Guardian Of Light
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Guardian Of Light
''Lara Croft and the Guardian of Light'' is an action-adventure game developed by Crystal Dynamics and published by Square Enix's Square Enix Europe, European branch for Microsoft Windows, PlayStation 3, Xbox 360, Android and iOS. It is part of the ''Tomb Raider'' series, but unlike previous games, the game does not carry the ''Tomb Raider'' brand and has a heavy emphasis on Cooperative video game, cooperative gameplay. In multiplayer, players take the role as either Lara Croft or a 2,000-year-old Mayan civilization, Mayan warrior named Totec. They must work together in order to stop the evil spirit Xolotl and retrieve the Mirror of Smoke. A single-player campaign mode is available that does not include the non-playable character Artificial intelligence in video games, AI following or helping Lara. In the United States and United Kingdom, ''Guardian of Light'' was released for the Xbox Live Arcade on 18 August 2010; it was released a month later on 28 September for PlayStation Ne ...
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Crystal Dynamics
Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California. The studio is best known for its games in the ''Tomb Raider'', '' Legacy of Kain'', and '' Gex'' series. Madeline Canepa, Judy Lange, and Dave Morse founded Crystal Dynamics as a spin-off from The 3DO Company in July 1992. Initially focusing on the 3DO console, the studio's first title, '' Crash 'N Burn'' (1993), was the system's pack-in game. In 1994, it became the first developer for the PlayStation outside Japan and soon began converting its older titles for the system. The studio also created '' Gex'' (1995) and published '' Blood Omen: Legacy of Kain'' (1996), later expanding both into franchises. Facing financial hardships in 1996, the company's investors instituted significant layoffs and the discontinuation of its game publishing business. As fiscal issues persisted, the publisher Eidos Interactive acquired the studio in November 1998. In 2003, Eidos Interactive put Crystal ...
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Cooperative Video Game
A cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents ( PvE). Co-op games can be played locally using one or multiple input controllers or over a network via local area networks, wide area networks, or the Internet. Co-op gameplay has gained popularity as controller and networking technology has developed. On PCs, consoles and mobile devices, cooperative games have become increasingly common, and many genres of games—including shooter games, sports games, real-time strategy games, and massively multiplayer online games—include co-op modes. Description A cooperative video game is a video game that allows players to work together as teammates, usually against one or more non-player character opponents ( PvE). Cooperative video games are often abbreviated as ''co-ops''. The gameplay of cooperative games may be entirely cooperative or be limited ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
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Feral Interactive
Feral Interactive Limited is a British video games developer and publisher for macOS, Linux, iOS, Android, Nintendo Switch, Meta Quest and Microsoft Windows platforms. It was founded in 1996 to bring games to Mac and specialises in porting games to different platforms. Feral have partnered with publishers like Square Enix Europe, 2K Games, Sega Europe, Warner Bros. Interactive Entertainment and Codemasters to port and publish their games for platforms that the publishers themselves are not supporting. It has offered its games on digital download services like Direct2Drive since 2011. History From 1996 to 2013, Feral Interactive published games exclusively for macOS. In June 2014, Feral released its first game for Linux, '' XCOM: Enemy Unknown''. In November 2016, Feral released its first game for iOS, '' Rome: Total War'' for iPad, following in November 2017 with its first iOS release simultaneously for both iPhone and iPad, '' GRID Autosport''. Feral's first Android ...
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Lara Croft And The Temple Of Osiris
''Lara Croft and the Temple of Osiris'' is an action-adventure game developed by Crystal Dynamics and published by Square Enix's Square Enix Europe, European subsidiary for Windows, PlayStation 4 and Xbox One. It is the sequel to the 2010 video game ''Lara Croft and the Guardian of Light'', and the second installment in ''Lara Croft'' spin-off series of the ''Tomb Raider'' franchise. The game was released on 9 December 2014. It was released on Google Stadia, Stadia on 22 December 2020. The game was released along with its predecessor as part of ''The Lara Croft Collection'' for Nintendo Switch by Feral Interactive on 29 June 2023. Gameplay Like its predecessor, ''Lara Croft and the Guardian of Light '', ''Lara Croft and the Temple of Osiris'' is a Nonlinear gameplay, non-linear "arcade-inspired" action game with a fixed Isometric graphics in video games, isometric camera, similar to ''Tomb Raider: The Prophecy'' for Game Boy Advance. Additionally, the colored circle underneath ...
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Downloadable Content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using a microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content, like characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLCs (including future DLC not yet released) may be bundled as part of a "season pass"—typically at a discount rather than purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Sony's PlayStation 2 and Microsoft's Xbox helped to popularize the concept. Since the seventh generation of video g ...
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Bluetooth
Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is limited to 2.5 milliwatts, giving it a very short range of up to . It employs Ultra high frequency, UHF radio waves in the ISM bands, from 2.402GHz to 2.48GHz. It is mainly used as an alternative to wired connections to exchange files between nearby portable devices and connect cell phones and music players with wireless headphones, wireless speakers, HIFI systems, car audio and wireless transmission between TVs and soundbars. Bluetooth is managed by the Bluetooth Special Interest Group (SIG), which has more than 35,000 member companies in the areas of telecommunication, computing, networking, and consumer electronics. The Institute of Electrical and Electronics Engineers, IEEE standardized Bluetooth as IEEE 802.15.1 but no longer maintains ...
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Wi-Fi
Wi-Fi () is a family of wireless network protocols based on the IEEE 802.11 family of standards, which are commonly used for Wireless LAN, local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio waves. These are the most widely used computer networks, used globally in small office/home office, home and small office networks to link devices and to provide Internet access with wireless routers and wireless access points in public places such as coffee shops, restaurants, hotels, libraries, and airports. ''Wi-Fi'' is a trademark of the Wi-Fi Alliance, which restricts the use of the term "''Wi-Fi Certified''" to products that successfully complete Interoperability Solutions for European Public Administrations, interoperability certification testing. Non-compliant hardware is simply referred to as WLAN, and it may or may not work with "''Wi-Fi Certified''" devices. the Wi-Fi Alliance consisted of more than 800 companies from ar ...
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Steam (service)
Steam is a digital distribution service and storefront developed by Valve Corporation, Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, such as Matchmaking (video games), game server matchmaking with Valve Anti-Cheat (VAC) measures, social networking service, social networking, and game streaming services. The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software, Video game music, game soundtracks, videos, and sells hardware made by Valve, such as the Valve Index and the Steam Deck. Steamworks, an application programming interface (API) released in 2008, is used by developers to integrate Steam's functions, including digital rig ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game ''Nim''. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. One of the most infamous example ...
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Non-playable Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ...
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