George MacDonald (game Designer)
George MacDonald is a game designer who has worked primarily on role-playing games and in the computer game industry. Career George MacDonald started working on role-playing games while at college, by adding detail to the super powers system for the '' Superhero: 2044'' role-playing game (1977) from Gamescience and ultimately creating his own original game system which Steve Peterson typed up, and which eventually became the '' Champions'' (1981) superhero role-playing game. MacDonald and Peterson had only enough money to print 1,500 copies of the game and hand-collated them to save money, and they sold their new game at Pacific Origins 1981; they were surprised to see it sell very well, selling 1,000 of their 1,500 copies at the convention. After this early success, MacDonald and Peterson started Hero Games as a publishing label. MacDonald and Peterson were ready to start making Hero Games into a professional business by 1982, so they opened an office and asked Ray Greer to b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Champions (role-playing Game)
''Champions'' is a role-playing game published by Hero Games designed to simulate a superhero comic book world. It was originally created by George MacDonald and Steve Peterson in collaboration with Rob Bell, Bruce Harlick and Ray Greer. The latest edition of the game uses the sixth edition of the Hero System, as revised by Steve Long, and was written by Aaron Allston. It was released in early 2010. Description ''Champions'', first published in 1981, was inspired by '' Superhero: 2044'' and ''The Fantasy Trip'' as one of the first published role-playing games in which character generation was based on a point-buy system instead of random dice rolls. A player decides what kind of character to play, and designs the character using a set number of " character points," often abbreviated as "CP." The limited number of character points generally defines how powerful the character will be. Points can be used in many ways: to increase personal characteristics, such as strength or int ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ray Greer
Ray Greer is a game designer who has worked primarily on role-playing games. Career George MacDonald and Steve Peterson opened an office for their company Hero Games in 1982 and invited Ray Greer to join the company as a partner in charge of marketing and sales. Greer went to work at Steve Jackson Games by 1986, and then went to work for the special effects company owned by Mark Williams. Peterson founded the company Hero Software and built a team to create a ''Champions'' computer game, and Greer joined this team later, but the project was never completed. Greer, Peterson and Bruce Harlick, were involved in the Hero Games partnership with R. Talsorian Games that began in 1996. Mike Pondsmith Michael Alyn Pondsmith is an American Role-playing game, roleplaying, Board game, board, and video game designer. He founded the publisher R. Talsorian Games in 1982, where he developed a majority of the company's role-playing game lines. Pondsm ... of R. Talsorian, and Hero Games owne ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dungeons & Dragons Video Game Designers
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An oubliette (from the French , meaning 'to forget') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The earlier meaning of "keep" is still in use for academics, although in popular culture, it has come to mean a cell or "oubliette". Though it is uncertain, both ''dungeon'' and ''donjon'' are thought to derive from the Middle Latin word ''dominus'', meaning "lord" or "master". In French, the term ''donjon'' still ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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American Video Game Producers
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label that was previously known as Def American * American University, in Washington, D.C. Sports teams S ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Internet Archive
The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including websites, Application software, software applications, music, audiovisual, and print materials. The Archive also advocates a Information wants to be free, free and open Internet. Its mission is committing to provide "universal access to all knowledge". The Internet Archive allows the public to upload and download digital material to its data cluster, but the bulk of its data is collected automatically by its web crawlers, which work to preserve as much of the public web as possible. Its web archiving, web archive, the Wayback Machine, contains hundreds of billions of web captures. The Archive also oversees numerous Internet Archive#Book collections, book digitization projects, collectively one of the world's largest book digitization efforts. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Curse Of The Azure Bonds (module)
''Curse of the Azure Bonds'' is an adventure module published in 1989 for the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Curse of the Azure Bonds'' is a Forgotten Realms adventure scenario based on the computer game ''Curse of the Azure Bonds'', in which the player characters seek to remove magical tattoos from their bodies; this ties in with the novel '' Azure Bonds'' as well. Publication history FRC2 ''Curse of the Azure Bonds'' was written by Jeff Grubb Jeff Grubb (born August 27, 1957) is an author of novels, short stories, and comics, as well as a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ' ... and published by TSR in 1989 as a 96-page book. Reception ''Curse of the Azure Bonds'' is a Gamer's Choice award-winner. Reviews References Forgotten Realms adventures Role-playing game supplements introduced in 1989 {{ForgottenRealms-stub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jeff Grubb
Jeff Grubb (born August 27, 1957) is an author of novels, short stories, and comics, as well as a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ''Forgotten Realms'' setting with Ed Greenwood. His written works include '' The Finder's Stone Trilogy'', the '' Spelljammer'' and '' Jakandor'' campaign settings, and contributions to ''Dragonlance'' and the computer game '' Guild Wars Nightfall'' (2006). Personal life Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school and married her in 1983. His first year of employment involved work with air pollution control devices. Beginnings in role-playing games Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including '' PanzerBlitz'' and ''Blitzkrieg'', and the SPI game, ''Frigate''. As a freshman, he attended the campus war-gaming club and was introduced to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MobyGames
MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...s and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022. Site features Edits and submissions go through a leisurely verification process by volunteer "approvers". This can range from immediate (minutes) to gradual (days or months). The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gold Box
''Gold Box'' is a series of role-playing video games produced by Strategic Simulations from 1988 to 1992. The company acquired a license to produce games based on the ''Advanced Dungeons & Dragons'' role-playing game from TSR, Inc. These games share a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold. History Licensing and development In the mid-1980s TSR, after seeing the success of the '' Ultima'' series and other computer role-playing games (CRPGs), offered its popular ''Advanced Dungeons & Dragons'' (''AD&D'') property to video game companies. Ten companies, including Electronic Arts, ''Ultima'' creator Origin Systems, and Sierra Entertainment applied for the license. Strategic Simulations, Inc. (SSI) president Joel Billings had, along with many other companies, earlier contacted TSR about licensing ''AD&D'', but TSR was not interested at that time. Although smaller and less technicall ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Flying Buffalo
Flying Buffalo Inc. (FBI) is a game company with a line of role playing games, card games, and other gaming materials. The company's founder, Rick Loomis, began game publishing with '' Nuclear Destruction'', a play-by-mail game which started the professional PBM industry in the United States. Loomis added games and players while introducing computer moderation and soon incorporated into the company Flying Buffalo Inc. The company published games in other genres, including card games such as ''Nuclear War'' and a role playing game called '' Tunnels & Trolls'', a game similar to ''Dungeons & Dragons''. Flying Buffalo acquired its 10,000th customer account number in 1980 and reached its largest size of 21 employees in 1983. In July 2021, Webbed Sphere bought Flying Buffalo with plans to incorporate Flying Buffalo's products. The PBM games were not included in the sale and were continued by a separate company called Rick Loomis PBM Games. History Flying Buffalo Inc. was founded ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Michael Stackpole
Michael Austin Stackpole (born November 27, 1957) is an American science fiction and fantasy author best known for his ''Star Wars'' and ''BattleTech'' books. He was born in Wausau, Wisconsin, but raised in Vermont. He has a BA in history from the University of Vermont. From 1977 on, he worked as a designer of role-playing games for various gaming companies, and wrote dozens of magazine articles with limited distribution within the industry. He lives in Scottsdale, Arizona. Game design career Michael Stackpole was hired full-time at Flying Buffalo after they accepted his submission for a solo '' Tunnels & Trolls'' adventure which was published in 1978 as ''City of Terrors''. He wrote columns on industry news and reviews for Flying Buffalo's magazine ''Sorcerer's Apprentice''. Stackpole worked for Coleco from 1980 to 1981 after Rick Loomis, Stackpole, and the president of Coleco met at a gaming and pinball convention. Stackpole designed the roleplaying game '' Mercenaries, Spies ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |