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Gamemaster Guide
''Gamemaster Guide'' is a 1998 role-playing game supplement published by TSR for ''Alternity ''Alternity'' is a science fiction role-playing game (RPG) published by TSR, Inc., TSR in 1997 in games, 1997. Following the acquisition of TSR by Wizards of the Coast, the game was discontinued in 2000 as part of a broader rationalisation of T ...''. Contents ''Gamemaster Guide'' is a supplement of a science-fiction role-playing system. Publication history Shannon Appelcline commented that "Rather uniquely, the ''Alternity Player Handbook'' was released in a limited edition (1997) at the 1997 Gen Con Game Fair, and then in a regular edition (1998) — along with the ''Alternity Gamemaster Guide'' (1998) — the next spring. The reason for the first release being limited was — of course — the death and rebirth of TSR, but the delay also gave Wizards the chance to get feedback on the original printing and revise the system a bit before its full roll-out." The ''Gamemaster Guide'' ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Alternity
''Alternity'' is a science fiction role-playing game (RPG) published by TSR, Inc., TSR in 1997 in games, 1997. Following the acquisition of TSR by Wizards of the Coast, the game was discontinued in 2000 as part of a broader rationalisation of TSR's business holdings, but it retains a small and devoted fanbase. Parts of ''Alternity'' as well as TSR's classic ''Star Frontiers'' game were later incorporated into the ''d20 Modern'' game, especially the ''d20 Future'' setting. ''Star*Drive'' was the first campaign setting published for ''Alternity'', and was introduced in 1998. System Characters were created with a point-based system, and could be either humans, mutants, one of several alien species presented in the core books, or original aliens created by the GM. Classes were replaced by professions, which dictated what skills and abilities were cheaper for any given hero to get, though a few skills (in particular, psionics) were restricted to specific professions. Skills are clas ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. They are best known for the free indie RPG system ''Fate'', '' Blades in the Dark'', and '' Thirsty Sword Lesbians'', all of which have won multiple awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with '' FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying G ...
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InQuest Gamer
''InQuest Gamer'' was a monthly magazine for game reviews and news that was published from 1995 to 2007. The magazine was published by Wizard Entertainment (not to be confused with Wizards of the Coast, which produced its own CCG magazine, '' The Duelist''). Originally, the magazine was named ''InQuest'' and focused solely on collectible card games (CCGs); ''InQuest'', along with its competitor ''Scrye'', were the two major CCG magazines. Later, the magazine changed its focus to cover a wider range of games, including role-playing games, computer and video games, collectible miniature games, board games, and others. History ''InQuest'' #0, the first issue, was published in April 1995. Because it was first published about two years after the release of '' Magic: The Gathering'', the trading card game was one of ''InQuest's'' main topics. ''InQuest'' was frequently home to fictional cards, including "purple" cards featured in issue #22 (February 1997). These hypothetical cards, ...
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Alternity Supplements
''Alternity'' is a science fiction role-playing game (RPG) published by TSR in 1997. Following the acquisition of TSR by Wizards of the Coast, the game was discontinued in 2000 as part of a broader rationalisation of TSR's business holdings, but it retains a small and devoted fanbase. Parts of ''Alternity'' as well as TSR's classic '' Star Frontiers'' game were later incorporated into the ''d20 Modern'' game, especially the ''d20 Future'' setting. ''Star*Drive'' was the first campaign setting published for ''Alternity'', and was introduced in 1998. System Characters were created with a point-based system, and could be either humans, mutants, one of several alien species presented in the core books, or original aliens created by the GM. Classes were replaced by professions, which dictated what skills and abilities were cheaper for any given hero to get, though a few skills (in particular, psionics) were restricted to specific professions. Skills are classified into broad and sp ...
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