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''Master of Orion'' (abbreviated as MoO) is a
turn-based Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is don ...
, 4X science fiction
strategy game A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style think ...
in which the
player Player may refer to: Role or adjective * Player (game), a participant in a game or sport ** Gamer, a player in video and tabletop games ** Athlete, a player in sports ** Player character, a character in a video game or role playing game who i ...
leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing
star systems A star system or stellar system is a small number of stars that orbit each other, bound by gravitational attraction. It may sometimes be used to refer to a single star. A large group of stars bound by gravitation is generally called a ''st ...
. Sometimes described as a scifi-themed spin-off of classic ''
Civilization A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'', the game has proven to be quite enduring, becoming a cult classic in its niche of sci-fi-themed 4X strategy games. It has received several direct sequels, and additionally, a number of other games published since have been described as inspired by it, with reviewers and players divided on whether any has succeeded at recapturing the feeling and gameplay of the original. The game was released in 1993 by
MicroProse MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizat ...
on the
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
operating system. It was ported to
Mac OS Mac operating systems were developed by Apple Inc. in a succession of two major series. In 1984, Apple debuted the operating system that is now known as the classic Mac OS with its release of the original Macintosh System Software. The system ...
in 1995 by
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993. The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K ...
and distributed by
GameTek GameTek was an American video game publisher based in North Miami Beach, Florida, known for publishing video game adaptations of game shows in the late 1980s and early 1990s. GameTek was a trade name for IJE, the owner of electronic publishing ri ...
. It is the first in its franchise, and the rights are held by
Wargaming A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to st ...
.


Gameplay

''Master of Orion'' is a
turn-based game Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done u ...
. In the first iteration of the franchise, one can only play against the
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
(AI). Human and AI players control the management of colonies, technology development, ship construction, inter-species diplomacy, and combat. MOO Manual (PC) p. iii The software generates a map randomly at the start of each game; the player can only choose the size of the galaxy, and the number and difficulty of AI opponents. MOO Manual (PC) p. 2 In the first game, star systems have at most one colonizable planet and a few have none. Later games have more planets. MOO Manual (PC) p. 4 ''Master of Orion'' has 10 playable races, each with a specialty. For instance, the Humans have advantages in trade and diplomacy; the Bulrathi are the best at ground combat; the Silicoids ignore pollution and can colonize even the most hostile planets, but have slow population growth. MOO Manual (PC) pp. 39-41 Each race is predisposed to like or dislike some of the other races, and is advantaged or disadvantaged in different research fields. The other 7 races are; Alkari, Darloks, Klackons, Meklar, Mrrshan, Sakkra, and Psilon. The game begins with a single homeworld, one colony ship, and two scout ships that can be used to explore nearby stars. The game will sometimes produce random events which can be harmful or advantageous. One planet is Orion, "throne-world of the Ancients" and most valuable research site in the galaxy, MOO Manual (PC) p. 56 protected by a powerful warship, the Guardian. Victory is gained either by eliminating all opponents or by winning a vote on peaceful unification. There are seven normal and six hostile planet types. The various hostile types require increasingly advanced technology to colonize. Size determines the planet's initial population capacity. Mineral wealth dramatically influences a colony's industrial productivity while Habitability influences population growth rates. Hostile planets are the most likely to be rich or ultra-rich in minerals. MOO Manual (PC) pp. 11-12 Artifact worlds contain relics of a now-vanished advanced civilization. All planets can be upgraded to Gaia class with the appropriate technologies. MOO Manual (PC) pp. 31-32 Planets can be upgraded in three ways: *
Terraforming Terraforming or terraformation ("Earth-shaping") is the hypothetical process of deliberately modifying the atmosphere, temperature, surface topography or ecology of a planet, moon, or other body to be similar to the environment of Earth to mak ...
increases population capacity by a fixed amount for each tech level achieved, up to a maximum of 120 extra units. * Soil enrichment increases a planet's population capacity and growth rate but can not be used on hostile planets. The advanced version increases capacity by up to 50% of its initial value and doubles the rate of population growth. Growth is increased by assigning the planet the modifier "Fertile", and then eventually "Gaia". * Atmospheric terraforming converts hostile planets to normal ones, making soil enrichment possible there. Planet type does not affect the costs and benefits of terraforming and soil enrichment. Sliders are used to allocate a colony's output between ship construction, planetary defenses, factory construction, ecology, and research. MOO Manual (PC) p. viii Planetary population generates
production Production may refer to: Economics and business * Production (economics) * Production, the act of manufacturing goods * Production, in the outline of industrial organization, the act of making products (goods and services) * Production as a stat ...
, especially when assisted by factories. MOO Manual (PC) pp. 23-24 There is a limit on the number of factories a unit of population can operate, but building upgrades can increase this. MOO Manual (PC) pp. 8-9 Defense spending is used to build additional missile bases, upgrade missile bases or planetary shields. Military and spy maintenance is deducted from every colony's production. MOO Manual (PC) p. 31 A planet's output can also be transferred to the
treasury A treasury is either *A government department related to finance and taxation, a finance ministry; in a business context, corporate treasury. *A place or location where treasure, such as currency or precious items are kept. These can be ...
at a loss. Ships can travel to any star system within their range and combat always occurs in
orbit In celestial mechanics, an orbit (also known as orbital revolution) is the curved trajectory of an object such as the trajectory of a planet around a star, or of a natural satellite around a planet, or of an artificial satellite around an ...
over a planet - it is impossible to intercept enemy ships in deep space. MOO Manual (PC) pp. vi-viii Players can control space combat manually or ask the software to resolve combat automatically. MOO Manual (PC) pp. 27-28


Technology

The designers regard technology as the most important contribution to a player's success. MOO Manual (PC) pp. 25-26 Funding can be put into one or all of the game's six independent
tech tree In strategy games, a technology, tech, or research tree is a hierarchy, hierarchical visual representation of the possible sequences of upgrades a player can unlock (most typically representing the research progress of a given faction). Because ...
fields, including Computers, Construction, Force Fields, Planetary Science, Vehicle Propulsion, and Weapons. If a ship uses a component from a particular technology area, further advances in that area reduce the cost and size of the component; this effect is called "miniaturization". When one has researched all of the technologies in an area of the tech tree, further research can discover "advanced technologies" in that area, which do not provide specific new capabilities but increase the miniaturization of ship components. Battles are almost always decided by numbers and technology rather than by clever tactics. Players can design and use their own ships. There are four hull sizes; smaller sizes are harder to hit while larger ships can survive more damage and hold more components. There are eight types of components, each with different effects. Only six ship designs can be used at a time.


Weapons

Weapons are used in combat, and can be mounted to ships or given to ground units. When on ships, weapons are often unique and have their own effects, with their own cost and space taken up. Weapons for ground troops make ground defense and attacks more effective.


Special weapons

Special weapons are a branch-off of weapons, which do not take up standard weapon slots, rather special slots. these cannot be stacked, unlike standard weapons. They have much more unique effects, and some just make other weapons better, rather than dealing damage themselves.


Biological weapons

Biological weapons are designed exclusively for use in attacking planets. They destroy enemy population points and reduce the target's habitability (i.e., its maximum population size), leaving any missile bases and factories there intact. Use of these weapons causes political fallout and every other player in the game shifts a level toward despising their user. Biological defenses, the Toxin Antidote and Universal Antidote, prevent the loss of 1 and 2 million in population per biological attack respectively. However, neither reduce the damage done by biological attacks to a planet's habitability.


Bombs

Bombs are weapons which are designed to attack planets rather than enemy ships. They deal more damage than any other weapon type to colonies, but cannot target ships, and always have the minimum possible range.


Diplomacy

''Master of Orion'' provides a wide range of diplomatic negotiations:
gifts A gift or present is an item given to someone (who is not already the owner) without the expectation of payment or anything in return. Although gift-giving might involve an expectation of reciprocity, a gift is intended to be free. In many cou ...
of money or technology; one-time technology trades; trade pacts that boost industrial output; non-aggression and
alliance An alliance is a relationship among people, groups, or sovereign state, states that have joined together for mutual benefit or to achieve some common purpose, whether or not an explicit agreement has been worked out among them. Members of an a ...
treaties. Players can also threaten each other, declare war and arrange cease-fires. Each AI player remembers others' actions, both positive and negative, and will be unwilling to form alliances with a player who has broken previous treaties with it. MOO Manual (PC) pp. 33-34 Under AI control, each race has a ruler personality and an objective, such as Xenophobic Expansionist or Pacifistic Technologist. These traits guide their politics and economic management; for example militarists maintain large fleets and prioritize technologies which have military benefits, while ecologists put a lot of effort into pollution control and terraforming. MOO Manual (PC) pp. 42-43 Traits vary from game to game. Each race has most probable traits and avoids their opposites. Races may occasionally revolt and change traits, but players can force a revolt, and turn the population against the leader using spies.


War

Hostile actions do not automatically cause war. Clashes are even expected at the opening of the game, when all sides are sending probes out into the unknown. On the other extreme, a ground assault must be knowingly targeted at an inhabited planet, and is a massive provocation. Colonies can be bombed from space, or taken in ground invasions. Ground invasions can be conducted through enemy defenses. Present enemy ships or missile bases will fire on the approaching transports, possibly destroying some or all of them. The invasion itself is fully automatic. MOO Manual (PC) pp. 51-54 Results depend on numbers, technology and (if one of the races involved is Bulrathi) racial ground combat bonus. Invasion is expensive. In the first game, there are no special soldier units: the colonial population itself is sent to fight, exterminate the existing inhabitants, and form a new planetary population. The production capacity of any remaining factories can be gleaned, and plundered of technologies if enough factories survived the attack. MOO Manual (PC) p. 14 Controlling a new system extends the range of the invader's ships.


Development

''Master of Orion'' is a significantly expanded and refined version of the
prototype A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototype ...
/predecessor game ''Star Lords'' (not to be confused with '' Starlord'', also released by MicroProse in 1993). Steve Barcia's game development company
Simtex Simtex Sofware was a video game developer established by Steve Barcia in 1988. It created a number of turn-based strategy games for the PC, most notably the first two '' Master of Orion'' games. The company closed in 1997. History '' Spect ...
demonstrated ''Star Lords'' to MicroProse and gaming journalist
Alan Emrich Alan Emrich (October 1, 1959 – January 7, 2025) was an American writer and designer of board games and video games. He contributed to the design of '' Master of Orion'' and '' Master of Orion 3'', wrote strategy guides for video games, and ack ...
who, along with Tom Hughes, assisted Barcia in refining the design to produce ''Master of Orion''; and the game's manual thanks them for their contributions. Emrich and Hughes later wrote the strategy guide for the finished product. MicroProse published the final version of the game in
1994 The year 1994 was designated as the " International Year of the Family" and the "International Year of Sport and the Olympic Ideal" by the United Nations. In the Line Islands and Phoenix Islands of Kiribati, 1994 had only 364 days, omitti ...
. ''Star Lords'', often called ''Master of Orion 0'' by fans, was a prototype and never commercially released (its intro opens with "SimTex Software and Your Company present"). The crude but fully playable prototype was made available as
freeware Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the free ...
in 2001, stripped of all documentation and
copy protection Copy protection, also known as content protection, copy prevention and copy restriction, is any measure to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on vid ...
, in anticipation of the launch of ''
Master of Orion III ''Master of Orion III'' is a 4X turn-based strategy game and the third in the ''Master of Orion'' series. ''Master of Orion III'' was developed by Quicksilver Software and published by Infogrames Interactive on February 25, 2003. Backstory In ...
''. Major differences between ''Star Lords'' and ''Master of Orion'' include inferior graphics and interface, simpler trade and diplomacy, undirected research, a lack of safeguards to prevent players from building more factories than are usable and the use of transports rather than colony ships to colonize new planets. One feature of ''Star Lords'' that ''Master of Orion'' lacks is a table of relations between the computer-controlled races. The game was eventually made available for download on FilePlanet and the home page for ''Master of Orion III''.


Reception

''Master of Orion'' sold over 100,000 copies. It also received strong reviews. Emrich in a September 1993 ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' preview described ''Master of Orion'' as "the best that galactic conquest can offer", and summarized its type of gameplay as " 4X", meaning "e''X''plore, e''X''pand, e''X''ploit, e''X''terminate". He and later commentators noted earlier examples of this genre, including ''
Civilization A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'' (1991) and '' Reach for the Stars'' (1983). The magazine's full December 1993 review stated that "''Master of Orion'' is one of those games where one must actually put effort into finding something inadequate about the game design, and that in itself is probably the highest praise this reviewer can give a product". The magazine concluded that it was "a definite Game of the Year candidate as well as Exhibit A in many divorce cases". A February 1994 survey of space war games gave ''Master of Orion'' a grade of A−, stating that "it's still conquest, but it's conquest that begins to have an interesting point to it". The reviewer wished that the game supported multiple players, but predicted that "I think ''MOO'' will safely reign supreme well into the new year". A 1994 survey of strategic space games set in the year 2000 and later gave the game four-plus stars out of five, saying that it was "a richly-textured product. Graphics coupled with high play yield a high recommendation". ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' reviewed the Macintosh version of the game, rating it two stars out of five, calling the game as "strategy game of the year, NOT". ''Master of Orion'' was named the best strategy game of 1993 by ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
''. It also won ''Computer Gaming World''s Strategy Game of the Year award in June 1994. The editors called it "a game that is worthy of being called ''Civilization'' in Space'", and wrote that it "epitomizes and expands the 'Conquer the Galaxy' motif in strategy gaming".


Legacy

In 1996, ''Computer Gaming World'' ranked ''Master of Orion'' as the 33rd best game of all time. In 1998, ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' declared it the 45th-best computer game ever released, and the editors called it "a great sci-fi space epic". In 2003,
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
ranked it as the 98th top game. ''Master of Orion'' is a member of both
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
's Hall of Fame (2001) and GameSpot's list of the greatest games of all time. The Gamer included it in their list of top 10 games in the 4X genre. In retrospective reviews,
Allgame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
,
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
and
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
regarded ''MoO'' as the standard by which turn based strategy games set in space are judged.


Sequels

Three commercial sequels to ''Master of Orion'' have been released, '' Master of Orion II: Battle at Antares'', ''
Master of Orion III ''Master of Orion III'' is a 4X turn-based strategy game and the third in the ''Master of Orion'' series. ''Master of Orion III'' was developed by Quicksilver Software and published by Infogrames Interactive on February 25, 2003. Backstory In ...
'' and '' Master of Orion: Conquer the Stars''. The sequels are significantly more advanced in graphics and sound and feature large differences in gameplay, with some players claiming the original game remains the best version of the series. In 1997, MicroProse released a ''Master of Orion'' "Jr." scenario as part of the ''Civ II: Fantastic Worlds'' expansion for ''
Civilization II ''Sid Meier's Civilization II'' is a turn-based strategy video game in the ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision. Players build a ...
''. In 2001, ''Star Lords'', developed as ''Master of Orion'' prototype, was released as
freeware Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the free ...
as part of the promotion for ''Master of Orion III''. Also a potential future release of the MOO and MOO2
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
was indicated by the MOO3 developers in 2001. In 2011, a clone of ''MoO II'', titled ''Starbase Orion'', was published by Chimera Software, LLC for the
iPhone The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
. The game setting has been the influence of Russian writer
Sergey Lukyanenko Sergei Vasilyevich Lukyanenko (, ; born 11 April 1968) is a Russian science fiction and fantasy author, writing in Russian language, Russian. His works often feature intense Action fiction, action-packed plots, interwoven with the Ethical dilemma ...
's trilogy, the '' Line of Delirium''. In July 2013,
Wargaming A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to st ...
bought the ''Master of Orion'' franchise from the Atari bankruptcy proceedings. A "reimagining" subtitled '' Conquer the Stars'' was released on August 25, 2016.


Influence

''Master of Orion'' became an influence on future space strategy games. It was the first game to be described as a 4X game, and helped establish the conventions for the genre going forward. The team behind '' Stellaris'' based their game partially on the ''Master of Orion'' series, but also said it was important to "try new things and leave the old formulas from the 90s behind". Writer
George R. R. Martin George Raymond Richard Martin (born George Raymond Martin; September 20, 1948) also known by the initials G.R.R.M. is an American author, television writer, and television producer. He is best known as the author of the unfinished series of Hi ...
mentioned it among the games he used to play most often.


See also

* ''
Master of Magic ''Master of Magic'' is a single-player, fantasy turn-based strategy, turn-based 4X, 4X strategy game in which the player plays as a Magician (fantasy), wizard attempting to dominate two linked worlds. From a small settlement, the player manages ...
''


References


Bibliography

*


External links

* * *
Sirian's ''Master of Orion'' Page
includes resources and full game narrations for the first ''Master of Orion''
1oom
an open-source, reverse-engineered version of Master of Orion (1993), with additional fixes and improvements
FreeOrion
an open-source 4X game inspired by the Master of Orion series {{Master of Orion series 1993 video games 4X video games Classic Mac OS games DOS games Games commercially released with DOSBox GameTek games MicroProse games Simtex games Single-player video games Space opera video games Take-Two Interactive games Turn-based strategy video games Video games about extraterrestrial life Video games developed in the United States