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Highland Terror
''Highland Terror'' is a 1984 role-playing game adventure for ''Chill'' published by Pacesetter. Publication history ''Highland Terror'' is the second adventure for ''Chill''. Plot summary ''Highland Terror'' is an adventure in which the player characters confront the Loch Ness Monster and Celtic gods in the Scottish Highlands. Reception William A. Barton reviewed ''Highland Terror'' in ''Space Gamer'' No. 75. Barton commented that "''Highland Terror'' is a solid adventure for ''Chill'' (or other supernatural horror RPGs), and shows improvement over the game's first adventure supplement – which bodes well for both Pacesetter and ''Chill'' fans." Reviews *''Game News A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (su ...'' #6 (Aug., 1985) References {{reflist Chill (role-playing ...
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Highland Terror, Role-playing Supplement
Highlands or uplands are areas of high elevation such as a mountainous region, elevated mountainous plateau or high hills. Generally speaking, upland (or uplands) refers to ranges of hills, typically from up to while highland (or highlands) is usually reserved for ranges of low mountains. However, the two terms are sometimes interchangeable. Highlands internationally Probably the best-known area officially or unofficially referred to as ''highlands'' in the Anglosphere is the Scottish Highlands in northern Scotland, the mountainous region north and west of the Highland Boundary Fault. The Highland council area is a local government area in the Scottish Highlands and Britain's largest local government area. Other highland or upland areas reaching 400-500 m or higher in the United Kingdom include the Southern Uplands in Scotland, the Pennines, North York Moors, Dartmoor and Exmoor in England, and the Cambrian Mountains in Wales. Many countries and regions also have areas referred ...
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Chill (role-playing Game)
''Chill'' is an investigative and modern horror role-playing game originally published by Pacesetter Ltd in 1984 that captures the feel of 20th-century horror films. Setting ''Chill'' is inspired by, and attempts to capture the feel of, 20th-century horror films, where usual foes are vampires, werewolves, mummies, ghosts, and ghouls. Players take on the role of envoys, members of a secret organization known as S.A.V.E. (''Societas Argenti Viae Eternitata'', or, The Eternal Society of the Silver Way) that tracks down and eliminates evil in the world. History The game was introduced by Pacesetter Ltd in 1984. The following year, Target Games released a Swedish version under the name ''Chock'' (Swedish for "shock" or "fright"), and in 1985, Schmidt Spiele released a French version. Pacesetter also launched the board game '' Black Morn Manor'', also translated into French (''Le Manoir des Ténèbres'') by Schmidt Spiele. Pacesetter ceased operations in 1986, bringing the publicat ...
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Pacesetter Ltd
Pacesetter Ltd was a game company based in Delavan, Wisconsin, founded in 1984. Company founders included CEO John Rickets, and Mark Acres, Andria Hayday, Gaye Goldsberry O'Keefe, Gali Sanchez, Garry Spiegle, Carl Smith, Stephen D. Sullivan and Michael Williams. Pacesetter produced both tabletop role-playing games and board games. ''Chill'' was possibly Pacesetter's most well-known product. It was subsequently republished in revised form by Mayfair Games after Pacesetter's demise. When the company 54°40' Orphyte was founded in 1991, they purchased many of the product rights to Pacesetter's games and all of its backstock. ''Chill'' is owned by Martin Caron. In October 2014, it was announced that Martin Caron had granted Matthew McFarland the right to create and publish "Chill" (3rd edition) '' Star Ace'' is owned by Phillip Reed and Christopher Shy of Ronin Arts. ''Timemaster'' and '' Sandman'' are owned by Daniel Proctor of Goblinoid Games (publisher of ''Labyrinth Lord' ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ...
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Loch Ness Monster
The Loch Ness Monster ( gd, Uilebheist Loch Nis), affectionately known as Nessie, is a creature in Scottish folklore that is said to inhabit Loch Ness in the Scottish Highlands. It is often described as large, long-necked, and with one or more humps protruding from the water. Popular interest and belief in the creature has varied since it was brought to worldwide attention in 1933. Evidence of its existence is anecdotal, with a number of disputed photographs and sonar readings. The scientific community explains alleged sightings of the Loch Ness Monster as hoaxes, wishful thinking, and the misidentification of mundane objects. The pseudoscience and subculture of cryptozoology has placed particular emphasis on the creature. Origin of the name In August 1933, the ''Courier'' published the account of George Spicer's alleged sighting. Public interest skyrocketed, with countless letters being sent in detailing different sightingsR. Binns ''The Loch Ness Mystery Solved'' pp&n ...
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Scottish Highlands
The Highlands ( sco, the Hielands; gd, a’ Ghàidhealtachd , 'the place of the Gaels') is a historical region of Scotland. Culturally, the Highlands and the Lowlands diverged from the Late Middle Ages into the modern period, when Lowland Scots replaced Scottish Gaelic throughout most of the Lowlands. The term is also used for the area north and west of the Highland Boundary Fault, although the exact boundaries are not clearly defined, particularly to the east. The Great Glen divides the Grampian Mountains to the southeast from the Northwest Highlands. The Scottish Gaelic name of ' literally means "the place of the Gaels" and traditionally, from a Gaelic-speaking point of view, includes both the Western Isles and the Highlands. The area is very sparsely populated, with many mountain range A mountain range or hill range is a series of mountains or hills arranged in a line and connected by high ground. A mountain system or mountain belt is a group of mountain ran ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called '' khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', '' Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book '' Principia Discordia'', the sacred text of the Discordian religion. Raid by the ...
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Game News
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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Role-playing Game Adventures
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an opposi ...
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