Gatecrasher (role-playing Game)
''Gatecrasher'' is a light-hearted science fantasy role-playing game published by Grey Ghost Press in 1996. Description ''Gatecrasher'' is a role-playing game set in the 24th century, where a transdimensional gate has been opened, allowing magic into the world. The game is more light-hearted than dark, featuring monsters like "Golf Balls from Hell" and "Killer Pancakes", and deep space asteroids named Cheesers and This Stinking Rock. Publication history ''Gatecrasher'' was written by Michael Lucas and published in 1996 by Grey Ghost Press. A revised second edition was published the following year, a 208-page softcover book designed again by Michael Lucas. Gameplay ''Gatecrasher'' uses the ''Fudge'' rules. Character generation Players can create just about any kind of creature as their character, including an angel, an orc, or a wyvern. The player assigns a fixed number of levels (Terrible, Poor, Mediocre, Fair, Good, Great, Superb) to a variety of attributes, skills and power ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Science Fantasy
Science fantasy is a hybrid genre within speculative fiction that simultaneously draws upon or combines tropes and elements from both science fiction and fantasy. In a conventional science fiction story, the world is presented as being scientifically logical; while a conventional fantasy story contains mostly supernatural and artistic elements that disregard the scientific laws of the real world. The world of science fantasy, however, is laid out to be scientifically logical and often supplied with hard science–like explanations of any supernatural elements.Eric R. Williams, ''The Screenwriters Taxonomy: A Collaborative Approach to Creative Storytelling''p. 121/ref> During the Golden Age of Science Fiction, the fanciful science fantasy stories were seen in sharp contrast to the terse, scientifically plausible material that came to dominate mainstream science fiction typified by the magazine '' Astounding Science Fiction''. Although at this time, science fantasy stories were ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fudge (role-playing Game System)
''Fudge'' is a generic role-playing game system for use in freeform role-playing games. The name "''FUDGE''" was once an acronym for ''Freeform Universal Donated'' (later, ''Do-it-yourself'') ''Gaming Engine'' and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals. ''Fudge'' has been nominated for an Origins Award for ''Best Role-Playing Game System'' for the ''Deryni Adventure Game''. Rather than being a rigidly pre-defined set of rules like '' d20 System'' or ''GURPS'', ''Fudge'' offers a customizable toolkit for building the users' own specialized role-playing game system. Such things as what attributes and skills will define characters are left to be determined by the Game Master and players, and several different optional systems for resolving actions and conflicts are offered. ''Fudge'' is not tied to any particular genre or setting and world builders are encouraged to invent appropriate attributes and rules tailored ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Grey Ghost Press
Grey Ghost Press was founded in 1994 by Ann Dupuis after spending time working on the '' Fudge RPG'' system by Steffan O'Sullivan. She initially created the company as Wild Mule Games in 1994, incorporated her company the following year as Ghostdancer Press, and then renamed it Grey Ghost Press. The company soon became the owner of the copyright to ''Fudge'' and began officially publishing the system with their first release ''Fudge 1995 Edition''. Later they re-released the system as ''Fudge 1995 Expanded Edition''. The company also published other games based on the ''Fudge'' rules, such as ''Gatecrasher'' and ''Terra Incognita''. In 2000, Grey Ghost received the rights to publish an RPG based on Katherine Kurtz's fantasy world Deryni and the Eleven Kingdoms. The '' Deryni Adventure Game'' was nominated for the "Role-Playing Game of the Year" at the 1997 Origins Game Fair Awards. Katherine Kurtz said in the foreword of the book "...I was approached about letting Grey Ghost ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *"The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *"The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *" The Great Glacier", 1992 *" Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *"Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *" Ronin Challenge (Advanced Dungeons and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shadis
''Shadis'' is an independent Game, gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed Alderac Entertainment Group (AEG) to publish Shadis as a quality small-press magazine, and brought on John Zinser (game designer), John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random ''Magic: The Gathering'' card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, ''Knights of the Dinner Table'', which was initial ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Campaign Settings
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech''. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fantasy Role-playing Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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FUDGE
Fudge is a type of confection that is made by mixing sugar, butter and milk, heating it to the soft-ball stage at , and then beating the mixture while it cools so that it acquires a smooth, creamy consistency. In texture, this crystalline candy falls in between fondant icing and hard caramels. Fruits, nuts, chocolate, caramel, candies, sweets, and other flavors are sometimes added inside or on top. Fudge is often bought as a gift from a gift shop in tourist areas and attractions. History Fudge originated in the US during the late 19th century. The term fudge is said to have come in the 17th century from the interjection fadge, meaning “to fit together in a clumsy manner” and was originally used as a verb. Recipes were printed in many periodicals and advertisements during the 1880s. Its popularity was partly due to the decreasing cost of refined white sugar and partly due to the ability to make it at home without special equipment. Its inexpensive, unrefined quali ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Role-playing Games Introduced In 1996
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the '' Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |