dequeue'' is also a verb meaning "to remove from a queue". Nevertheless, several libraries and some writers, such as Aho, Hopcroft, and Ullman in their textbook ''Data Structures and Algorithms'', spell it ''dequeue''. John Mitchell, author of ''Concepts in Programming Languages,'' also uses this terminology. Distinctions and sub-types This differs from the queue abstract data type or ''first in first out'' list ( FIFO), where elements c ...
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Robert Sedgewick (computer Scientist)
Robert Sedgewick (born December 20, 1946) is an American computer scientist. He is the founding chair and the William O. Baker Professor in Computer Science at Princeton University and was a member of the board of directors of Adobe Systems (1990–2016). He previously served on the faculty at Brown University and has held visiting research positions at Xerox PARC, Institute for Defense Analyses, and INRIA. His research expertise is in algorithm science, data structures, and analytic combinatorics. He is also active in developing the college curriculum in computer science and in harnessing technology to make that curriculum available to anyone seeking the opportunity to learn from it. Early life Sedgewick was born on December 20, 1946 in Willimantic, Connecticut. During his childhood he lived in Storrs, Connecticut, where his parents Charles Hill Wallace Sedgewick and Rose Whelan Sedgewick were professors at the University of Connecticut. In 1958, he moved with his parents ...
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CPU Cache
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations. Most CPUs have a hierarchy of multiple cache levels (L1, L2, often L3, and rarely even L4), with different instruction-specific and data-specific caches at level 1. The cache memory is typically implemented with static random-access memory (SRAM), in modern CPUs by far the largest part of them by chip area, but SRAM is not always used for all levels (of I- or D-cache), or even any level, sometimes some latter or all levels are implemented with eDRAM. Other types of caches exist (that are not counted towards the "cache size" of the most important caches mentioned above), such as the translation lookaside buffer (TLB) which is part of the memory management unit ...
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