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''Alternity'' is a science fiction
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
(RPG) published by TSR in
1997 Events January * January 1 – The Emergency Alert System is introduced in the United States. * January 11 – Turkey threatens Cyprus on account of a deal to buy Russian S-300 missiles, prompting the Cypriot Missile Crisis. * January 1 ...
. Following the acquisition of TSR by
Wizards of the Coast Wizards of the Coast LLC (WotC or Wizards) is an American game Publishing, publisher, most of which are based on fantasy and List of science fiction themes, science-fiction themes, and formerly an operator of retail game stores. In 1999, toy ...
, the game was discontinued in 2000 as part of a broader rationalisation of TSR's business holdings, but it retains a small and devoted fanbase. Parts of ''Alternity'' as well as TSR's classic '' Star Frontiers'' game were later incorporated into the ''
d20 Modern ''d20 Modern'' is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supp ...
'' game, especially the ''
d20 Future ''d20 Future'' is an accessory for the ''d20 Modern'' role-playing game written by Christopher Perkins, Rodney Thompson, and JD Wiker. It facilitates the playing of campaigns in the far future, using elements such as cybernetics, mecha, mutat ...
'' setting. ''Star*Drive'' was the first campaign setting published for ''Alternity'', and was introduced in 1998.


System

Characters were created with a point-based system, and could be either humans, mutants, one of several alien species presented in the core books, or original aliens created by the GM. Classes were replaced by professions, which dictated what skills and abilities were cheaper for any given hero to get, though a few skills (in particular,
psionics In American science fiction of the 1950s and '60s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as extrasensory perceptio ...
) were restricted to specific professions. Skills are classified into broad and speciality skills. Earning a specialty skill requires an associated broad skill, which requires a character to have sufficient associated ability points. Special skill is further classified into ranks, which affects the skill's scores. Skill scores are presented with the full score, half that score, and one-quarter that score. which represent the numbers needed to achieve Ordinary, Good, or Amazing successes in an action round respectively. Unlike many other systems, actions are determined by a control die and situation dice. When Gamemaster calls for a roll, player rolls 1 control die and 1 situation die. The control die is always a 20-sided die, while situation die can be a 0-, 4-, 6-, 8-, 12-, 20-sided die, where 0-sided die means the action only depends on control die roll. Situation die can be plus die or a minus die, in which the value in the situation die is added to or subtracted from control die value. The total of the rolled numbers is checked against character's action, skill, feat, to indicate a success or a failure. Rolling low is always better for successfully completing an action. The type of situation die being used depends on the difficulty of the action. Difficulty is scaled in die types of -d20, -d12, -d8, -d6, -d4, +d0, +d4, +d6, +d8, +d12, +d20, +2d20, +3d20. A character's base situation die is +d4 for broad skill or feat check, +d0 for specialty skill or action check. A minus situation bonus means player uses a larger negative situation die set, while a plus situation penalty means a player uses a larger positive situation die set. In an action round, a round is divided into four phases. Each phase relates to one of the degrees of success that are achievable on an action check: Amazing, Good, Ordinary, and Marginal, in order from the first phase to the last. A hero can attempt only one action per phase. Acting orders of characters are determined by a d20 die roll for all participants, which determines the earliest phase in which a character can act. All actions in a phase are considered to occur simultaneously, with the results of those actions being applied at the end of the phase. A character can act in as many phases as it has actions per round. Depending on how far below the skill score the player rolled, there are 3 progressively better layers of success and 2 levels of failure. An action is determined using this same system, making the game very uniform. Only armor rolls and damage rolls did not use the d20. Life points, called 'Durability', are categorized into Stun, Wound, and Mortal damage. Stun damage can immobilize a character, but are not life-threatening. They are restored at the end of a scene. Wound damage can immobilize a character and inflicts 1 stun damage point for every 2 wound damage points received. It can be recovered by resting. Mortal damage can kill a character, and inflicts 1 wound damage point for every 2 mortal damage points received. It can be restored by use of the ''Medical Science–surgery'' skill. Durabilities can also be repaired by healing. It was designed to be a generic rule set around which a campaign world could be built. It was not very heavily marketed and suffered from mediocre sales. Increased focus on the
d20 system The d20 System is a role-playing game system published in 2000 by Wizards of the Coast, originally developed for the Editions of Dungeons & Dragons#Dungeons & Dragons 3rd edition, 3rd edition of ''Dungeons & Dragons''. The system is named after ...
led to the discontinuation of the game in 2000. Much of the content of the ''Alternity'' game has been absorbed into the ''
d20 Modern ''d20 Modern'' is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supp ...
'' role-playing game. The ''Dark•Matter'' campaign is an entire ''d20 Modern'' expansion and ''Star*Drive'' is part of the ''d20 Future'' expansion. The ''Gamma World'' campaign is an ''d20 Modern'' expansion by Sword & Sorcery Studios (White Wolf).


Dice mechanics

''Alternity'' uses four, six, eight, twelve, and twenty-sided dice. The probability curve created by the addition or subtraction of a d20 and another die is shaped like a plateau, with two straight lines on both ends of the flat region. This is intermediate between the totally flat probability curve rolled by rolling a 20-sided die and the bell-shaped curve produced by die pool systems.


Character classes

* ''Combat Specs'': bodyguard, corporate security specialist, gunner, law enforcer, martial artist, alien combat spec, mercenary, soldier, and spacehand. * ''Diplomats'': ambassador, clergy, Concord administrator, corporate executive, entertainer, first contact consul, free trader, military officer, naval officer, stellar noble, and swindler. * ''Free Agents'': bounty hunter, corsair, explorer, gambler, guide/scout, investigator, outlaw, reporter, smuggler, spy, and thief. * ''Tech Ops'': crewman, comptech, gridpilot, doctor, engineer, independent pilot, medtech, scholar, and scientist. * ''Mindwalkers'': biokineticist, biowarrior, ESPion, mystic, telekineticist, psiguard, telepath, and mind knight.


Published products


Core products

* Introductory Box Set * Player's Handbook – Included all the rules for players and player characters. Required to play. *
Gamemaster Guide ''Gamemaster Guide'' is a 1998 role-playing game supplement published by TSR for ''Alternity ''Alternity'' is a science fiction role-playing game (RPG) published by TSR, Inc., TSR in 1997 in games, 1997. Following the acquisition of TSR by Wi ...
– Included all the rules for gamemasters and session preparation. Required to play. * Fast Play – An abbreviated version of the rules to ease players into the game. * Campaign Kit – Included a
gamemaster's screen A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, used by a gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players. It al ...
and a booklet of record-keeping forms.


Guides

* Beyond Science: A Guide to FX – An exploration and reworking of the FX abilities (superpowers or, essentially, magic) from the corebook. *
Dataware ''Dataware'' is a 1998 role-playing game supplement published by TSR for ''Alternity''. Contents ''Dataware'' is a supplement about computers, artificial intelligence, and robots. Reviews *'' SF Site'' *'' Backstab'' #12 *''Casus Belli A (; ) i ...
– Computers, hacking, and robotics. * Mindwalking – Psionics ,including revisions to the rules from the corebook. * Starships – Interstellar ships and travel. * Tangents – The concept of parallel realities in the same vein as the 1990s television show '' Sliders''.


Campaign settings

* ''
Star*Drive ''Star Drive'' (stylized as ''Star*Drive'') is a science fiction campaign setting that was published in 1998 by TSR, Inc. for the ''Alternity'' role-playing game. The first published setting for ''Alternity'' was provided in the ''Star Drive Camp ...
'' – A
space opera Space opera is a subgenre of science fiction that emphasizes Space warfare in science fiction, space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, i ...
setting. * ''
Dark•Matter ''Dark•Matter'' is a science fiction/conspiracy theory campaign setting set in the modern day. It was originally published in December 1999 by Wizards of the Coast as the second campaign setting for the ''Alternity'' science fiction role-play ...
'' – A present-day setting along the lines of ''
The X-Files ''The X-Files'' is an American science fiction on television, science fiction drama (film and television), drama television series created by Chris Carter (screenwriter), Chris Carter. The original series aired from September 10, 1993, to Ma ...
''. * ''
Gamma World ''Gamma World'' is a post-apocalyptic science fantasy role-playing game in which player characters explore Earth centuries after the collapse of civilization, searching for artifacts from the time before "The Great Upheaval". The game was origi ...
'' – An update to the classic post-apocalyptic game setting. * ''StarCraft Adventures'' – An adaptation of the popular computer strategy game by
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
. This setting used simplified "fast play" rules rather than the full ''Alternity'' rule set.


Revival

A new game called ''Alternity'' was crowdfunded on
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
in June 2017 by Sasquatch Game Studio and was successful and on August 1, 2018, the Core Rulebook was released to the public.


References


Further reading

*


External links


The official ''Alternity'' fansite
{{RPG systems Role-playing game systems Role-playing games introduced in 1998 Kickstarter-funded tabletop games