Fear Effect 2
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Fear Effect 2
''Fear Effect 2: Retro Helix'' is a 2001 Action-adventure game, action-adventure video game developed by Kronos Digital Entertainment and published by Eidos Interactive for the PlayStation (console), PlayStation. The game serves as a prequel to ''Fear Effect'' (2000). Plot ''Fear Effect 2: Retro Helix'' begins in Hong Kong in the year 2048. The player delves into the colorful histories of the original cast of three mercenaries – and newcomer Rain Qin – as well as the extraordinary circumstances that brought them together. In the wake of a degenerative global pandemic called EINDS (Environmentally Induced Nucleotides Degeneration Syndrome – pronounced "ends"), theft, murder, and terrorism have become big business. Hana Tsu-Vachel and Rain Qin are Mercenary, freelance operatives, Royce Glas is a washed-up former soldier, and Jacob "Deke" Decourt is a cutthroat assassin. Much of the game's intrigue lies in how these unlikely allies even manage to come together for one caus ...
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Kronos Digital Entertainment
Kronos Digital Entertainment was an American video game developer, founded by Stan Liu in 1992. It developed original properties, beginning with the visually appealing early 3D graphics, 3D fighting games ''Criticom'', ''Dark Rift'' and ''Cardinal Syn'' (called the "Trilogy of Terror" by one gaming journalist). Kronos gained greater critical and commercial success for its later ''Fear Effect'' series with Eidos Interactive, Eidos, and retained all rights to the franchise. It was developing the third Fear installment, ''Fear Effect Inferno'', when Eidos discontinued funding following a major budget restructuring. The developer then shopped the game around to other publishers before failing to secure a deal and finish it. It dissolved soon after, finally releasing ''Fear Effect 2: Retro Helix''. Outside of video games, they provided computer animation to ''Spider-Man (1994 TV series), Spider Man'' on Fox Kids. Games Animation References External links * Interview with Stan ...
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Cel-shaded
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a Color gradient, shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. There are similar techniques that can make an image look like a Sketch (drawing), sketch, an oil painting or an ink painting. The name comes from cel, ''cels'' (short for celluloid), clear sheets of acetate which are painted on for use in Traditional animation, traditional 2D animation. Basic process The cel-shading process starts with a typical 3D computer graphics#Modeling, 3D model. Where cel-shading differs from conventional rendering is in its non-photorealistic shader, shading algorithm. Conventional smooth lighting values are calculated for each pixel and then Color quantization, quantized to a small number of discrete s ...
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AllGame
RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica, Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Tel Aviv, Tel Aviv, Israel. History Blinkx was named after blinkx.com, an Internet Media platform which connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the sit ...
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Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and was acquired by Fandom, Inc. in 2022. Metacritic turns each critic and user review into respective percentage score. This can be done either by calculating the score from the rating given or by making a subjective decision based on the review's quality. Before averaging the scores, they are adjusted based on the critic's popularity, reputation, and the number of reviews they have written. The site also includes a summary from each review and links to the original source, using colors like green, yellow, or red to indicate the overall sentiment of the critics. Metacritic won two Webby Awards for excellence as an aggregation website. It is regarded as the foremost online rev ...
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CBS Interactive
Paramount Streaming (formerly CBS Digital Media, CBS Interactive, and ViacomCBS Streaming) is a division of Paramount Global that oversees the company's video streaming technology and direct-to-consumer services; including Pluto TV and Paramount+. It was founded in 2005, and Tom Ryan is the company's president and CEO. History As CBS Digital Media and CBS Interactive The company was founded in 2005 as CBS Digital Media. In 2007, CBS Digital Media rebranded as CBS Interactive. On May 30, 2007, CBS Interactive acquired Last.fm for £140 million (US$280 million). On June 30, 2008, CNET Networks was acquired by CBS and the assets were merged into CBS Interactive, including Metacritic, GameSpot, TV.com, and Movietome. On March 15, 2012, it was announced that CBS Interactive acquired video game-based website Giant Bomb and comic book-based website Comic Vine from Whiskey Media, who sold off their other remaining websites to BermanBraun. This occasion marked the retu ...
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GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic. Rankings GameRankings collected and linked to (but did not host) reviews from other websites and magazines and averages specific ones. While hundreds of reviews may get listed, only the ones that GameRankings deemed notable were used for the average. Scores were culled from numerous American and European sources. The site used a percentage grade for all reviews in order to be able to calculate an average. However, because not all sites use the same scoring system (some rate out of 5 or 10, while others use a letter grade), GameRankings changed all other types of scores into percentages using a relatively straightforward conversion process An A+ was simply 100% or 10/10 and an A was at 95% ...
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Health (game Mechanic)
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many games ...
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Shooter Game
Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons. Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players. Subgenres Shoot 'em up Shoot 'em ups (als ...
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Ammunition
Ammunition, also known as ammo, is the material fired, scattered, dropped, or detonated from any weapon or weapon system. The term includes both expendable weapons (e.g., bombs, missiles, grenades, land mines), and the component parts of other weapons that create the effect on a target (e.g., bullets and warheads). The purpose of ammunition is to project a force against a selected Targeting (warfare), target to have an effect (usually, but not always, lethal). An example of ammunition is the firearm Cartridge (firearms), cartridge, which includes all components required to deliver the weapon effect in a single package. Until the 20th century, black powder was the most common propellant used but has now been replaced in nearly all cases by modern compounds. Ammunition comes in a great range of sizes and types and is often designed to work only in specific weapons systems. However, there are internationally recognized standards for certain ammunition types (e.g., 5.56×45mm NA ...
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Taser
Taser (stylized in all caps) is a line of handheld conducted energy devices (CED) sold by Axon Enterprise (formerly Taser International). The device fires two small barbed darts intended to puncture the skin and remain attached to the target until removed by the user of the device. The darts are connected to the main unit by thin wires that achieve a high dielectric strength and durability given the extremely high-voltage electric current they conduct (typically 50,000 volts, or 2,000 volts under load), which can be delivered in short-duration pulses from a core of copper wire in the main unit. This enormous rush of current into the body produces effects ranging from localized pain to strong involuntary long muscle contractions, causing " neuromuscular incapacitation" (NMI), based on the mode of use (tasing frequency and environmental factors) and connectivity of the darts. When successfully used, the target is said to have been " tased". The first Taser conducted energy we ...
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Electromagnetic Pulse
An electromagnetic pulse (EMP), also referred to as a transient electromagnetic disturbance (TED), is a brief burst of electromagnetic energy. The origin of an EMP can be natural or artificial, and can occur as an electromagnetic field, as an electric field, as a magnetic field, or as a conducted electric current. The electromagnetic interference caused by an EMP can disrupt communications and damage electronic equipment. An EMP such as a lightning strike can physically damage objects such as buildings and aircraft. The management of EMP effects is a branch of electromagnetic compatibility (EMC) engineering. The first recorded damage from an electromagnetic pulse came with the solar storm of August 1859, or the Carrington Event. In modern warfare, weapons delivering a high energy EMP are designed to disrupt communications equipment, computers needed to operate modern warplanes, or even put the entire electrical network of a target country out of commission. General characte ...
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Assault Rifle
An assault rifle is a select fire rifle that uses an intermediate cartridge, intermediate-rifle cartridge and a Magazine (firearms), detachable magazine.C. Taylor, ''The Fighting Rifle: A Complete Study of the Rifle in Combat'', F.A. Moyer ''Special Forces Foreign Weapons Handbook'', R.J. Scroggie, F.A. Moyer ''Special Forces Combat Firing Techniques'', Musgave, Daniel D., and Thomas B. Nelson, ''The World's Assault Rifles'', vol. II, The Goetz Company, Washington, D.C. (1967): 1 Assault rifles were first put into mass production and accepted into widespread service during World War II. The first assault rifle to see major usage was the German StG 44, a development of the earlier Maschinenkarabiner 42(H), Mkb 42.''Firearms: The Life Story of a Technology'', by Roger Pauly. Greenwood Publishing Group. 2004. pp. 145–146
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