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Hotline Miami
''Hotline Miami'' is a 2012 top-down shooter game developed by Dennaton Games and published by Devolver Digital. Set in Miami in 1989, the game follows an unnamed silent protagonist—dubbed Jacket by fans—as he commits massacres against the local Russian mafia. Throughout the game, he is interrogated for his actions and slowly loses his grip on reality. In each level, the player must defeat every enemy through any means necessary. Before each level, the player can choose one of several masks that offer unique abilities. The game was the first commercial release of Dennaton Games, a duo composed of developers Jonatan Söderström and Dennis Wedin. Using a scrapped prototype Söderström made years prior, they developed ''Hotline Miami'' over the course of nine months. Söderström programmed the game and wrote the narrative, while Wedin designed the graphics. Several artists contributed to the soundtrack, which combines many music styles. ''Hotline Miami'' was released in Octo ...
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Niklas Åkerblad
Niklas Åkerblad (born 17 April 1983), also known by his pseudonym El Huervo, is a Swedish artist and musician known for his oil paintings, watercolor paintings, and video game art. His portraits are known to be bold and vivid in nature. Åkerblad's wide body of work gained significant attention following the success of the video game ''Hotline Miami'', for which he created the cover art, along with its successor '' Hotline Miami 2: Wrong Number''. Åkerblad was also the sole artist for other video games, including ''Kometen'' and '' Else Heart.Break()''. Åkerblad is also widely known for regularly creating the cover art for ''Bandcamp Weekly'', the official podcast of Bandcamp. Åkerblad is also a musician with an extensive discography and has created soundtracks for several video games. Biography Early life Åkerblad grew up in Gothenburg, the largest port city in the Nordic countries. As a child, Åkerblad spent the majority of his time indoors drawing, and being influe ...
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Silent Protagonist
In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend to protagonists who have dialogue, but no voice acting like all other non-player characters. A silent protagonist may be employed to lend a sense of mystery or uncertainty of identity to the gameplay, or to help the player identify better with them. Silent protagonists may also be anonymous. Not all silent protagonists are necessarily mute or do not speak to other characters; they may simply not produce any dialogue audible to the player. Origin The earliest player characters in video games of the 1980s, including the likes of Mario, '' Metroid''s Samus, and ''The Legend of Zelda''s Link, were silent protagonists. Characters such as these may occasionally speak through text or audible words, but are otherwise limited to making gestures, ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game ''Nim''. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. One of the most infamous example ...
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Boss (video Games)
In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss ...
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Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
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Miami
Miami is a East Coast of the United States, coastal city in the U.S. state of Florida and the county seat of Miami-Dade County, Florida, Miami-Dade County in South Florida. It is the core of the Miami metropolitan area, which, with a population of 6.14 million, is the second-largest metropolitan area in the Southeastern United States, Southeast after Atlanta metropolitan area, Atlanta, and the Metropolitan statistical area#United States, ninth-largest in the United States. With a population of 442,241 as of the 2020 United States census, 2020 census, Miami is the List of municipalities in Florida, second-most populous city in Florida, after Jacksonville, Florida, Jacksonville. Miami has the List of tallest buildings in the United States#Cities with the most skyscrapers, third-largest skyline in the U.S. with over List of tallest buildings in Miami, 300 high-rises, 70 of which exceed . Miami is a major center and leader in finance, commerce, culture, arts, and internation ...
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Hotline Miami Gameplay (2012)
A hotline is a point-to-point communications link in which a call is automatically directed to the preselected destination without any additional action by the user when the end instrument goes off-hook. An example would be a phone that automatically connects to emergency services on picking up the receiver. Therefore, dedicated hotline phones do not need a rotary dial or keypad. A hotline can also be called an automatic signaling, ringdown, or off-hook service. For crises and service True hotlines cannot be used to originate calls other than to preselected destinations. However, in common or colloquial usage, a "hotline" often refers to a call center reachable by dialing a standard telephone number, or sometimes the phone numbers themselves. This is especially the case with 24-hour, noncommercial numbers, such as police tip hotlines or suicide crisis hotlines, which are staffed around the clock and thereby give the appearance of real hotlines. Increasingly, however, t ...
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Comic Book
A comic book, comic-magazine, or simply comic is a publication that consists of comics art in the form of sequential juxtaposed panel (comics), panels that represent individual scenes. Panels are often accompanied by descriptive prose and written narrative, usually dialogue contained in word balloons emblematic of the comics art form. ''Comic Cuts'' was a British comic published from 1890 to 1953. It was preceded by ''Ally Sloper's Half Holiday'' (1884), which is notable for its use of sequential Cartoon, cartoons to unfold narrative. These British comics existed alongside the popular lurid "penny dreadfuls" (such as ''Spring-heeled Jack''), boys' "story papers" and the humorous ''Punch (magazine), Punch'' magazine, which was the first to use the term "cartoon" in its modern sense of a humorous drawing. The first modern American comic book, American-style comic book, ''Famous Funnies: A Carnival of Comics'', was released in the US in 1933 and was a reprinting of earlier newsp ...
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Wrong Number
A wrong number is a telephone number dialed incorrectly. Wrong number may also refer to: Films * ''Wrong Number'' (1959 film), a British film directed by Vernon Sewell * ''Wrong Number'' (2002 film), an Indian Odia-language film, a remake of '' Ramji Rao Speaking'' (1989) * ''Wrong Number'' (2004 film), a Bangladeshi film * "Wrong Number", two different episodes from ''ChuckleVision'', 1992, 2001 * "Wrong Number", an episode from '' Diagnosis: Murder'', 1998 * '' Wrong No.'', a Pakistani film, 2015 Music * "Wrong Number" (The Cure song), 1997 * "Wrong Number" (George Jones song), 1964 * "Wrong Number", by Timothy B. Schmit from '' Playin' It Cool'', 1984 * "Wrong Number", by TVXQ from '' Mirotic'', 2008 Other arts, entertainment, and media * ''Wrong Number'', a comic strip by Vince Evans * ''The Wrong Number'', a novel of ''Fear Street'' book series by R. L. Stine, 1990 * '' Hotline Miami 2: Wrong Number'', a video game, 2015 {{disambiguation ...
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List Of Video Game Soundtracks Considered The Best
This is a list of video game soundtracks that multiple publications, such as video game journalism and music journalism publications, have considered to be among the best of all time. The game soundtracks listed here are included on at least three separate "best/greatest of all time" lists from different publications (inclusive of all time periods and platforms). Achievements, such as certifications or Grammy nominations, are separately noted. List Publications The reference numbers in the notes section show which of the 21 selected publications list the game. * ' – 2022 * '' Clash'' – 2013 * Classic FM – 2023 * ''Digital Trends'' – 2021 * ''Fact'' – 2015 * ''Game Rant'' – 2023 * ''GameSpot'' – 2021 * ''GamesRadar+'' – 2022 * '' The Mary Sue'' – 2022 * ''Metal Hammer'' – 2023 * ''Mixdown'' – 2023 * ''NME'' – 2015 * '' Paste'' – 2020 * ''PCMag'' – 2022 * ''Red Bull'' – 2018 * ''Rolling Stone'' – 2013 * ''Spin'' – 2024 * '' Tom's Guid ...
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List Of Video Games Considered The Best
This is a list of video games that video game journalists or magazines have considered among the best of all time. The games are included on at least six separate best-of lists from different publications (inclusive of all time periods, platforms and genres), as chosen by their editorial staff. List Publications The reference numbers in the notes section show which of the 53 selected publications list the game. * '' 1001 Video Games You Must Play Before You Die'' – 2013 * ''The Age'' – 2005 * '' Collider'' – 2020 * '' Dexerto'' – 2024 * '' Digital Trends'' – 2023 * ''Digitally Downloaded'' – 2016 * '' Electric Playground Network'' – 2013 * '' Edge'' – 2000, 2009, 2015, 2017 * '' Electronic Fun with Computers & Games'' – 1984 * ''Empire'' – 2009 * ''Entertainment Weekly'' – 2003 * ''Esquire'' – 2018, 2019, 2020 * '' FHM'' – 2010 * '' Flux'' – 1995 * '' G4'' – 2012 * '' GamesMaster'' – 1994, 1996 * '' Gamecenter'' – 2000 * ''Game Informer'' ...
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Indie Game
An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their own games and used mail order to distribute th ...
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