Freeorion Game Research
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Freeorion Game Research
''Master of Orion'' (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the Player character, player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and Space colonization, colonizing Star systems in fiction, star systems. Sometimes described as a scifi-themed spin-off of classic ''Civilization (video game), Civilization'', the game has proven to be quite enduring, becoming a cult classic in its niche of sci-fi-themed 4X strategy games. It has received several direct sequels, and additionally, a number of other games published since have been described as inspired by it, with reviewers and players divided on whether any has succeeded at recapturing the feeling and gameplay of the original. The game was released in 1993 by MicroProse on the MS-DOS operating system. It was ported to Classic Mac OS, Mac OS in 1995 by Take-Two Interactive and distributed by GameTek. It is ...
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Simtex
Simtex Sofware was a video game developer established by Steve Barcia in 1988. It created a number of turn-based strategy games for the PC, most notably the first two '' Master of Orion'' games. The company closed in 1997. History '' Spectrum HoloByte'' acquired SimTex in 1995. Games *'' Master of Orion'' (1993) *'' Master of Magic'' (1994) *'' 1830: Railroads & Robber Barons'' (1995) *'' Master of Orion II: Battle at Antares'' (1996) *''Mech Lords'' (renamed ''Metal Lords'' during development following FASA dispute) (1995 — unreleased) *''Guardians: Agents of Justice'' (in development at time of closure — never finished) The rights to Simtex's games were held by Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ... until sold to various parties in a 2013 au ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game ''Nim''. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. One of the most infamous example ...
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Military Alliance
A military alliance is a formal Alliance, agreement between nations that specifies mutual obligations regarding national security. In the event a nation is attacked, members of the alliance are often obligated to come to their defense regardless if attacked directly. Military alliances can be classified into defense pacts, non-aggression pacts, and entente (type of alliance), ententes. Alliances may be covert (as was common from 1870 to 1916) or public. According to a 2002 dataset of military alliances, there have been 538 alliance treaties from 1815 to 2003. The vast majority of the alliances involve commitments to come to the military support of one ally involved in war. The vast majority are defensive in nature. Since the end of the World War II, Second World War, military alliances have usually behaved less aggressively and act more as a Deterrence theory, deterrent. Characteristics Military alliances are related to collective security systems but can differ in nature. A ...
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Non-aggression Pact
A non-aggression pact or neutrality pact is a treaty between two or more states/countries that includes a promise by the signatories not to engage in military action against each other. Such treaties may be described by other names, such as a treaty of friendship or non-belligerency, etc. Leeds, Ritter, Mitchell, & Long (2002) distinguish between a non-aggression pact and a neutrality pact. They posit that a ''non-aggression pact'' includes the promise not to attack the other pact signatories, whereas a ''neutrality pact'' includes a promise to avoid support of any entity that acts against the interests of any of the pact signatories. The most readily recognized example of the aforementioned entity is another country, nation-state, or sovereign organization that represents a negative consequence towards the advantages held by one or more of the signatory parties. History In the 19th century neutrality pacts have historically been used to give permission for one signatory of ...
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Tribute
A tribute (; from Latin ''tributum'', "contribution") is wealth, often in kind, that a party gives to another as a sign of submission, allegiance or respect. Various ancient states exacted tribute from the rulers of lands which the state conquered. In the case of alliances, lesser parties may pay tribute to more powerful parties as a sign of allegiance. Tributes are different from taxes, as they are not collected in the same regularly routine manner that taxes are. Further, with tributes, a recognition of political submission by the payer to the payee is uniquely required. Overview The Aztec Empire is another example, as it received tribute from the various city-states and provinces that it conquered. Ancient China received tribute from various states such as Japan, Korea, Vietnam, Cambodia, Borneo, Indonesia, Sri Lanka, Nepal, Myanmar and Central Asia. Aztec Empire Tributes as a form of government The Aztecs used tributes as a means for maintaining control over con ...
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Orion 006
Orion may refer to: Common meanings * Orion (constellation), named after the mythical hunter * Orion (mythology), a hunter in Greek mythology Arts and media Fictional entities Characters and species * Orion (character), a DC Comics character * Orion (''Star Trek''), a sentient alien species * Orion, code name of Stephen J. Bartowski on the television show ''Chuck'' * Orion, in the fighting game ''Brawlhalla'' * Orions, a race in the '' Starfire'' board game and book series * Orion, a character from ''Power Rangers Super Megaforce'' * Captain Orion, in the Japanese series ''X-Bomber'' * Orion Pax, the former name of Optimus Prime. Orion Black, the father of Sirius Black and Regulus Black, in the Harry Potter Series Vessels * ''Orion'', a spaceplane in the film ''2001: A Space Odyssey'' * ''Orion'', a spaceship in '' Raumpatrouille Orion'' (''Space Patrol Orion'' in English), the first German science fiction television series * ''"Orion"''-class spaceship, on the te ...
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