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is a Japanese video game designer, game director and visual artist. Ueda is best known as the director and lead designer of '' Ico'' (2001) and ''
Shadow of the Colossus ''Shadow of the Colossus'' is a 2005 action-adventure game developed and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned r ...
'' (2005) while leading Team Ico at
Japan Studio Japan Studio was a Japanese video game developer of Sony Interactive Entertainment based in Tokyo. It was best known for the '' Ape Escape'', '' LocoRoco'', '' Patapon'', '' Gravity Rush'', and '' Knack'' series, '' Ico'', ''Shadow of the Colos ...
, and ''
The Last Guardian ''The Last Guardian'' is a 2016 action-adventure game developed by Japan Studio and GenDesign and published by Sony Interactive Entertainment for the PlayStation 4. Players control a boy who befriends a giant legendary creature named Trico. ...
'' (2016) through his own development company GenDesign. His games have achieved cult status and are distinguished by their usage of minimal plot and scenario using
fictional language Fictional languages are the subset of constructed languages (conlangs) that have been created as part of a fictional setting (e.g. for use in a book, movie, television show, or video game). Typically they are the creation of one individual, while ...
s, and use of overexposed, desaturated light. He has been described by some as an
auteur An (; , ) is an artist with a distinctive approach, usually a film director whose filmmaking control is so unbounded and personal that the director is likened to the "author" of the film, thus manifesting the director's unique style or thematic ...
of video games.


Early life

Born on April 19, 1970, in Tatsuno, Ueda graduated from the Osaka University of Arts in 1993. In 1995, after trying to make a living as a visual artist, Ueda decided to pursue a career in the
video game industry The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
. He joined the developer Warp and worked as an animator on the game ''
Enemy Zero is a 1996 Horror game, horror-themed adventure video game for the Sega Saturn, developed by Warp (company), Warp and directed by Kenji Eno. Players assume the role of an astronaut who awakens from cryogenic sleep to find her spaceship overrun by ...
'' for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
under the director Kenji Eno. He described his time there as "arduous", as the game was behind schedule and everyone on the project had to work more than normal to meet the release deadline. Eno, who also owned the company, did not think he was that great a digital artist, but handpicked Ueda because of his talent with concepts and design. Ueda worked at WARP for a year and a half.


Career


Sony Computer Entertainment

In 1997, Ueda joined
Sony Computer Entertainment Japan Japan Studio was a Japanese video game developer of Sony Interactive Entertainment based in Tokyo. It was best known for the ''Ape Escape'', ''LocoRoco'', ''Patapon'', ''Gravity Rush'', and ''Knack (video game), Knack'' series, ''Ico'', Shadow o ...
. He began work on '' Ico'', being granted his own unit as the studio had little experience in developing games on their own (mostly the ''
Ape Escape ''Ape Escape'' is a series of video games developed primarily by Japan Studio and published and owned by Sony Interactive Entertainment. The series incorporates ape-related humour, unique gameplay, and a wide variety of popular culture, pop cult ...
'' series) due to their focus on assisting third-party developers. After ''Ico'', Ueda and his small team started work on ''
Shadow of the Colossus ''Shadow of the Colossus'' is a 2005 action-adventure game developed and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned r ...
''. In February 2007, Japanese gaming magazine ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' reported that Ueda and his team were working on a game for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
. No details about the unnamed title were revealed. In 2008, in the August edition of '' PlayStation Magazine'', Sony Worldwide Studios boss
Shuhei Yoshida is a Japanese businessman and gaming industry veteran. He was the President of SIE Worldwide Studios for Sony Interactive Entertainment (SIE) from 2008 to 2019, and was the head of PlayStation Indies from 2019 until his retirement from the co ...
commented that both ''Ico'' and ''Shadow of the Colossus'' took 4 years to develop as a hint that the game was under production, but was not close to release. The game was revealed at
E3 2009 The Electronic Entertainment Expo 2009 (E3 2009) was the 15th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 2, 2009, and ended on June 4, 2009, with 41,000 total attendees. Majo ...
as ''
The Last Guardian ''The Last Guardian'' is a 2016 action-adventure game developed by Japan Studio and GenDesign and published by Sony Interactive Entertainment for the PlayStation 4. Players control a boy who befriends a giant legendary creature named Trico. ...
'', the trailer for which suggests a saga involving elements of both ''Ico'' and ''Shadow of the Colossus'' wherein a young boy resembling Ico partners up with a colossus-sized companion to complete puzzles. Ueda later confirmed ''The Last Guardian'' to be related to the two previous installments. In an interview with G4tv.com in 2009 he expressed admiration for the method of cut-scene story-telling in Valve's ''
Half-Life 2 ''Half-Life 2'' is a 2004 first-person shooter game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' is played ent ...
'', and when questioned directly expressed an interest in making a first person game.


GenDesign

Ueda left Sony in December 2011, although he remained under contract to finish work on ''
The Last Guardian ''The Last Guardian'' is a 2016 action-adventure game developed by Japan Studio and GenDesign and published by Sony Interactive Entertainment for the PlayStation 4. Players control a boy who befriends a giant legendary creature named Trico. ...
''. Around mid-2014, he formed GenDesign (stylized as genDESIGN), made up of former members from Team Ico to help complete development of ''The Last Guardian''. At E3 2015, ''The Last Guardian'' was announced for release on October 25, 2016, but was later delayed to December 6, 2016. In September 2018, Ueda revealed that the studio was at the prototyping stage of designing a new game, supported with funding from the investment fund Kowloon Nights. In March 2020,
Epic Games Epic Games, Inc. is an American Video game developer, video game and software development, software developer and video game publisher, publisher based in Cary, North Carolina. The company was founded by Tim Sweeney (game developer), Tim Sween ...
announced that they would be fully funding development, with the two companies splitting profits in half. At the 2024 Game Awards the first trailer for the game was revealed. The game is currently untitled but "Project Robot" appears to be the working title.


Influences and style

He described himself as a very inquisitive child saying "I enjoyed catching and keeping living things, such as fish or birds. Other than that, I liked both watching and making animation. Basically, I seemed to be interested in things that moved." Among his favorite subjects in school was art. He commented, "If I was not in the games industry, I would want to become a classical artist. Though I regard not only games but also anything that expresses something – be it films, novels or manga – as forms of art." Ueda played many
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
games, which influenced his work. He was also a fan of the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
computer platform games '' Flashback'' and '' Another World'' during his teen years. Other games that influenced his work include ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', ''
Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
'', and ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two ga ...
''. He was also influenced by the work of Kenji Eno, and the manga series ''
Galaxy Express 999 is a Japanese manga series. It is written and illustrated by Leiji Matsumoto, later adapted into a number of anime films and television series. It is set in a spacefaring, high-tech future in which humans have learned how to transfer ...
'' (1977–1981). Ueda's games are considered to have a distinctive style, which Ueda himself describes as "design by subtraction", with sparse landscapes, oversaturated lighting and minimalist story to give his games a personal and distinctive feel. Ueda also said that, in video games, ideas for a gameplay mechanic should be made first, then complemented by a game's story. In 2008, ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' ranked Ueda as one of their top 100 game creators of all time, saying that his knack for "creating atmospheric puzzle playgrounds with mute or near-mute characters instills a sense of isolation, yet provides an endearing feeling of hope as the protagonists seek simply to find an exodus or redemption from their weather-worn, ornate prisons".


Works


References


External links


Official website
{{DEFAULTSORT:Ueda, Fumito Japanese video game directors Japanese video game designers Living people Osaka University of Arts alumni 1970 births