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GURPS Robots
''GURPS Robots'' is a supplement for ''GURPS'' (''Generic Universal Role-Playing System''). Written by David Pulver, it was published by Steve Jackson Games in 1995. Contents ''GURPS Robots'' includes rules for players to design robots, and then use them as player characters in a ''GURPS'' campaign. Several sample robots are provided for the gamemaster. Although there are no full adventures in the book, several ideas for campaigns are presented. Publication history In the 2014 book ''Designers & Dragons: The '80s'', game historian Shannon Appelcline noted that Steve Jackson Games decided in the early 1990s to stop publishing adventures, and as a result "SJG was now putting out standalone ''GURPS'' books rather than the more complex tiered book lines. This included more historical subgenre books. Some, such as ''GURPS Camelot'' (1991) and ''GURPS China'' (1991), were clearly sub-subgenres, while others like ''GURPS Old West'' (1991) and ''GURPS Middle Ages I'' (1992) covered genr ...
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GURPS Robots, Role-playing Supplement
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by "Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were ...
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Dan Smith (artist)
Dan Smith is an American illustrator and graphic artist known for his distinctive "SMIF" signature, and his work for Wizards of the Coast, FASA, White Wolf, Steve Jackson Games, Iron Crown, Hasbro, Nintendo, Namco and others. While known primarily as an illustrator, Dan Smith is also a designer of family card games, including '' Battle of the Bands'', Portable Adventures and King of Crime. Dan Smith has a variety of illustration styles ranging from kid friendly to teen edgy. His black-and-white work for '' GURPS'' became so prominent in the 1990s, he became the unofficial 'house artist'. One of his techniques was to photograph friends in poses as illustration models. This allows friends to flip through role-playing game books and see themselves on the pages dressed as wizards and secret agents. Dan Smith, with fellow graphic designers Jeff Koke and Derek Pearcy, won the 1997 Origins Award for ''Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement'' for t ...
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GURPS Books
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by "Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were larg ...
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Arcane (magazine)
Arcane may refer to: Books and comics * Anton Arcane, a DC Comics character * Arcane Jill Watson, a character in ''The Hitchhiker's Guide to the Galaxy'' * Arcane literature, such as in Cthulhu Mythos Gaming * Arcane magic (''Dungeons & Dragons''), in the ''Dungeons & Dragons'' role-playing game ** ''Complete Arcane'', a supplement rulebook for the above game ** Arcane Archer, character classes in the above game ** Arcane Trickster, character classes in the above game * ''Arcane Online'', a mobile game released in 2016 Music * ''Arcane'' (album), the debut studio album led by drummer Cindy Blackman * "The Arcane", a song by Dead Can Dance from the album ''Dead Can Dance'' Other uses *''Arcane'', a 1990s magazine published by Future plc * ''Arcane'' (TV series), a 2021 animated series by Riot Games, set in the ''League of Legends'' universe See also * Arcan (other) Arcan may refer to: * Arcan (dance), Romanian dance (Ukrainian version: Arkan) * Arcan (surname) * ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to h ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *"The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *"The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *" The Great Glacier", 1992 *" Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *"Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *" Ronin Challenge (Advanced Dungeons and ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ...
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John Zeleznik
John Zeleznik is an artist and illustrator. Career Zeleznik has provided covers and illustrative work for many role-playing games including ''Shadowrun'', '' Rifts'' (and other Palladium Books games), and ''GURPS''. He graduated from the Otis/Parsons Institute of Art in Los Angeles with a BFA in Illustration. He works in acrylic paint on illustration board. He illustrated the covers to several ''Shadowrun'' books, including ''DNA/DOA'' (1990), ''Queen Euphoria'' (1990), and ''Bottled Demon'' (1990). Zeleznik is also the designer and artist for the science fiction/ superhero ''Skraypers'' setting for ''Rifts'' and ''Heroes Unlimited''. Some of his RPG credits include ''Beyond the Supernatural'', ''Systems Failure'', ''Nightbane'', and ''Macross II''. Zeleznik has illustrated cards for the ''Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a Tabletop game, tabletop and Digital collectible card game, digital Collectible card game ...
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Denis Loubet
Denis Loubet is an artist who has worked on several pen-and-paper role-playing games and video games, including the MMORPG ''Ashen Empires''. Career Loubet designed a set of miniatures called ''Cardboard Heroes'' (1980), a set of full-color cardboard figures for use in fantasy roleplaying games, published by Steve Jackson Games. Several more ''Cardboard Heroes'' sets were produced by Loubet, Jennell Jaquays, and Jeff Dee. Richard Garriott commissioned Loubet to paint the cover of Garriott's game ''Ultima I'' (1980), and Loubet painted many other covers for Garriott's games thereafter. Atheism Loubet is an active member of the Atheist Community of Austin and has appeared regularly on the live internet radio show The Non-Prophets. Works Origin Systems Cover art, documentation illustrations, tile graphics, 3D sprite and model animations, 3D cinematic animations, etc. * '' Akalabeth: World of Doom'' (AKA "Ultima 0"; actually published prior to the foundation of Origin Systems) * '' ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, '' Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with '' FUDGE''; the result was '' Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use '' ...
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GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by "Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were l ...
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GURPS Middle Ages I
''GURPS Middle Ages I'' is a sourcebook for running a Middle Ages themed ''GURPS'' campaign. It is a part of the extensive ''GURPS'' "generic" roleplaying system. Contents ''GURPS Middle Ages I'' covers English history from the Dark Ages to the Renaissance, and addresses such topics as the development of Saxon law, the influence of the Celtic church, and the ramifications of the Hundred Years' War. A chapter on spellcasting provides simple rules for rune magic and Hellenistic charms. The "Medieval Bestiary" compiles background notes and ''GURPS'' statistics for mythological creatures relevant to the era. Publication history ''GURPS Middle Ages I'' was designed by Graeme Davis and Michael Hurst, and edited by Steve Jackson, and published by Steve Jackson Games as a 128-page softcover book. Illustrations are by Ruth Thompson, Carl Anderson, Thomas Baxa, Angela Bostick, Dan Carroll, Evan Dorkin, Rick Lowry, and Rob Prior, with a cover by Rowena. After the Secret Service raid on SJG ...
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