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Garrett (Thief)
''Thief'' is a series of stealth video games in which the player takes the role of Garrett, a master thief in a fantasy steampunk world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced technologies interspersed. The series consists of '' Thief: The Dark Project'' (1998), '' Thief II: The Metal Age'' (2000), '' Thief: Deadly Shadows'' (2004), ''Thief'' (2014) and '' Thief VR: Legacy of Shadow'' (2025). An expanded version of ''Thief: The Dark Project'', titled ''Thief Gold'', was released in 1999 and features three extra maps and a number of bug fixes. Looking Glass Studios developed both ''The Dark Project'' and ''The Metal Age''. After the studio had gone out of business in 2000, many former employees moved to Ion Storm and began developing the third part of the series, ''Deadly Shadows''. Eidos-Montréal was subsequently given the reins for ''Thief''. The ''Thief'' series has been well-received by critics. Gameplay Set mainly in a fi ...
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Stealth Game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the video game genre, genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and Rogue (vagrant), rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers. Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including ''Pac-Man'' (1980). Early maze games have been credited with spawning the genre, including ''Manbiki Shounen'' (1979), ''List of Lupin III ...
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Legacy Of Shadow
Legacy or Legacies may refer to: Arts and entertainment Comics * " Batman: Legacy", a 1996 Batman storyline * '' DC Universe: Legacies'', a comic book series from DC Comics * ''Legacy'', a 1999 quarterly series from Antarctic Press * ''Legacy'', a 2003–2005 series released by Dabel Brothers Productions * Legacy, an alternate name for the DC supervillain Wizard * Legacy (Marvel Comics), an alias used by Genis-Vell, better known as Captain Marvel * Marvel Legacy, a comic book line introduced in 2017 * '' Star Wars: Legacy'', a 2006 series from Dark Horse * '' X-Men: Legacy'', a 1991 series from Marvel Comics * Legacy Virus, a fictional virus from the Marvel Universe Film * ''Legacy'', a 1975 American film starring Joan Hotchkis * '' Legacy: A Mormon Journey'', a 1990 film produced by The Church of Jesus Christ of Latter-day Saints * ''Legacy'' (1998 film), an American film starring David Hasselhoff * ''Legacy'' (2000 film), an American documentary film * ''Legacy'' (2008 fi ...
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Assassin's Creed
''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its more advanced derivatives. Created by Patrice Désilets, Jade Raymond, and Corey May, the ''Assassin's Creed'' video game series depicts a fictional millennia-old struggle between the Order of Assassins, who fight for peace and free will, and the Knights Templar, who desire peace through order and control. The series features historical fiction, science fiction, and fictional characters intertwined with real-world historical events and historical figures. In most games, players control a historical Assassin while also playing as an Assassin Initiate or someone caught in the Assassin–Templar conflict in the present-day Frame story, framing story. Considered a spiritual successor to the ''Prince of Persia'' series, ''Assassin's Creed'' took ...
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Tom Clancy's Splinter Cell
''Tom Clancy's Splinter Cell'' is a series of stealth action-adventure video games, the first of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The series follows Sam Fisher, a highly trained agent of a fictional black-ops sub-division within the NSA, dubbed "Third Echelon", as he overcomes his adversaries. Levels are created using Unreal Engine and emphasize light and darkness as gameplay elements. The series has been positively received, and was once considered to be one of Ubisoft's flagship franchises. The series had sold 19 million units by 2008. No further installments have been released since 2013. A remake of the first game was announced in December 2021. Games ''Tom Clancy's Splinter Cell'' (2002) ''Tom Clancy's Splinter Cell'' was developed over a period of two years and developed by Ubisoft Montreal with original publishing by Microsoft Game Studios for the Xbox as an exclusive title. Later in 2003, Ubisoft ported the ...
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Software Bug
A software bug is a design defect ( bug) in computer software. A computer program with many or serious bugs may be described as ''buggy''. The effects of a software bug range from minor (such as a misspelled word in the user interface) to severe (such as frequent crashing). In 2002, a study commissioned by the US Department of Commerce's National Institute of Standards and Technology concluded that "software bugs, or errors, are so prevalent and so detrimental that they cost the US economy an estimated $59 billion annually, or about 0.6 percent of the gross domestic product". Since the 1950s, some computer systems have been designed to detect or auto-correct various software errors during operations. History Terminology ''Mistake metamorphism'' (from Greek ''meta'' = "change", ''morph'' = "form") refers to the evolution of a defect in the final stage of software deployment. Transformation of a ''mistake'' committed by an analyst in the early stages of the softw ...
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Level (video Gaming)
In video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penul ...
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Thief (2014 Video Game)
''Thief'' is a Stealth game, stealth video game developed by Eidos-Montréal and published by Square Enix in February 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One video gaming platforms. Feral Interactive brought the game to OS X in November 2015. It is a revival of the cult classic Thief (series), ''Thief'' video game series of which it is the fourth installment. Initially announced in 2009 as ''Thief 4'', it was later announced in 2013 that the game is a reboot for the series. The game is set in 'The City', a dark fantasy world inspired by Victorian architecture, Victorian, Gothic architecture, Gothic, gaslight fantasy and steampunk aesthetics. Players control Garrett (character), Garrett, a master thief who embarks on several missions focusing on stealing from the rich. Players may approach Level (video games), levels in a variety of different ways; players can choose the action-oriented and lethal approach, where players will disable or kill enemies o ...
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Deadly Shadows
''Thief: Deadly Shadows'' is a 2004 stealth video game developed by Ion Storm for Microsoft Windows and Xbox that was released in 2004, on May 25 in North America and on June 11 in Europe. It is the third video game in the ''Thief'' series. In ''Thief: Deadly Shadows'' the player takes the role of Garrett, a master thief. It is set in a fantasy world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced steampunk technologies interspersed. One of the game's major new features was the ability to explore the City. While previous games sent Garrett straight from mission to mission, ''Thief: Deadly Shadows'' allows him to walk the City streets between missions where he can steal from passersby, spy on the townspeople's daily lives, and search for side quests in addition to major story missions. The game also introduced an ability to switch between first and third person views, and to flatten against walls. Development for both platforms started si ...
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The Metal Age
Metal Age or The Metal Age may refer to: * Metal Ages, the period of human civilization beginning about 6,000 years ago ** Metal Age (Southeast Asia), a distinct period in Southeast Asia * Ages of Man The Ages of Man are the historical stages of human existence according to Greek mythology and its subsequent interpretatio romana, Roman interpretation. Both Hesiod and Ovid offered accounts of the successive ages of humanity, which tend to pr ..., the historical stages of human existence according to Greek mythology, indicated symbolically with metals ** The Metallic Ages of Hesiod * '' Thief II: The Metal Age'', a video game developed by Looking Glass Studios See also

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Victorian Era
In the history of the United Kingdom and the British Empire, the Victorian era was the reign of Queen Victoria, from 20 June 1837 until her death on 22 January 1901. Slightly different definitions are sometimes used. The era followed the Georgian era and preceded the Edwardian era, and its later half overlaps with the first part of the ''Belle Époque'' era of continental Europe. Various liberalising political reforms took place in the UK, including expanding the electoral franchise. The Great Famine (Ireland), Great Famine caused mass death in Ireland early in the period. The British Empire had relatively peaceful relations with the other great powers. It participated in various military conflicts mainly against minor powers. The British Empire expanded during this period and was the predominant power in the world. Victorian society valued a high standard of personal conduct across all sections of society. The Victorian morality, emphasis on morality gave impetus to soc ...
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Late Middle Ages
The late Middle Ages or late medieval period was the Periodization, period of History of Europe, European history lasting from 1300 to 1500 AD. The late Middle Ages followed the High Middle Ages and preceded the onset of the early modern period (and in much of Europe, the Renaissance). Around 1350, centuries of prosperity and growth in Europe came to a halt. A series of famines and Plague (disease), plagues, including the Great Famine of 1315–1317 and the Black Death, reduced the population to around half of what it had been before the calamities. Along with depopulation came social unrest and endemic warfare. Kingdom of France, France and Kingdom of England, England experienced serious peasant uprisings, such as the Jacquerie and the Peasants' Revolt, as well as over a century of intermittent conflict, the Hundred Years' War. To add to the many problems of the period, the unity of the Catholic Church was temporarily shattered by the Western Schism. Collectively, those events ar ...
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Steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and Applied arts, aesthetics inspired by, but not limited to, 19th-century Industrial Revolution, industrial steam engine, steam-powered machinery. Steampunk works are often set in an alternate history, alternative history of the Victorian era or the American frontier, where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power. Steampunk features anachronism, anachronistic technologies or retrofuturistic inventions as people in the 19th century might have envisioned them — distinguishing it from Neo-Victorianism — and is likewise rooted in the era's perspective on fashion, culture, architectural style, and art. Such technologies may include fictional machines like those found in the works of H. G. Wells and Jules Verne. Other examples of steampunk contain alternative-history-style presentations of such technology as steam cannons, lighter-than-ai ...
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