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Galitia Citybook
''Galitia Citybook'' is a supplement published by West End Games in 1994 for the fantasy-noir role-playing game ''Bloodshadows'', using the generic role-playing rules of ''Masterbook''. Contents The original ''Bloodshadows'' campaign setting (1994) was based in the city of Selastos. ''Galitia Citybook'' describes the sister city of Galitia, with details of its thousand-year history, city districts, and notable people. The book also includes new monsters and some suggested adventure hooks, although it does not include a full adventure. Publication history West End Games originally published the generic ''Masterbook'' set of role-playing game rules in 1994, quickly followed by the fantasy-noir ''Bloodshadows'' setting. The ''Bloodshadows'' supplement ''Galitia Citybook'' also appeared in 1994, a 128-page softcover book written by Teeuwynn Woodruff, with artwork by Tim Bobko, Tom O'Neill and Brian Schomburg. Reception In the March 1995 edition of '' Dragon'' (Issue #215), Rick S ...
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Cover Of Galitia Citybook WEG 1994
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West End Games
West End Games (WEG) was a company that made board, role-playing, and war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars'', ''Paranoia'', ''Torg'', ''DC Universe'', and ''Junta''. History Scott Palter received a JD from Stanford in 1972 and joined the New York State Bar before he began work at the family firm, Bucci Imports. Drawing on this financial connection, Palter was able to found West End Games, named after the bar in which the meeting that finalized its founding occurred: the West End Bar near Columbia University. Initially a producer of board wargames, In 1983, Palter hired Ken Rolston, Eric Goldberg and Greg Costikyan as game designers, and WEG's focus turned away from traditional wargames. Costikyan's 1983 game ''Bug-Eyed Monsters'' brought WEG into the science-fiction and fantasy genres. Then Costikyan and Goldberg brought Palter a manuscript for a role- ...
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Bloodshadows
''Bloodshadows'' is an original pulp adventure gamebook by West End Games that was published in 1994. It was the first setting book for WEG's MasterBook game, which used rules elements used earlier in their TORG and Shatterzone games. It was reprinted in 2011 by Precis Intermedia, which is looking to rework and reform the core rules. A reworked third edition of the gamebook was published by Precis Intermedia in 2016. Background The game is set in the world of Marl, a setting influenced by dark fantasy, urban fantasy, and pulp fiction influenced by writings of H.P. Lovecraft, Robert E. Howard, and Edgar Rice Burroughs and the ''roman noir'' of Dashiell Hammett and Raymond Chandler. It has an early 20th century industrial age base in which the technology is blended with magic. Marl is controlled by three factions: Order, Chaos, and the Oathbreakers. Order and Chaos are like their equivalents in Michael Moorcock's ''Eternal Champion'' cycle. Order represents stability and obedien ...
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Masterbook
''Masterbook'' is a generic role-playing game that was published by West End Games (WEG) in 1994. Description The generic rules of ''Masterbook'', which do not have a specific campaign setting, use rules from both WEG's multi-genre role-playing game ''Torg'' (1990), and WEG's science fiction role-playing game ''Shatterzone'' (1993). Like ''Torg'', the ''Masterbook'' system utilizes two complementary forms of in-game conflict resolution: a unified dice mechanic, which is based on a roll of two ten-sided dice, and a game-specific deck of cards (the MasterDeck, similar to the Drama Deck in ''Torg'') that is used to influence random number generation, character actions, and the game's plot. Publication history ''Masterbook'' is a 176-page softcover book that was designed by Ed Stark, with interior art by Paul Daly, Jamie Lombardo, Ron Hill, Karl Waller, and Brian Schomburg, and cover art by Stephen Crane. It was published by WEG in 1994. A limited-edition 483-page hardbound v ...
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Teeuwynn Woodruff
Teeuwynn Woodruff is a writer and game designer who has worked primarily on role-playing games, TV writing and interviewing, and trading card games. Freelancer Teeuwynn Woodruff was introduced to role-playing games at an early age, playing her first game of ''Dungeons & Dragons'' when she was 11, according to Woodruff. In an interview with internet podcast called ''Midnight Express'', Woodruff said that after college, she met some employees of TSR while attending a games convention in 1992, which led to the idea of a career as a freelance fantasy writer; subsequently she sent some material to TSR and one of her monster designs appeared in the '' AD&D'' adventure ''Assault on Raven's Ruin,'' while her adventure ''A Way with Words'', co-authored with Tim Beach, appeared in ''Dungeon'' magazine in its May/June 1993 issue. Woodruff also wrote for West End Games, including the ''Galitia Citybook'' for ''Masterbook: Bloodshadows'' and ''Indiana Jones and the Tomb of the Templars'' for ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *"The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *"The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *" The Great Glacier", 1992 *" Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *"Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *" Ronin Challenge (Advanced Dungeons and ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to h ...
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Fantasy Role-playing Game Supplements
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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Role-playing Game Books
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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