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Hamsterball
''Hamsterball'', stylized as ''HamsterBall,'' is an indie video game developed by Raptisoft Games, released on 8 February 2004 for Microsoft Windows. The TikGames PlayStation 3 version was created on 25 March 2010. Gameplay Similar to the arcade game ''Marble Madness'', the goal is to complete a series of 15 race courses in as short a time as possible while avoiding various obstacles. Instead of a marble, however, the player controls a hamster in a clear plastic exercise ball. A short fall causes the hamster to become dizzy and hard to control for a short time. If the hamster falls too far, rolls off the course, or is destroyed by an obstacle, a new one is placed on the course after a short delay. A set amount of extra time is added to the player's clock at the beginning of each race; if time runs out, the game ends. By following invisible paths on the courses, players can unlock appropriately themed multiplayer combat arenas. During this mode of play, "Rodent Rumble", the goa ...
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Peter Hajba
Peter Hajba (born 15 December 1974), also known by his demoscene nickname Skaven, is a Finnish electronic musician, video game composer and graphic artist. His most recent project is with Remedy Entertainment as an animator, sound designer and graphic artist. Prior to working with Remedy, Hajba has been credited on games developed by 3D Realms, PopCap Games, Introversion Software Limited, Epic Games, and Housemarque. Hajba was a member of the widely popular but now defunct demoscene group Future Crew, which produced some highly acclaimed demos during the 1990s. Despite having no formal training, he has won numerous awards for his music, including winning the Assembly music competition in 1993, 1995 and 2002. In 2005, Hajba composed the soundtrack for the Text Mode Demo Contest invitation demo. As of 2012, Hajba now regularly releases tracks on his SoundCloud page. Video game credits * 1998 – '' GLtron'' * 1999 – ''Unreal Tournament'' – music for the "Peak Monastery" ...
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Marble Madness
''Marble Madness'' is a 1984 platform game designed by Mark Cerny and published by Atari Games for Arcade video game, arcades. Set in an Isometric video game graphics, isometric perspective, the game tasks the player with guiding a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. ''Marble Madness'' is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C (programming language), C programming language, and one of the first to use true stereophonic sound, stereo sound (previous games used either monaural sound or Duophonic, simulated stereo). In designing the game, Cerny drew inspiration from miniature golf, Racing video game, racing games, and artwork by M. C. Escher. He aimed to create a game that offered a distinct experience with a unique control system. Cerny applied a Minimalism, minimalist approach in ...
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7th Annual Interactive Achievement Awards
The ''7th Annual Interactive Achievement Awards'' was the 7th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2003. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Palms Casino Resort in Las Vegas, Nevada on . It was also held as part of the Academy's 2004 D.I.C.E. Summit. It was hosted by Diane Mizota. The craft awards for " Outstanding Achievement in Character Performance" for males and females were introduced along with "Outstanding Achievement in Soundtrack." Separate console awards for "Action Sports" and " Sports Simulation" were offered. Separate awards for "Children's Title of the Year" and " Family Game of the Year" would be offered for both console and computer; however, there were not any finalists named for "Computer Children's Title of the Year". "Wireless Game of the Year" would be offered in addition to "Handheld Game of the Year". ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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2004 Video Games
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is a square number, the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. Evolution of the Hindu-Arabic digit Brahmic numerals represented 1, 2, and 3 with as many lines. 4 was simplified by joining its four lines into a cross that looks like the modern plus sign. The Shunga would add a horizontal line on top of the digit, and the Kshatrapa and Pallava evolved the digit to a point where the speed of writing was a secondary concern. The Arabs' 4 still had the early concept of the cross, but for the sake of efficiency, was made in one stroke by connecting the "western" end to the "northern" end; the "eastern" end was finished off with a curve. The Europeans dropped the finishing curve and gradually made the digit less cursive, ending up with a digit very close to the original Brahmin cross. While the shape of the charact ...
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Video Games Scored By Peter Hajba
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades bef ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ...
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Video Games About Mammals
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades bef ...
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