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computer science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
, an in-place algorithm is an
algorithm In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
that operates directly on the input
data structure In computer science, a data structure is a data organization and storage format that is usually chosen for Efficiency, efficient Data access, access to data. More precisely, a data structure is a collection of data values, the relationships amo ...
without requiring extra space proportional to the input size. In other words, it modifies the input in place, without creating a separate copy of the data structure. An algorithm which is not in-place is sometimes called not-in-place or out-of-place. In-place can have slightly different meanings. In its strictest form, the algorithm can only have a constant amount of extra space, counting everything including function calls and
pointers Pointer may refer to: People with the name * Pointer (surname), a surname (including a list of people with the name) * Pointer Williams (born 1974), American former basketball player Arts, entertainment, and media * ''Pointer'' (journal), the ...
. However, this form is very limited as simply having an index to a length array requires bits. More broadly, in-place means that the algorithm does not use extra space for manipulating the input but may require a small though nonconstant extra space for its operation. Usually, this space is , though sometimes anything in is allowed. Note that space complexity also has varied choices in whether or not to count the index lengths as part of the space used. Often, the space complexity is given in terms of the number of indices or pointers needed, ignoring their length. In this article, we refer to total space complexity ( DSPACE), counting pointer lengths. Therefore, the space requirements here have an extra factor compared to an analysis that ignores the lengths of indices and pointers. An algorithm may or may not count the output as part of its space usage. Since in-place algorithms usually overwrite their input with output, no additional space is needed. When writing the output to write-only memory or a stream, it may be more appropriate to only consider the working space of the algorithm. In theoretical applications such as
log-space reduction In computational complexity theory, a log-space reduction is a reduction (complexity), reduction computable by a deterministic Turing machine using logarithmic space. Conceptually, this means it can keep a constant number of Pointer (computer progr ...
s, it is more typical to always ignore output space (in these cases it is more essential that the output is ''write-only'').


Examples

Given an array of items, suppose we want an array that holds the same elements in reversed order and to dispose of the original. One seemingly simple way to do this is to create a new array of equal size, fill it with copies from in the appropriate order and then delete . function reverse(a ..n - 1 allocate b ..n - 1 for i from 0 to n - 1 b − 1 − i:= a return b Unfortunately, this requires extra space for having the arrays and available simultaneously. Also, allocation and deallocation are often slow operations. Since we no longer need , we can instead overwrite it with its own reversal using this in-place algorithm which will only need constant number (2) of integers for the auxiliary variables and , no matter how large the array is. function reverse_in_place(a ..n-1 for i from 0 to floor((n-2)/2) tmp := a a := a − 1 − i a − 1 − i:= tmp As another example, many
sorting algorithm In computer science, a sorting algorithm is an algorithm that puts elements of a List (computing), list into an Total order, order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending ...
s rearrange arrays into sorted order in-place, including: bubble sort, comb sort, selection sort, insertion sort, heapsort, and Shell sort. These algorithms require only a few pointers, so their space complexity is .
Quicksort Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 and published in 1961. It is still a commonly used algorithm for sorting. Overall, it is slightly faster than ...
operates in-place on the data to be sorted. However, quicksort requires stack space pointers to keep track of the subarrays in its divide and conquer strategy. Consequently, quicksort needs additional space. Although this non-constant space technically takes quicksort out of the in-place category, quicksort and other algorithms needing only additional pointers are usually considered in-place algorithms. Most selection algorithms are also in-place, although some considerably rearrange the input array in the process of finding the final, constant-sized result. Some text manipulation algorithms such as trim and reverse may be done in-place.


In computational complexity

In
computational complexity theory In theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and explores the relationships between these classifications. A computational problem ...
, the strict definition of in-place algorithms includes all algorithms with space complexity, the class DSPACE(1). This class is very limited; it equals the
regular language In theoretical computer science and formal language theory, a regular language (also called a rational language) is a formal language that can be defined by a regular expression, in the strict sense in theoretical computer science (as opposed to ...
s. In fact, it does not even include any of the examples listed above. Algorithms are usually considered in L, the class of problems requiring additional space, to be in-place. This class is more in line with the practical definition, as it allows numbers of size as pointers or indices. This expanded definition still excludes quicksort, however, because of its recursive calls. Identifying the in-place algorithms with L has some interesting implications; for example, it means that there is a (rather complex) in-place algorithm to determine whether a path exists between two nodes in an
undirected graph In discrete mathematics, particularly in graph theory, a graph is a structure consisting of a set of objects where some pairs of the objects are in some sense "related". The objects are represented by abstractions called '' vertices'' (also call ...
, a problem that requires extra space using typical algorithms such as depth-first search (a visited bit for each node). This in turn yields in-place algorithms for problems such as determining if a graph is bipartite or testing whether two graphs have the same number of connected components.


Role of randomness

In many cases, the space requirements of an algorithm can be drastically cut by using a
randomized algorithm A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performan ...
. For example, if one wishes to know if two vertices in a graph of vertices are in the same connected component of the graph, there is no known simple, deterministic, in-place algorithm to determine this. However, if we simply start at one vertex and perform a
random walk In mathematics, a random walk, sometimes known as a drunkard's walk, is a stochastic process that describes a path that consists of a succession of random steps on some Space (mathematics), mathematical space. An elementary example of a rand ...
of about steps, the chance that we will stumble across the other vertex provided that it is in the same component is very high. Similarly, there are simple randomized in-place algorithms for primality testing such as the
Miller–Rabin primality test The Miller–Rabin primality test or Rabin–Miller primality test is a probabilistic primality test: an algorithm which determines whether a given number is likely to be prime, similar to the Fermat primality test and the Solovay–Strassen pr ...
, and there are also simple in-place randomized factoring algorithms such as Pollard's rho algorithm.


In functional programming

Functional programming In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declarat ...
languages often discourage or do not support explicit in-place algorithms that overwrite data, since this is a type of
side effect In medicine, a side effect is an effect of the use of a medicinal drug or other treatment, usually adverse but sometimes beneficial, that is unintended. Herbal and traditional medicines also have side effects. A drug or procedure usually use ...
; instead, they only allow new data to be constructed. However, good functional language compilers will often recognize when an object very similar to an existing one is created and then the old one is thrown away, and will optimize this into a simple mutation "under the hood". Note that it is possible in principle to carefully construct in-place algorithms that do not modify data (unless the data is no longer being used), but this is rarely done in practice.


See also

* Table of in-place and not-in-place sorting algorithms


References

{{DEFAULTSORT:In-Place Algorithm Algorithms