Emergent Gameplay
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Emergent Gameplay
Emergent gameplay refers to complex situations in video games, board games, or role-playing games that emerge from the interaction of relatively simple game mechanics. Designers have attempted to encourage emergent play by providing tools to players such as placing web browsers within the game engine (such as in '' Eve Online'', '' The Matrix Online''), providing XML integration tools and programming languages (''Second Life''), fixing exchange rates ('' Entropia Universe''), and allowing a player to spawn any object they desire to solve a puzzle (''Scribblenauts ''Scribblenauts'' is a series of Action game, action Puzzle video game, puzzle video games primarily developed by independent studio 5th Cell. The series is owned and published by Warner Bros. Interactive Entertainment. The first game in the seri ...''). Intentional emergence Intentional emergence occurs when some creative uses of the game are intended by the game designers. Since the 1970s and 1980s board games and r ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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System Shock
''System Shock'' is a 1994 first-person action-adventure game, action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN. ''System Shock'' 3D computer graphics, 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential. The developers sought to build on the emergent gameplay and immersive environments of their previous games, ''Ultima Underworld: The Stygian Abyss'' and ''Ultima Underworld II: Labyrinth of Worlds'', by streamlining their mechanics into a more "integrated whole"; it is considered one of the defining examples of an immersive sim. Critics praised ''System Shock'' and hailed it as a major bre ...
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The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game franchises, best-selling video game series of all time. It is also part of the larger List of Sim video games, ''Sim'' series, started by ''SimCity (1989 video game), SimCity'' in 1989. The games in the ''Sims'' series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and Video game console, console versions which introduced this gameplay style). The player creates virtual people called "Sims", places them in houses, and helps direct their moods and satisfy their desires. Players can either place their Sims in pre-constructed homes or build them themselves. Each successive expansion pack and game in the series augmented what the player could do with their Sims. Development Game designer W ...
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Rock Paper Shotgun
''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC game, PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in August 2007. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics. Rossignol founded his own game studio, Big Robot, in 2010. Meer and Walker left in 2019. In June 2010, ''Rock Paper Shotgun'' began an advertising partnership with the Gamer Network, Eurogamer Network. Also in the year, ''Rock Paper Shotgun'' partnered with ''Eurogamer'' to create Rezzed, a PC and indie games show spun off from the EGX (expo), Eurogamer Expo. In May 2017, Gamer Network acquired the site outright. A year later, website has partnered again with EGX (expo), EGX to l ...
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Infinifactory
''Infinifactory'' is a puzzle video game developed and published by Zachtronics, initially released on Microsoft Windows, OS X, and Linux on June 30, 2015. The game was later released on PlayStation 4 in December 2015. In the game, the player takes the role of a human abducted by aliens and forced to construct assembly lines to create certain objects for apparently-nefarious purposes. The game combines elements of Zachtronics' previous ''SpaceChem'' and '' Infiniminer'', with the assembly lines being built from blocks in a three-dimensional space. Gameplay ''Infinifactory'' is a puzzle game, structured as several sets of puzzles based on various tasks. The player takes the role of a human that is abducted by an alien race and is put to work to help the aliens construct equipment; the character does not appear to be the first one that has been taken for this purpose as throughout the levels are the corpses of other abducted humans, which the player can find and listen to their last ...
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SpaceChem
''SpaceChem'' is a puzzle game, puzzle and indie game by Zachtronics Industries, based on principles of automation and chemical bonding. In the game, the player is tasked to produce one or more specific chemical molecules via an assembly line by programming two remote manipulators (called "waldos" in the game) that interact with atoms and molecules through a visual programming language. ''SpaceChem'' was the developer's first foray into a commercial title after a number of free Adobe Flash, Flash-based browser games that feature similar puzzle-based assembly problems. The game was initially released for Microsoft Windows at the start of 2011 via Zachtronics' own website. Though it was initially rejected for sale on Steam (service), the Steam platform, Valve Corporation, Valve later offered to sell the game after it received high praise from game journalists; further attention came from the game's release alongside one of the Humble Indie Bundles. The game has since been ported t ...
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Zachtronics
Zachtronics LLC is an American video game developer, best known for engineering-oriented puzzle video games and programming games. Zachtronics was founded by Zach Barth in 2011, who serves as its lead designer. Some of their games include ''SpaceChem'', ''Infinifactory'', ''TIS-100'', and ''Shenzhen I/O''. ''Infiniminer'' (2009) inspired the creation of ''Minecraft''. History Zach Barth started creating games early in life and further developed his programming skills at Rensselaer Polytechnic Institute (RPI), where he joined the game development club. Barth studied computer systems engineering and computer science at RPI. He was one of three students leading the interdisciplinary team of the CapAbility Games Research Project, a collaboration of RPI with the Center for Disability Services in Albany, New York. In 2008, the team produced ''Capable Shopper'', a shopping simulation game for players with various degrees of disability. Barth's initial games were generally free browse ...
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Space Station 13
''Space Station 13'', often shortened to ''SS13'', is a top-down perspective, top-down tile-based Action role-playing game, action role-playing multiplayer video game running on the freeware BYOND game engine, originally released in 2003. The game is set on a futuristic space station; however, the location of the in-game world can differ depending on the server that is being played, including a spacecraft and an exoplanet. One of the defining features of Space Station 13 is its emphasis on player roles. At the beginning of each round, players choose or are assigned a specific role on the station, such as a medical doctor, engineer, security officer, chef, or scientist. Each role has unique responsibilities, equipment, and abilities that are crucial to the smooth functioning of the station. Players are free to work together with their fellow crewmates to complete tasks and keep the station running smoothly, or they can choose to cause chaos and disrupt the work of others. The game ...
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Dwarf Fortress
''Dwarf Fortress'' (previously titled ''Slaves to Armok: God of Blood Chapter II: Dwarf Fortress'') is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development since 2002, its first alpha version was released in 2006 and received attention for being a two-member project surviving donationware, solely on donations. Originally displayed using ASCII graphics, the game is set in a detailed, procedurally generated fantasy world with randomized creatures, non-player character, NPCs, and history. Players can control a colony of Dwarf (mythology), dwarves in a fortress or explore the world as a player character. Its mechanics have been lauded for their depth and complexity. Prior to ''Dwarf Fortress'', Tarn Adams was working on a project called ''Slaves to Armok: God of Blood'' which was a role-playing game. By 2004, Adams decided to shift from the original ''Armok'' to ''Dwarf Fortress'' after the former ...
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