Illbleed Screenshot
is a survival horror game developed by Climax Graphics, Crazy Games and released for the Dreamcast in 2001. It was published by Crazy Games in Japan and Amusement Interface Associate (AIA) in North America. The game follows Eriko Christy, a high school student who explores a horror-themed amusement park to find her missing friends. The player explores six Haunted attraction (simulated), haunted house attractions based on fictional horror films, detecting and neutralizing hidden traps and enemies which can harm or frighten Eriko and her friends. Crazy Games was known as Climax Graphics until a month before ''Illbleed''s release. As Climax Graphics, they developed and published ''Blue Stinger'' (1999), an action-adventure game for the Dreamcast. The team wanted to explore horror themes in their next game, and so drew inspiration from haunted house attractions and horror films to create an original scenario that would differentiate it from other horror games. ''Illbleed'' was rel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Climax Graphics
renamed in 2001, was a Japanese video game developer based in Tokyo. Established in December 1996 by Shinya Nishigaki as an independent "brother company" of Climax Entertainment. The staff were made up of CGI developers who had worked on Climax Entertainment's ''Dark Savior''. Their debut project, the action-adventure game, action-adventure ''Blue Stinger'', began production for the Sega Saturn, but on encouragement from Sega it shifted to becoming an early Dreamcast title. Following ''Blue Stinger''s successful release, Nishigaki led development on the survival horror ''Illbleed'', which ended up releasing shortly before the Dreamcast's discontinuation in 2001 to poor sales and reception. That same year the company changed its name to Crazy Games to distinguish itself from Climax Entertainment. Crazy Games would co-develop the arcade title ''The Maze of the Kings'' with Sega AM3, Hitmaker before closing in December 2002 due to the uncertain Japanese economy at that time. Nishiga ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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New Game Plus
New Game Plus (also New Game+ or NG+) is an unlockable video game mode available in some video game titles that allows the player to restart the game's story with all or some of the items or experience gained in the first playthrough. New Game Plus modes are typically unlocked after completing the game's story at least once and sometimes contain certain features not normally available in the initial playthrough, such as increased difficulty, altered combat or encounters, and more. Origin The term was coined in the 1995 role-playing video game '' Chrono Trigger'', but examples can be found in earlier games, such as '' Digital Devil Story: Megami Tensei'', ''The Legend of Zelda'', '' Ghosts 'n Goblins'', and '' Super Mario Bros.''. This play mode is most often found in role-playing video games, where starting a New Game Plus will usually have the player characters start the new game with the statistics and equipment with which they ended the last game. Key items that are related ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jump Scare
A jump scare (also written jump-scare and jumpscare) is a scaring technique used in media, particularly in horror fiction such as horror films and horror games, intended to scare the viewer by surprising them with a creepy face or object, usually accompanied by a loud scream. The jump scare has been described as "one of the most basic building blocks of horror movies". Jump scares can startle the viewer by appearing at a point in the film where the soundtrack is quiet and the viewer is not expecting anything alarming to happen, or can be the sudden payoff to a long period of suspense. Some critics have described jump scares as a lazy way to frighten viewers, and believe that the horror genre has undergone a decline in recent years following an over-reliance on the jump scare trope, establishing it as a cliché of modern horror films. In film Though not intended as a scare, the film ''Citizen Kane'' (1941) includes an abrupt wipe transition near the ending of the film which f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Scream (1996 Film)
''Scream'' is a 1996 American slasher film directed by Wes Craven and written by Kevin Williamson. It stars David Arquette, Neve Campbell, Courteney Cox, Matthew Lillard, Rose McGowan, Skeet Ulrich, and Drew Barrymore. Set in the fictional town of Woodsboro, California, ''Scream''s plot follows high school student Sidney Prescott (Campbell) and her friends, who, on the anniversary of her mother's murder, become the targets of a costumed serial killer known as Ghostface. Williamson, who was struggling to get his projects off the ground, was inspired by reports of a series of murders by the Gainesville Ripper as he wrote a screenplay that satirized the clichés of the slasher genre popularized in films such as ''Halloween'' (1978), '' Friday the 13th'' (1980), and ''A Nightmare on Elm Street'' (1984). Developed under the title ''Scary Movie'', Williamson's script became the subject of an intense bidding war from multiple studios before Miramax Films purchased the rig ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Spiral (1998 Film)
is a 1998 Japanese supernatural horror film and a sequel to ''Ring'' (1998). It is directed by Jōji Iida and is based on the novel of the same title by Koji Suzuki. It is titled ''The Spiral'' (stylized as ''the Spiral'') in English on the Japanese poster and video packaging, and it was previously released in North America as ''Rasen'' (a transliteration of the Japanese title) and in the United Kingdom, Ireland, and the Philippines as ''The Spiral''. ''Ring'' and its sequel ''Spiral'' were released in Japan at the same time. The studio hoped this would increase revenues, because the ''Ring'' story was already a successful novel and television film. The two films shared a few cast members and had the same production team, but different directors and screenwriters; ''Spiral'' was written and directed by Jōji Iida whereas ''Ring'' was written by Hiroshi Takahashi and directed by Hideo Nakata. After their release, ''Ring'' became an enormous success while ''Spiral'' floundered, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ring (film)
is a 1998 Japanese supernatural psychological horror film directed by Hideo Nakata and written by Hiroshi Takahashi, based on the 1991 novel by Koji Suzuki. The film stars Nanako Matsushima, Miki Nakatani, and Hiroyuki Sanada, and follows a reporter who is racing to investigate the mystery behind a cursed video tape; whoever watches the tape dies seven days after doing so. The film is also titled ''The Ring'' (stylized as ''the Ring'') in Japan and was released in North America as ''Ringu''. Production took approximately nine months, and the film was shot back-to-back with a sequel, ''Spiral'', featuring much of the same cast but involving neither Nakata or Takahashi; both films were released together in Japan on January 31, 1998, with the studio hoping for the popularity of the novel to make both films successful. After its release, ''Ring'' was a box office hit in Japan and internationally and was acclaimed by critics, who praised its atmosphere, slow-paced horror and themes ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Resident Evil
''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by Zombies in Resident Evil, zombies and other mutated creatures. The franchise has expanded into other media, including a Resident Evil (film series), live-action film series, animated films, television series, comic books, novels, audiobooks, and merchandise. ''Resident Evil'' is among the List of highest-grossing media franchises, highest-grossing horror franchises. The first ''Resident Evil (1996 video game), Resident Evil'' game was created by Shinji Mikami and Tokuro Fujiwara for PlayStation (console), PlayStation, and released in 1996. It is credited for defining the survival horror genre and returning zombies to popular culture. With ''Resident Evil 4'' (2005), the franchise shifted to more dynamic shooting action, popul ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fuji-Q - Haunted Hospital
is an amusement park in Fujiyoshida, Yamanashi, Japan, owned and operated by the namesake Fuji Kyuko Co. It opened on 2 March 1968. The park is near the base of Mount Fuji. It has a number of roller coasters, as well as two haunted attractions: the Haunted Hospital, the world's largest haunted attraction, and the Hopeless Fortress. Other attractions include Thomas Land, a children's area with a Thomas the Tank Engine theme, and attractions themed to ''Mobile Suit Gundam'', ''Hamtaro'' and ''Neon Genesis Evangelion''. It was also the location of the former Do-Dodonpa (ド・ドドンパ) roller coaster, which once held the record for fastest acceleration of any roller coaster in the world. Attractions Roller coasters Fuji-Q Highland has six roller coasters: * Eejanaika (ええじゃないか): 76 metres tall (249.33 ft), 126 km/h (78.3 mph). [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American mass media, media company, corporation specializing in targeted advertising, targeted magazines and websites in the video games, music, and technology media market, markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro (North Carolina, N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame, California, Burlingame and South San Francisco. When Chris Anderson (entrepreneur), Chris A ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Official Dreamcast Magazine (US Magazine)
The ''Official Dreamcast Magazine'' (commonly abbreviated as ''ODCM'' and formerly known as ''Official Sega Dreamcast Magazine'') was a Video game journalism, video game magazine for the Dreamcast video game console published in the United States. It was published by Future US, Imagine Media. History The magazine's initial issue "0" was released in June 1999, a full 3 months before the launch of the system. This issue featured Sonic the Hedgehog (character), Sonic the Hedgehog on a black cover, along with the launch date and some of the system's unique features. Upon the magazines release on August 24, 1999, they printed 330,000 copies of the debut issue. The magazine ran for twelve issues from the September 1999 Dreamcast launch to March/April 2001, shortly after Dreamcast was discontinued. Starting with issue 2, each issue came with a GD-ROM with game demo, demos of Dreamcast games. The final issue did not come with a disc. This was explained as Sega looking for a new way to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Frame Rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs betw ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game developme ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |