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Infinite Domains
''Infinite Domains'' is a generic role-playing game system published by Infinite Concepts in 1996. Description ''Infinite Domains'' is a universal role-playing system that can be used to create a role-playing game adventure or campaign. Character generation To create a character, the player first randomly determines eight basic attributes — Affinity, Control, Dexterity, Intellect, Speed, Strength, Vitality, and Luck. These then determine nine secondary attributes such as Endurance and Movement. The player then chooses a career from three choices — Warrior, Professional, or Magus — which determines the skills that are available. The player is given a pool of points with which to purchase these skills. Random determinations from a Height & Weight table, and a Family Background Table complete the character. Action Point system During combat, time is divided into six-second rounds. Each character has a number of Action Points equal to one-third of its Speed. Each desired actio ...
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Cover Of Infinite Domains RPG
Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copywriting * CD and DVD cover, CD and DVD packaging * Smartphone cover, a Mobile phone accessories, mobile phone accessory that protects a mobile phone People * Cover (surname) Arts, entertainment, and media Music Albums ;Cover * Cover (Tom Verlaine album), ''Cover'' (Tom Verlaine album), 1984 * Cover (Joan as Policewoman album), ''Cover'' (Joan as Policewoman album), 2009 ;Covered * Covered (Cold Chisel album), ''Covered'' (Cold Chisel album), 2011 * Covered (Macy Gray album), ''Covered'' (Macy Gray album), 2012 * Covered (Robert Glasper album), ''Covered'' (Robert Glasper album), 2015 ;Covers * Covers (Beni album), ''Covers'' (Beni album), 2012 * Covers (Regine Velasquez album), ''Covers'' (Regine Velasquez album), 2004 * Covers (Plac ...
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Infinite Concepts
Infinite may refer to: Mathematics *Infinite set, a set that is not a finite set *Infinity, an abstract concept describing something without any limit Music *Infinite (group), a South Korean boy band *''Infinite'' (EP), debut EP of American musician Haywyre, released in 2012 * ''Infinite'' (Eminem album), the debut album of American rapper Eminem, released in 1996 :* ''Infinite'' (Eminem song), the debut song of American rapper Eminem, released in 1996 * ''Infinite'' (Stratovarius album), a studio album by power metal band Stratovarius, released in 2000 * ''The Infinite'' (album), by trumpeter Dave Douglas, released in 2002 *" Infinite...", a 2004 single by Japanese singer Beni Arashiro * Infinite (Notaker song), a 2016 single by American electronic producer Notaker * Infinite (rapper), a Canadian rapper * ''Infinite'' (Sam Concepcion album), the second studio album by Filipino singer Sam Concepcion * ''Infinite'' (Deep Purple album), the twentieth studio album by Deep Purple *" ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *"The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *"The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *" The Great Glacier", 1992 *" Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *"Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *" Ronin Challenge (Advanced Dungeons and ...
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Eternal Soldier
''Eternal Soldier'' is a set of rules for role-playing game combat that was published by Tai-Gear Simulations in 1986. Description ''Eternal Soldier'' is a universal system, focusing mainly on providing combat rules usable in any genre or time period. The rules system is skill-based, covering character attributes, over 100 skills, combat, weapons, and many standard professions. The game includes appendices for science-fiction, fantasy, superheroes, magic, and psionics rules. Publication history ''Eternal Soldier'' was designed by Chris Arnold (game designer), Chris Arnold, Rob Arnold (game designer), Rob Arnold, and Joe Mays (game designer), Joe Mays, and published by Tai-Gear Simulations in 1986 as a 164-page book with two cardstock sheets. Reception Rick Swan wrote two reviews of ''Eternal Soldier''. * In the January-February 1989 issue of ''The Space Gamer, Space Gamer/Fantasy Gamer'', Swan commented that "I guess you know when you've got something good when the clones start ...
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Worlds Of Wonder (game)
''Worlds of Wonder'' is a multi-genre set of three role-playing games (RPGs) produced by Chaosium in 1982 that all used the Basic Role-Playing set of rules. Description Chaosium, like other early RPG publishers, created several games in different genres, each with its own set of rules for character generation, combat, etc. Characters from one game couldn't be exported to another game without a complete overhaul of abilities, skills, weapons and equipment. In 1980, in an effort to create a standardized rule system, Chaosium published a generic game system called ''Basic Role-Playing'' (''BRP''). In 1982, Chaosium published ''Worlds of Wonder'', a collection of three RPGs that all used BRP as their rules system. It was the industry's first multi-RPG product that would work with the same set of rules. Characters from one RPG could be shifted to the other RPGs with minimal adjustments. Components The game came as a boxed set that contained: * a 16-page booklet ''Basic Role-Playing ...
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GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by "Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were l ...
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Fudge (role-playing Game System)
''Fudge'' is a generic role-playing game system for use in freeform role-playing games. The name "''FUDGE''" was once an acronym for ''Freeform Universal Donated'' (later, ''Do-it-yourself'') ''Gaming Engine'' and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals. ''Fudge'' has been nominated for an Origins Award for ''Best Role-Playing Game System'' for the ''Deryni Adventure Game''. Rather than being a rigidly pre-defined set of rules like '' d20 System'' or ''GURPS'', ''Fudge'' offers a customizable toolkit for building the users' own specialized role-playing game system. Such things as what attributes and skills will define characters are left to be determined by the Game Master and players, and several different optional systems for resolving actions and conflicts are offered. ''Fudge'' is not tied to any particular genre or setting and world builders are encouraged to invent appropriate attributes and rules tailored ...
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Gamemasters
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in an ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to h ...
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