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Hillsfar
''Hillsfar'' is a role-playing video game for MS-DOS compatible operating systems, Amiga, Atari ST, and Commodore 64. It was developed by Westwood Associates and published by Strategic Simulations in 1989. It combines real-time action with randomly generated quests and includes elements of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. A port to the Nintendo Entertainment System was released in 1993. ''Hillsfar'' received mixed reviews from critics. Gameplay Players start their game by creating a character. The game provides three choices: players may select a pre-made character, create their own, or import characters from previous Strategic Simulations Dungeons & Dragons computer games, such as ''Pool of Radiance'' and ''Curse of the Azure Bonds''. When creating a character, players may determine the character's race (dwarf, elf, human or gnome), Character class (Dungeons & Dragons), character class (cleric, fighter, magic-user or thief), and Alignment (Dungeons ...
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Pool Of Radiance
''Pool of Radiance'' is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's ''Advanced Dungeons & Dragons'' (''AD&D'') fantasy role-playing game for home computers, becoming the first episode in a four-part series of ''D&D'' computer adventure games. The other games in the " Gold Box" series used the game engine pioneered in ''Pool of Radiance'', as did later ''D&D'' titles such as the '' Neverwinter Nights'' online game. ''Pool of Radiance'' takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan. Just as in traditional ''D&D'' games, the player starts by building a party of up to six characters, deciding the race, gender, class, and ability scores for each. The player's party is enlisted to help the settled part of the city by clearing out the marauding inhabitants that have taken over the surroundings. The characters move on from one ...
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Fujisankei Communications International
Fujisankei Communications International, Inc. (FCI) is the United States, American arm of the Fujisankei Communications Group, a Japanese media conglomerate of television and radio channels, magazine, newspaper, Gramophone record, record and video game companies. The Fujisankei Communications Group regroups more than 90 companies, like Fuji TV in Japan, among others. Founded in 1986 in New York City and owned by Fuji TV, Fuji Media Holdings, FCI makes productions from the Fujisankei Communications Group available to the United States and the rest of the western world. FCI has contracts with television stations in New York City, Hawaii and California to air programming segments. Since 1999, Fuji TV, through FCI, has forbidden foreign TV stations from Subtitles, subtitling its Japanese television drama, dramas, a practice that is criticized and has alienated some fans of the genre. FCI was involved with videogame publishing as well, being one of the early third-party licensees for Ni ...
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Curse Of The Azure Bonds
''Curse of the Azure Bonds'' is a role-playing video game developed and published by Strategic Simulations in 1989. It is the second in a four-part series of Forgotten Realms ''Advanced Dungeons & Dragons'' Gold Box games, continuing the events of ''Pool of Radiance''. The game serves as a sequel to the 1988 novel, '' Azure Bonds'', that was written by Kate Novak and Jeff Grubb, and is the first book of the '' Finder's Stone'' trilogy. An adventure module of the same name, coded FRC2, was written based on the game. Gameplay A party of up to six player characters and two non-player characters is required to complete the various quests in the game. Player characters from ''Pool of Radiance'' (POR) can be transferred to ''Curse of the Azure Bonds'', although players do not need to have played POR to play this game. Characters can likewise be transferred from ''Hillsfar'', another contemporaneous ''AD&D''-based game. The paladin and ranger are two new character classes avail ...
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Clyde Caldwell
Clyde Caldwell (born February 20, 1948) is an American artist. Self-described as a fantasy illustrator, he is best known for his portrayals of strong, sexy female characters. With his work at TSR in the 1980s, he is considered one of the artists contributing to fantasy art's "golden age". Early life Born on February 20, 1948, in Gastonia, North Carolina, Caldwell was interested in becoming an artist from an early age, "I became an artist sort of by default ... I couldn't do anything else! I was into music for awhile. I played the guitar for a local band. I also enjoyed writing both stories and songs. But drawing and painting were the easiest for me." Caldwell took up an interest in painting fantasy and science-fiction art while in junior high school. "My biggest influences back then were the covers of the Edgar Rice Burroughs books. I wanted to paint pictures like those covers. My parents had always encouraged me in my artwork, but they didn’t understand why I was painting s ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the g ...
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Amiga Format
''Amiga Format'' was a British monthly computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when Future split '' ST/Amiga Format'' into two separate publications (the other being '' ST Format''). The magazine's coverage extended to hardware, software, as well as video games. It is known to have provided each issue with a cover disk containing an assortment of demos and usually free-of-charge software and games, popularising the concept among its rival magazines. At its peak, in the first half of 1992, the magazine's circulation averaged 161,256 copies per issue. The magazine would encourage the user to back up, in other words, duplicate the magazine cover disks in case there was a problem with the master disk later on, for example, disk errors. The magazine cover disk is bootable and loaded exactly like commercial software on the Amiga, although there were some disks that required the u ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
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Minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such as ''Olympic Decathlon'' (1980). Minigames can also be used to represent a specific experience, such as Security hacker, hacking and lock picking, both of which are found in Bethesda Game Studios, Bethesda games, or scanning an area, that ties into a larger game. Minigame compilations Some games are made up of many minigames strung together into one video game, such as Nintendo's Wario (series)#WarioWare, ''WarioWare'' series (which are called microgames in the series), Universal's ''Sports game#Origins, Video Action'', David Whittaker (video game composer), David Whittaker's ''Lazy Jones'' and the mobile game ''Phone St ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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AD&D Hillsfar Cave
AD&D may refer to: * Accidental death and dismemberment insurance * Advanced Dungeons & Dragons Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ...
, a role-playing game {{disambiguation ...
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COMPUTE!
''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. In its 1980s heyday, ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was '' Compute!'s Gazette'', which catered to VIC-20, Commodore 64, and later the Commodore 128 computer users. Compute! printed type-in programs for games, utilties, and applications, usually in BASIC. Often there were multiple versions for different computers. Sometimes programs were provided as lists of numbers representing a machine language program, to be typed in a utility called MLX. History ''Compute!'' original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979. ABC Publi ...
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Statistic (role-playing Games)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a ( unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in '' Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics th ...
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