ICO F-1
is a 2001 action-adventure game developed and published by Sony Computer Entertainment for the PlayStation 2. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game based on a "boy meets girl" concept. Originally planned for the PlayStation (console), PlayStation, ''Ico'' took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion. The player controls Ico, a boy born with horns, which his village considers a bad omen. After warriors lock him in an abandoned castle, he frees Yorda, the daughter of the castle's Queen, who plans to use Yorda to extend her life. Ico must work with Yorda to escape the castle while protecting her from enemies and assisting her across and solving puzzles. ''Ico'' introduced several design and technical elements that have influenced subsequent games, including a story ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fumito Ueda
is a Japanese video game designer, game director and visual artist. Ueda is best known as the director and lead designer of ''Ico'' (2001) and ''Shadow of the Colossus'' (2005) while leading Team Ico at Japan Studio, and ''The Last Guardian'' (2016) through his own development company GenDesign. His games have achieved cult status and are distinguished by their usage of minimal plot and scenario using fictional languages, and use of overexposed, desaturated light. He has been described by some as an auteur of video games. Early life Born on April 19, 1970, in Tatsuno, Nagano, Tatsuno, Ueda graduated from the Osaka University of Arts in 1993. In 1995, after trying to make a living as a visual artist, Ueda decided to pursue a career in the video game industry. He joined the developer Warp (company), Warp and worked as an animator on the game ''Enemy Zero'' for the Sega Saturn under the director Kenji Eno. He described his time there as "arduous", as the game was behind schedule a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games As An Art Form
The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as acting, visuals, design, stories, interaction, and music. Even art games, games purposely designed to be a work of creative expression, have been challenged as works of art by some critics. History In 1983, the video game magazine ''Video Games Player'' stated that video games "are as much an art form as any other field of entertainment". The earliest institutional consideration of the video game as an art form came in the late 1980s when art museums began retrospective displays of then outdated History of video games (first-generation systems), first and History of video games (second generation), second ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sarcophagus
A sarcophagus (: sarcophagi or sarcophaguses) is a coffin, most commonly carved in stone, and usually displayed above ground, though it may also be buried. The word ''sarcophagus'' comes from the Greek language, Greek wikt:σάρξ, σάρξ ' meaning "flesh", and wikt:φαγεῖν, φαγεῖν ' meaning "to eat"; hence ''sarcophagus'' means "flesh-eating", from the phrase ''lithos sarkophagos'' (wikt:λίθος, λίθος wikt:σαρκοφάγος, σαρκοφάγος), "flesh-eating stone". The word also came to refer to a particular kind of limestone that was thought to rapidly facilitate the corpse decomposition, decomposition of the flesh of corpses contained within it due to the chemical properties of the limestone itself. History of the sarcophagus Sarcophagi were most often designed to remain above ground. The earliest stone sarcophagi were used by Pharaoh, Egyptian pharaohs of the 3rd dynasty, which reigned from about 2686 to 2613 BC. The Hagia Triada sarcoph ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Carnegie Mellon University
Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania, United States. The institution was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools. In 1912, it became the Carnegie Institute of Technology and began granting four-year degrees. In 1967, it became Carnegie Mellon University through its merger with the Mellon Institute of Industrial Research, founded in 1913 by Andrew Mellon and Richard B. Mellon and formerly a part of the University of Pittsburgh. The university consists of seven colleges, including the College of Engineering, the School of Computer Science, and the Tepper School of Business. The university has its main campus located 5 miles (8 km) from downtown Pittsburgh. It also has over a dozen degree-granting locations in six continents, including campuses in Qatar, Silicon Valley, and Kigali, Rwanda ( Carnegie Mellon University Africa) and partnerships with universities nationally and glob ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Save-state
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Panning (camera)
In cinematography and photography, panning means swivelling a still or video camera horizontally from a fixed position. This motion is similar to the motion of a person when they turn their head on their neck from left to right. In the resulting image, the view seems to "pass by" the spectator as new material appears on one side of the screen and exits from the other, although perspective lines reveal that the entire image is seen from a fixed point of view. The term ''panning'' is derived from ''panorama'', suggesting an expansive view that exceeds the gaze, forcing the viewer to turn their head in order to take everything in. Panning, in other words, is a device for gradually revealing and incorporating off-screen space into the image. Using panning in still photography When photographing a moving subject, the panning technique is achieved by keeping the subject in the same position of the frame for the duration of the exposure. The exposure time must be long enough to a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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G4TV
G4 (also known as G4TV) was an American pay television and digital network owned by NBCUniversal and later Comcast Spectacor that primarily focused on video games. The network was originally owned by G4 Media, a joint venture between the NBCUniversal Cable division of NBCUniversal and Dish Network by the time of the channel's initial closure, and first launched on April 24, 2002. In late 2012, G4's final studio programming were canceled in preparation for a planned relaunch as Esquire Network, as part of a licensing deal with Hearst Corporation, owner of ''Esquire'' magazine. Esquire Network would ultimately replace Style Network instead, on September 23, 2013. G4 announced in November 2014 that it would be closing after several years of decline. The original network shut down on December 31, 2014. By August 2013, it was reported that approximately 61,217,000 American households (53.61% of households with television) were receiving the network. On July 24, 2020, a revival of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Third-person View
In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games. Games with this perspective often make use of positional audio, where the volume of ambient sounds varies depending on the position of the avatar. Camera systems There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control. Simple tracking cameras follow the characters from behind, and were common in early 3D games such as '' Crash Bandicoot'' or ''Tomb Raider'' since it is very simple to implement. Howeve ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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3D Computer Graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coordinate system#Cartesian coordinates in three dimensions, Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an Computer animation, animation) or displayed in Real-time computer graphics, real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth perception, depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ico Gameplay
is a 2001 action-adventure game developed and published by Sony Computer Entertainment for the PlayStation 2. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game based on a "boy meets girl" concept. Originally planned for the PlayStation (console), PlayStation, ''Ico'' took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion. The player controls Ico, a boy born with horns, which his village considers a bad omen. After warriors lock him in an abandoned castle, he frees Yorda, the daughter of the castle's Queen, who plans to use Yorda to extend her life. Ico must work with Yorda to escape the castle while protecting her from enemies and assisting her across and solving puzzles. ''Ico'' introduced several design and technical elements that have influenced subsequent games, including a story ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Ico & Shadow Of The Colossus Collection
''The Ico & Shadow of the Colossus Collection'' (known in PAL regions as ''Ico & Shadow of the Colossus Classics HD'') is a 2011 video game compilation that contains high-definition remasters of two PlayStation 2 games, ''Ico'' (2001) and ''Shadow of the Colossus'' (2005), for the PlayStation 3. Developed by Bluepoint Games, who assisted in the remastering alongside Japan Studio and its division Team Ico, the bundle provides support for high-definition monitors, higher frame rates, stereoscopic 3D, and additional features for the PlayStation Network. The two games, while fundamentally different in gameplay and story, are thematically connected, with ''Shadow of the Colossus'' considered a spiritual sequel to ''Ico''. Both games were critically acclaimed on their original release, while the remastered collection itself was praised by reviewers. Games Within ''Ico'', the player controls a boy named Ico, cursed by being born with horns on his head, and locked away in a remote empt ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |