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Curse Of The Azure Bonds (module)
''Curse of the Azure Bonds'' is an adventure module published in 1989 for the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Curse of the Azure Bonds'' is a Forgotten Realms adventure scenario based on the computer game ''Curse of the Azure Bonds'', in which the player characters seek to remove magical tattoos from their bodies; this ties in with the novel '' Azure Bonds'' as well. Publication history FRC2 ''Curse of the Azure Bonds'' was written by Jeff Grubb Jeff Grubb (born August 27, 1957) is an author of novels, short stories, and comics, as well as a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ' ... and published by TSR in 1989 as a 96-page book. Reception ''Curse of the Azure Bonds'' is a Gamer's Choice award-winner. Reviews References Forgotten Realms adventures Role-playing game supplements introduced in 1989 {{ForgottenRealms-stub ...
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FRC2 TSR9239 Curse Of The Azure Bonds
FRC may refer to: Organizations * Fatah - Revolutionary Council, a defunct terrorist organization * Federacion de Radioaficionados de Cuba, a Cuban amateur radio organization * First Responders Children's Foundation, an American non-profit organization; see ''Disney Princess'' * Financial Reporting Council, an independent regulator in the UK and Ireland * Finnish Red Cross Finance * First Republic Bank, an American bank * First Round Capital, an American venture capital firm * First Reserve Corporation, an American private equity firm Education * Feather River College, in California, US * Fort Richmond Collegiate, a high school in Winnipeg, Manitoba, Canada Government * Family Records Centre, a defunct British genealogical library * Federal Radio Commission, a defunct regulatory agency of the US federal government * Federal Republic of China, a proposed federal republic encompassing mainland China, Macau, and Hong Kong * Federal Record Centers, one of the National Archives facilit ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, it was published for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and the film '' Dungeons & Dragons: Honor Among Thieves''. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgotten Realms were more clos ...
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Jeff Grubb
Jeff Grubb (born August 27, 1957) is an author of novels, short stories, and comics, as well as a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ''Forgotten Realms'' setting with Ed Greenwood. His written works include '' The Finder's Stone Trilogy'', the '' Spelljammer'' and '' Jakandor'' campaign settings, and contributions to ''Dragonlance'' and the computer game '' Guild Wars Nightfall'' (2006). Personal life Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school and married her in 1983. His first year of employment involved work with air pollution control devices. Beginnings in role-playing games Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including '' PanzerBlitz'' and ''Blitzkrieg'', and the SPI game, ''Frigate''. As a freshman, he attended the campus war-gaming club and was introduced to ...
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Ruins Of Adventure
''Ruins of Adventure'' is a ''Dungeons & Dragons'' module that was based on the "Gold Box" role-playing video game ''Pool of Radiance'', published in 1988 by Strategic Simulations, Inc. (SSI). Mike Breault stated that TSR chose him, Winter, Cook, and Ward to work on the design and writing for ''Pool of Radiance'', indicating that the material was originally created for the game. However, according to the editors of ''Dragon'' magazine, ''Pool of Radiance'' was based on ''Ruins of Adventure'', and not vice versa. The plot loosely tracks that of the computer game. Plot summary ''Ruins of Adventure'' contains four short Forgotten Realms adventure scenarios which are connected and adapted from the ''Pool of Radiance'' computer game, and take place in the devastated town of Phlan. The adventurers are hired to remove evil forces from Phlan, presumably by killing them. They hear rumor of a ''Boss'' controlling them and seek him out. This ''Boss'' proves to be a worthy adversary, but i ...
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Adventure (Dungeons & Dragons)
In the ''Dungeons & Dragons'' role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions. The term ''adventure'' is currently used by the game's publisher Wizards of the Coast. In early editions of the game these publications were commonly referred to as ''modules'', which stems from the term ''dungeon module'', used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term ''module'' continued to be popular among players of the original ''Dungeons & Dragons'' an ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game ''Chainmail (game), Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the Role-playing video game, role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures wi ...
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Fantasy
Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, which later became fantasy literature, fantasy literature and drama. From the twentieth century onward, it has expanded into various media, including film, television, graphic novels, manga, animation, and video games. The expression ''fantastic literature'' is often used for this genre by Anglophone literary critics. An archaic spelling for the term is ''phantasy''. Fantasy is generally distinguished from the genres of science fiction and horror fiction, horror by an absence of scientific or macabre themes, although these can occur in fantasy. In popular culture, the fantasy genre predominantly features settings that reflect the actual Earth, but with some sense of otherness. Characteristics Many works of fantasy use magic (paranorma ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the g ...
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Curse Of The Azure Bonds
''Curse of the Azure Bonds'' is a role-playing video game developed and published by Strategic Simulations in 1989. It is the second in a four-part series of Forgotten Realms ''Advanced Dungeons & Dragons'' Gold Box games, continuing the events of ''Pool of Radiance''. The game serves as a sequel to the 1988 novel, '' Azure Bonds'', that was written by Kate Novak and Jeff Grubb, and is the first book of the '' Finder's Stone'' trilogy. An adventure module of the same name, coded FRC2, was written based on the game. Gameplay A party of up to six player characters and two non-player characters is required to complete the various quests in the game. Player characters from ''Pool of Radiance'' (POR) can be transferred to ''Curse of the Azure Bonds'', although players do not need to have played POR to play this game. Characters can likewise be transferred from ''Hillsfar'', another contemporaneous ''AD&D''-based game. The paladin and ranger are two new character classes avail ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Azure Bonds
''Azure Bonds'' is a 380-page paperback fantasy novel written by Kate Novak and Jeff Grubb, with cover art by Clyde Caldwell, and published by TSR Inc. in 1988. It is the first novel of the ''Finder’s Stone Trilogy'' which is set within the world of the ''Forgotten Realms.'' It served as the basis for the computer game, ''Curse of the Azure Bonds''. One of the co-authors, Jeff Grubb, stated that of the novels he has written, ''Azure Bonds'' is one of his favorites. Development In 1984, while Jeff Grubb was managing the Forgotten Realms setting: "I had a concept for a novel that mixed sword-and-sorcery with mystery and personal discovery - the tale of a woman who wakes up one morning with no knowledge of her immediate past and a set of strange tattoos on her arms. I laid out the novel one night to my wife, Kate Novak, while we were driving from Lake Geneva isconsinto Milwaukee. By the time we got there, I had a co-writer". Plot The trilogy's titular "finder's stone" plays ...
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Forgotten Realms Adventures
Forgotten Realms Adventures is an accessory for the Forgotten Realms campaign setting for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. The book, with product code TSR 2106, was published in 1990, and was written by Jeff Grubb and Ed Greenwood, with cover art by Clyde Caldwell and interior art by Steven Fabian, Ned Dameron, Larry Elmore, Caldwell, and Jeff Easley. Contents ''Forgotten Realms Adventures'' is sourcebook which revised material from the earlier '' Forgotten Realms Sourcebook and Cyclopedia'', updating it for the 2nd edition rules and the three years of products released for the Forgotten Realms up to that time. Among other things, this book discusses the deities, secret societies, treasures, spells and magic rules unique to the campaign setting, as well as short descriptions and maps of the heartlands and its cities. The 154-page hardcover book features a one-page foreword from each of the authors. Jeff Grubb explains that t ...
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