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Intenium
Intenium GmbH is a European publisher and distributor of casual games designed primarily for women. The company focuses on social and casual multiplayer online gaming, including Bonga Online, Alamandi and an unannounced product that was first unveiled in closed beta at the very end of 2012. Intenium started with downloadable games and now operates an online distribution network in Western Europe and has access to European retail chains. Intenium established other consumer products: Deutschland Spielt, Screenseven, Insider Tales, and Alamandi (in partnership with Ravensburger). About the company Intenium is headquartered in Hamburg, Germany. The game development branch - Intenium Studio - is based in Kaliningrad, Russia. Intenium maintains strong relationships with online and retail distribution partners in Europe (such as ''Saturn'', ''Karstadt'', ''Auchan'', ''Bart Smit'', and ''Tesco''). Currently, Intenium launches around 200 new products each year. Intenium holds IP rig ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose Stock, shares and related rights or obligations are not offered for public subscription or publicly negotiated in their respective listed markets. Instead, the Private equity, company's stock is offered, owned, traded or exchanged privately, also known as "over-the-counter (finance), over-the-counter". Related terms are unlisted organisation, unquoted company and private equity. Private companies are often less well-known than their public company, publicly traded counterparts but still have major importance in the world's economy. For example, in 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for $1.8 trillion in revenues and employed 6.2 million people, according to ''Forbes''. In general, all companies that are not owned by the government are classified as private enterprises. This definition encompasses both publ ...
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Subscription Business Model
The subscription business model is a business model in which a customer must pay a recurring price at regular intervals for access to a product or service. The model was pioneered by publishers of books and periodicals in the 17th century. It is particularly common now for digital products, which lend themselves more naturally toward a subscription model. Subscriptions can be a more convenient, hassle-free transaction for consumers. However, due to inertia among some consumers, they may inadvertently pay for subscriptions that they no longer value because they do not realize that they are subscribed. Subscriptions Rather than selling products individually, a subscription offers periodic (daily, weekly, bi-weekly, monthly, semi-annual, yearly/annual, or seasonal) use or access to a product or service, or, in the case of performance-oriented organizations such as opera companies, tickets to the entire run of some set number of (e.g., five to fifteen) scheduled performances fo ...
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Facebook
Facebook is a social media and social networking service owned by the American technology conglomerate Meta Platforms, Meta. Created in 2004 by Mark Zuckerberg with four other Harvard College students and roommates, Eduardo Saverin, Andrew McCollum, Dustin Moskovitz, and Chris Hughes, its name derives from the face book directories often given to American university students. Membership was initially limited to Harvard students, gradually expanding to other North American universities. Since 2006, Facebook allows everyone to register from 13 years old, except in the case of a handful of nations, where the age requirement is 14 years. , Facebook claimed almost 3.07 billion monthly active users worldwide. , Facebook ranked as the List of most-visited websites, third-most-visited website in the world, with 23% of its traffic coming from the United States. It was the most downloaded mobile app of the 2010s. Facebook can be accessed from devices with Internet connectivit ...
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Tamagotchi
is a brand of handheld digital pets that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the United States on May 1, 1997, quickly becoming one of the biggest toy fads of the late 1990s and the early 2000s. , over units have been sold worldwide. Most Tamagotchi are housed in a small egg-shaped handheld video game with an interface consisting of three buttons, with the Tamagotchi Pix adding a shutter on the top to activate the camera. According to Bandai, the name is a portmanteau combining the two Japanese words , which means "egg", and "watch". After the original English spelling of ''watch'', the name is sometimes Romanization of Japanese, romanized as ''Tamagotch'' without the "i" in Japan. Most Tamagotchi characters' names end in ''tchi'' or in Japanese, with few exceptions. History Tamagotchi was invented by Aki Maita and Akihiro Yokoi in 1996. They both won the tongue-in-cheek 199 ...
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Yahtzee
Yahtzee is a dice game made by Milton Bradley (a company that has since been acquired and assimilated by Hasbro). It was first marketed under the name of Yahtzee by game entrepreneur Edwin S. Lowe in 1956. The game is a development of earlier dice games such as Poker Dice, Yacht and Generala. It is also similar to Yatzy, which is popular in Scandinavia. The objective of the game is to score points by rolling five dice to make certain combinations. The dice can be rolled up to three times in a turn to try to make various scoring combinations and dice must remain in the box. A game consists of thirteen rounds. After each round, the player chooses which scoring category is to be used for that round. Once a category has been used in the game, it cannot be used again. The scoring categories have varying point values, some of which are fixed values and others for which the score depends on the value of the dice. A Yahtzee is five-of-a-kind and scores 50 points, the highest of an ...
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Bingo (American Version)
In the United States and Canada, bingo is a game of chance in which each player matches the numbers printed in different arrangements on cards. The game host (known as a ''caller'') draws balls at random, marking the selected numbers with tiles. When a player finds that the selected numbers are arranged on their card in a horizontal, vertical, or diagonal line, they call out "Bingo!" to alert all participants to a winning card, which prompts the game host (or an associate assisting the host) to examine the card for verification of the win. Players compete against one another to be the first to have a winning arrangement for the prize or jackpot. After a winner is declared, the players clear their number cards of the tiles and the game host begins a new round of play. Alternative methods of play try to increase participation by creating excitement. Since its invention in 1929, modern bingo has evolved into multiple variations, with each jurisdiction's gambling laws regulating how ...
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Match-3
A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games.Juul (2009) p. 100 The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in puzzle games from the 1980s such as ''Tetris'', ''Chain Shot!'' (''SameGame'') and ''Puzznic''. Tile-matching games were made popular in the 2000s, in the form of casual games distributed or played over the Internet, notably the ''Bejeweled (video game), Bejeweled'' series of games. They have remained popular since, with the game ''Candy Crush Saga'' becoming the most-played game on Facebook in 2013. Tile-matching games cover a broad range of design elements, mechanics and gameplay ...
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Free-to-play
"Free-to-play" ("F2P" or "FtP") video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models that ultimately result in the creation of free-to-play games. Games that adhere to free-to-play business models are distinct from traditional premium games, which require payment before use. Free-to-play games are not to be confused with freeware games, which are entirely costless. Accordingly, free-to-play games are sometimes called "free-to-start" due to not being entirely free. Certain free-to-play games have also been labeled as " pay-to-win"—that is, that players can pay to obtain competitive advantages over other players. There are several kinds of ways that free-to-play games generate money, despite being mostly free. A common method is based on the freemium software model, in which users are incentivised to make small purchases ...
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Try Before You Buy
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. Shareware is often offered as a download from a website. Shareware differs from freeware, which is fully-featured software distributed at no cost to the user but without source code being made available; and free and open-source software, in which the source code is freely available for anyone to inspect and alter. There are many types of shareware and, while they may not require an initial up-front payment, many are intended to generate revenue in one way or another. Some limit use to personal non-commercial purposes only, with purchase of a license required for use in a business enterprise. The software itself may be time-limited, or it may remind the user that payment would be appreciated. Types of shareware Trialware Trialware o ...
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Microtransaction
Microtransaction (mtx) refers to a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming. Free-to-play games that include a microtransaction model are sometimes referred to as "freemium". Another term, " pay-to-win", is sometimes used pejoratively to refer to games where purchasing items in-game can give a player an advantage over other players, particularly if the items cannot be obtained through free means. The objective with a free-to-play microtransaction model is to involve more players in the game by providing desirable items or features that players can purchase if they lack the skill or available time to earn these through regular game play. Also, presumably the game de ...
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Hamburg
Hamburg (, ; ), officially the Free and Hanseatic City of Hamburg,. is the List of cities in Germany by population, second-largest city in Germany after Berlin and List of cities in the European Union by population within city limits, 7th-largest in the European Union with a population of over 1.9 million. The Hamburg Metropolitan Region has a population of over 5.1 million and is the List of EU metropolitan areas by GDP, eighth-largest metropolitan region by GDP in the European Union. At the southern tip of the Jutland Peninsula, Hamburg stands on the branching River Elbe at the head of a estuary to the North Sea, on the mouth of the Alster and Bille (Elbe), Bille. Hamburg is one of Germany's three city-states alongside Berlin and Bremen (state), Bremen, and is surrounded by Schleswig-Holstein to the north and Lower Saxony to the south. The Port of Hamburg is Germany's largest and Europe's List of busiest ports in Europe, third-largest, after Port of Rotterdam, Rotterda ...
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