GemStone III
''GemStone IV'' is a multiplayer text-based online role-playing video game (often known as a MUD) produced by Simutronics. Players control characters in a high fantasy game world named "Elanthia". The first playable version of the game was known as ''GemStone ] ' and was launched in April 1988 on GEnie. It was one of the first MMORPGs and is one of the longest running Internet">online games still active. Access to the game is subscription-based (monthly fee) through its website, with three additional subscriptions levels available, "Premium", "Platinum" and "Shattered", in addition to a free-to-play model introduced in early March 2015. Technical information ''GemStone IV'' is a text-based game built on Simutronics' proprietary engine, the IFE (Interactive Fiction Engine). This engine is capable of changing nearly any aspect of the game on the fly which allows updates without the necessity for downtime. Due to the use of the IFE, ''GemStone'' is rarely taken offline, giving a 24- ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Macintosh Classic
The Macintosh Classic is a personal computer designed, manufactured and sold by Apple Computer from October 1990 to September 1992. It was the first Macintosh to sell for less than US$1,000. Production of the Classic was prompted by the success of the original Macintosh 128K, then the Macintosh Plus, and finally the Macintosh SE. The system specifications of the Classic are very similar to those of its predecessors, with the same monochrome CRT display, 512 × 342pixel resolution, and 4megabyte (MB) memory limit of the older Macintosh computers. Apple's decision to not update the Classic with newer technology such as a newer CPU, higher RAM capacity or color display resulted in criticism from reviewers, with ''Macworld'' describing it as having "nothing to gloat about beyond its low price" and "unexceptional". However, it ensured compatibility with the Mac's by-then healthy software base, as well as enabled it to sell for the lower price, as planned. The Classic also featur ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gizmodo
''Gizmodo'' () is a design, technology, science, and science fiction website. It was originally launched as part of the Gawker Media network run by Nick Denton. ''Gizmodo'' also includes the sub-blogs ''io9'' and ''Earther'', which focus on pop-culture and environmentalism, respectively. Following the Chapter 11, Title 11, United States Code, Chapter 11 bankruptcy and Liquidation of Gawker Media, Univision Communications, Univision purchased ''Gizmodo'' along with other Gawker websites in August 2016. In 2019, Univision sold the Gizmodo Media Group, which included ''Gizmodo'', to the private equity firm Great Hill Partners. From April 2019 to June 2024, ''Gizmodo'' was part of G/O Media. In June 2024, the website was purchased by Swiss digital media company Keleops Media. History Origins and Gawker Media The blog, launched in 2002, was originally edited by Peter Rojas, who was later recruited by Weblogs, Inc. to launch its similar technology blog, ''Engadget''. By mid-2004 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wired (magazine)
''Wired'' is a bi-monthly American magazine that focuses on how emerging technologies affect culture, the economy, and politics. It is published in both print and Online magazine, online editions by Condé Nast. The magazine has been in publication since its launch in January 1993. Its editorial office is based in San Francisco, California, with its business headquarters located in New York City. ''Wired'' quickly became recognized as the voice of the emerging digital economy and culture and a pace setter in print design and web design. From 1998 until 2006, the magazine and its website, ''Wired.com'', experienced separate ownership before being fully consolidated under Condé Nast in 2006. It has won multiple National Magazine Awards and has been credited with shaping discourse around the digital revolution. The magazine also coined the term Crowdsourcing, ''crowdsourcing'', as well as its annual tradition of handing out Vaporware Awards. ''Wired'' has launched several in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Elizabeth Landau
Elizabeth Rosa Landau is an American science writer and communicator. She is a Senior Communications Specialist at NASA Headquarters. She was a Senior Storyteller at the NASA Jet Propulsion Laboratory previously. Education Landau grew up in Bryn Mawr, Pennsylvania. As a child, she watched Carl Sagan's TV series Cosmos, which helped inspire her love of space. She earned a bachelor's degree in anthropology at Princeton University (magna cum laude) in 2006. As a Princeton student, she completed study-abroad programs at University of Seville and Universidad de León. During her junior year in Princeton, she was the editor-in-chief of ''Innovation'', the university's student science magazine. In the summer of 2004, she became a production intern at CNN en Español in New York. She earned a master's in journalism from Columbia University, where she focused on politics. Career Landau began to write and produce for CNN's website in 2007 as a Master's Fellow, and returned full-time ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of '' Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Next Generation (magazine)
''Next Generation'' was a US video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared content with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors '' GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, and its cover name shortened ''NextGen''. A year later, in September 2000, the ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Prodigy (ISP)
Prodigy Communications Corporation was an online service from 1984 to 2001 that offered its subscribers access to a broad range of networked services. It was one of the major internet service providers of the 1990s. The company claimed it was the first consumer online service, citing its graphical user interface and basic architecture as differentiation from CompuServe, which started in 1979 and used a command-line interface. Prodigy was described by the ''New York Times'' as "family-oriented" and one of "the Big Three information services" in 1994. By 1990, it was the second-largest online service provider with 465,000 subscribers, trailing only CompuServe's 600,000. In 1993 it was the largest. In 2001, it was acquired by SBC Communications, which in 2005 became the present iteration of AT&T. The Mexican branch of Prodigy, however, was acquired by Telmex. Early history The roots of Prodigy date to 1980 when broadcaster CBS and telecommunications firm AT&T Corporation formed a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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CompuServe
CompuServe, Inc. (CompuServe Information Service, Inc., also known by its initialism CIS or later CSi) was an American Internet company that provided the first major commercial online service provider, online service. It opened in 1969 as a timesharing and Terminal emulation, remote access service marketed to corporations. After a successful 1979 venture selling otherwise under-utilized after-hours time to Radio Shack customers, the system was opened to the public, roughly the same time as The Source (online service), The Source. H&R Block bought the company in 1980 and began to advertise the service aggressively. CompuServe dominated the industry during the 1980s, buying their competitor The Source. One popular use of CompuServe during the 1980s was file exchange, particularly pictures. In 1985, it hosted one of the earliest online comics, ''Witches and Stitches''. CompuServe introduced a simple black-and-white image format known as RLE (run-length encoding) to standardize the im ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kulthea
''Shadow World'' is a high fantasy campaign setting situated on the Planets in science fiction, fictional planet of Kulthea. Originally produced for the Rolemaster role-playing game Role-playing game system, system, Shadow World is fairly compatible with other Percentile die, d100 games such as High Adventure Role Playing (HARP), Middle-earth Role Playing (MERP) or Against the Darkmaster. The setting blends traditional fantasy elements, such as elves, dwarf (mythology), dwarves, and Magic (fantasy), magic, with science fiction, including such elements as space and time travel, and, to a degree, futuristic technology. As with Rolemaster and HARP, Shadow World is owned by Iron Crown Enterprises (often referred to as I.C.E.). It was maintained by the primary author of the setting, Terry K. Amthor of Eidolon Studio (who also holds the trademark for Shadow World, and copyrights for non-gaming fiction related to the world), until his death. Themes ''Shadow World'' is a fantasy and scie ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Iron Crown Enterprises
Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''Rolemaster'' rules system, and its science-fiction equivalent, ''Space Master'', have been the foundation of ICE's business. History Early years and ''Rolemaster'' Pete Fenlon was running a six-year ''Dungeons & Dragons'' campaign set in Middle-earth while he was attending college in the late 1970s, when he started developing unique house rules with S. Coleman Charlton and Kurt Fischer (game designer), Kurt Fischer. When most of them graduated from the University of Virginia in 1980, they wanted to make a business out of their special game rules, so they founded Iron Crown Enterprises (ICE), named after a regalia from Middle-earth. Aside from Fenlon and Charlton, ICE originally included Rick Britton, Richard H. Britton, Terry K. Amthor, Bru ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |