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Endgame Tablebase
In chess, the endgame tablebase, or simply the tablebase, is a computerised database containing precalculated evaluations of chess endgame, endgame positions. Tablebases are used to analyse finished games, as well as by chess engines to evaluate positions during play. Tablebases are typically exhaustive, covering every legal arrangement of a specific selection of chess piece, pieces on the board, with both White and Black in chess, White and Black to move. For each position, the tablebase records the ultimate result of the game (i.e. a win for White, a win for Black, or a draw (chess), draw) and the number of moves required to achieve that result, both assuming perfect play. Because every legal move in a covered position results in another covered position, the tablebase acts as an oracle machine, oracle that always provides the optimal move. Tablebases are generated by retrograde analysis, working backwards from checkmated positions. By 2005, tablebases for all positions having ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
KingsRow
KingsRow is a strong checkers and draughts engine. It was released by Ed Gilbert in 2000. The checkers engine can be used with the CheckerBoard GUI. It is only available as a DLL on Windows since CheckerBoard is a windows-only program. The engine is available as freeware. The engine uses Neural_network, neural networks, Chess_opening_book_(computers), opening books, and Endgame_tablebase, endgame databases. History In the only Computer Checkers World Championship, KingsRow took second place behind Nemesis (draughts player), Nemesis. KingsRow was stronger than Cake (draughts player), Cake++ in the early years. Cake++ finally caught up with KingsRow and gradually became stronger. It competed a 624-game match against Cake++ on Thanksgiving 2004; Cake++ won 3 to 1, with 620 games ending in a draw. As of 2023, KingsRow is better than Cake. On July 17, 2005, Ed Gilbert completed building a 10-piece endgame database for use with KingsRow. It had a size of 214 GB, but in July 2016 it w ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Chess Tablebase Query
Chess is a board game for two players. It is an abstract strategy game that involves no hidden information and no elements of chance. It is played on a square board consisting of 64 squares arranged in an 8×8 grid. The players, referred to as "White" and "Black", each control sixteen pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns, with each type of piece having a different pattern of movement. An enemy piece may be captured (removed from the board) by moving one's own piece onto the square it occupies. The object of the game is to "checkmate" (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw. The recorded history of chess goes back to at least the emergence of chaturanga—also thought to be an ancestor to similar games like and —in seventh-century India. After its introduction in Persia, it spread to the Arab world and then to Europe. The modern rules of chess emerged in Eur ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Computer Chess
Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a Chess title, chess grandmaster or higher are available on hardware from supercomputers to Smartphone, smart phones. Standalone chess-playing machines are also available. Stockfish (chess), Stockfish, Leela Chess Zero, GNU Chess, Fruit (software), Fruit, and other free open source applications are available for various platforms. Computer chess applications, whether implemented in hardware or software, use different strategies than humans to choose their moves: they use Heuristic (computer science), heuristic methods to build, search and evaluate Tree (data structure), trees representing sequences of moves from the current position and attempt to execute ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Game Complexity
Combinatorial game theory measures game complexity in several ways: #State-space complexity (the number of legal game positions from the initial position) #Game tree size (total number of possible games) #Decision complexity (number of leaf nodes in the smallest decision tree for initial position) #Game-tree complexity (number of leaf nodes in the smallest full-width decision tree for initial position) #Computational complexity (asymptotic difficulty of a game as it grows arbitrarily large) These measures involve understanding the game positions, possible outcomes, and Computational complexity theory, computational complexity of various game scenarios. Measures of game complexity State-space complexity The ''state-space complexity'' of a game is the number of legal game positions reachable from the initial position of the game. When this is too hard to calculate, an upper bound can often be computed by also counting (some) illegal positions (positions that can never arise i ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Go (game)
# Go is an abstract strategy game, abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go, and over 20 million current players, the majority of whom live in East Asia. The Game piece (board game), playing pieces are called ''Go equipment#Stones, stones''. One player uses the white stones and the other black stones. The players take turns placing their stones on the vacant intersections (''points'') on the #Boards, board. Once placed, stones may not be moved, but ''captured stones'' are immediately removed from the board. A single stone (or connected group of stones) is ''captured'' when surrounded by the opponent's stones on all Orthogona ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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English Draughts
Draughts (British English) or checkers (American English), also called straight checkers or simply draughts, is a form of the strategy board game checkers (or draughts). It is played on an 8×8 checkerboard with 12 pieces per side. The pieces move and capture diagonally forward, until they reach the opposite end of the board, when they are crowned and can thereafter move and capture both backward and forward. As in all forms of draughts, English draughts is played by two opponents, alternating turns on opposite sides of the board. The pieces are traditionally black, red, or white. Enemy pieces are captured by jumping over them. The 8×8 variant of draughts was weakly solved in 2007 by a team of Canadian computer scientists led by Jonathan Schaeffer. From the standard starting position, both players can guarantee a draw with perfect play. Pieces Though pieces are traditionally made of wood, now many are made of plastic, though other materials may be used. Pieces are typicall ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Connect Four
Connect Four (also known as Connect 4, Four Up, Plot Four, Find Four, Captain's Mistress, Four in a Row, Drop Four, and in the Soviet Union, Gravitrips) is a game in which the players choose a color and then take turns dropping colored tokens into a six-row, seven-column vertically suspended grid. The pieces fall straight down, occupying the lowest available space within the column. The objective of the game is to be the first to form a horizontal, vertical, or diagonal line of four of one's own tokens. It is therefore a type of ''m'',''n'',''k''-game (7, 6, 4) with restricted piece placement. Connect Four is a solved game. The first player can always win by playing the right moves. The game was created by Howard Wexler, and first sold under the ''Connect Four'' trademark by Milton Bradley in February 1974. Gameplay A gameplay example (right), shows the first player starting Connect Four by dropping one of their yellow discs into the center column of an empty game board. The t ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Tic Tac Toe
Tic-tac-toe (American English), noughts and crosses (English in the Commonwealth of Nations, Commonwealth English), or Xs and Os (Canadian English, Canadian or Hiberno-English, Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid, one with Xs and the other with Os. A player wins when they mark all three spaces of a row, column, or diagonal of the grid, whereupon they traditionally draw a line through those three marks to indicate the win. It is a solved game, with a forced draw assuming Best response, best play from both players. Names In American English, the game is known as "tic-tac-toe". It may also be spelled "tick-tack-toe", "tick-tat-toe", or "tit-tat-toe". In Commonwealth English (particularly British English, British, South African English, South African, Indian English, Indian, Australian English, Australian, and New Zealand English), the game is known as "noughts and crosses", alternatively spelled ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Game Of Chance
A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, numbered balls, or in the case of digital games random number generators. A game of chance may be played as gambling if players wager money or anything of monetary value. Alternatively, a game of skill is one in which the outcome is determined mainly by mental or physical skill, rather than chance. While a game of chance may have some skill element to it, chance generally plays a greater role in determining its outcome. A game of skill may also may have elements of chance, but skill plays a greater role in determining its outcome. Gambling is known in nearly all human societies, even though many have passed laws restricting it. Early people used the knucklebones of sheep as dice. Some people develop a psychological addiction to gambling and will risk food and sh ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Perfect Information
Perfect information is a concept in game theory and economics that describes a situation where all players in a game or all participants in a market have knowledge of all relevant information in the system. This is different than complete information, which implies Common knowledge (logic), common knowledge of each agent's utility functions, payoffs, strategies and "types". A system with perfect information may or may not have complete information. In economics this is sometimes described as "no hidden information" and is a feature of perfect competition. In a market with perfect information all consumers and producers would have complete and instantaneous knowledge of all market prices, their own utility and cost functions. In game theory, a sequential game has perfect information if each player, when making any decision, is perfectly informed of all the events that have previously occurred, including the "initialization event" of the game (e.g. the starting hands of each player ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Solved Game
A solved game is a game whose outcome (win, lose or tie (draw), draw) can be correctly predicted from any position, assuming that both players play perfectly. This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance. Overview A two-player game can be solved on several levels: Ultra-weak solution : Prove whether the first player will win, lose or draw from the initial position, given perfect play on both sides . This can be a non-constructive proof (possibly involving a strategy-stealing argument) that need not actually determine any details of the perfect play. Weak solution : Provide one algorithm for each of the two players, such that the player using it can achieve at least the optimal outcome, regardless of the opponent's moves, from the start of the game, using reasonable computational resources. Strong solution : Provide an ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Computer Hardware
Computer hardware includes the physical parts of a computer, such as the central processing unit (CPU), random-access memory (RAM), motherboard, computer data storage, graphics card, sound card, and computer case. It includes external devices such as a Computer monitor, monitor, Computer mouse, mouse, Computer keyboard, keyboard, and Computer speakers, speakers. By contrast, software is a set of written instructions that can be stored and run by hardware. Hardware derived its name from the fact it is ''Hardness, hard'' or rigid with respect to changes, whereas software is ''soft'' because it is easy to change. Hardware is typically directed by the software to execute any command or Instruction (computing), instruction. A combination of hardware and software forms a usable computing system, although Digital electronics, other systems exist with only hardware. History Early computing devices were more complicated than the ancient abacus date to the seventeenth century. French ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |