Edward Randy
''The Cliffhanger: Edward Randy'', also known as simply is a 1990 action video game developed and released by Data East for Arcade game, arcades worldwide in 1990 in video games, 1990. Set during the 1930s in a European region, where an elderly scientist escapes from a Nazi Germany, Nazi-like army under the leadership of general "Dark Ogre" after being manipulated for his research on a secret mass destruction weapon, players assume the role of Edward Randy on an adventure to rescue the scientist's granddaughter Charlotte, who holds a prism stone that is a key piece for the enemy. Headed by ''Terra Diver'' Video game producer, producer Minoru Sano, the game was created by most of the same team that would later work on several projects at Data East. It was influenced films such as ''Indiana Jones'' as well as manga and anime such as ''Lupin the Third''. The title was met with mostly positive reception from critics and players alike, earning awards from ''Gamest'' magazine, but it d ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Data East
, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The American subsidiary, Data East USA, was headquartered in San Jose, California. History Data East was founded on April 20, 1976, by Tokai University alumnus Tetsuo Fukuda. Data East developed and released in July 1977 its first arcade game ''Jack Lot'', a medal game based on Blackjack for business use. This was followed in January 1978 by ''Super Break'' which was its first actual video game. More than 15 arcade games were released by Data East in the 1970s. Data East established its U.S. division in June 1979, after its chief competitors Sega and Taito had already established a market presence. In 1980, Data East published '' Astro Fighter'' which became its first major arcade game title. While making games, Data East released a serie ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Conversion
In video gaming parlance, a conversion is the production of a game on one computer or console that was originally written for another system. Over the years, video game conversion has taken form in a number of different ways, both in their style and the method in which they were converted. In the arcade video game industry, the term ''conversion'' has a different usage, in reference to game conversion kits for arcade cabinets. Types of conversions Direct conversions Direct conversions, also referred to as "straight conversions", are conversions in which the source code of the original game is used with relatively few modifications. Direct conversions were fairly rare until the second half of the 1990s. In the case of arcade conversions, this was because arcade systems were usually much more advanced than their contemporary home-based systems, which thus could not accurately recreate the speed, graphics, audio, and in some cases even the gameplay algorithms of arcade games. In the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Soundtrack
A soundtrack is recorded music accompanying and synchronised to the images of a motion picture, drama, book, television program, radio program, or video game; a commercially released soundtrack album of music as featured in the soundtrack of a film, video, or television presentation; or the physical area of a film that contains the synchronised recorded sound. In movie industry terminology usage, a sound track is an audio recording created or used in film production or post-production. Initially, the dialogue, sound effects, and music in a film each has its own separate track (''dialogue track'', ''sound effects track'', and '' music track''), and these are mixed together to make what is called the ''composite track,'' which is heard in the film. A '' dubbing track'' is often later created when films are dubbed into another language. This is also known as an M&E (music and effects) track. M&E tracks contain all sound elements minus dialogue, which is then supplied by the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gamadelic
, was Data East's "house band" composed of Data East music composers. Its name is a pun of "game" and "delicious".アルバム『RAP a de LIC』収録「IT'S HARD TO SAY GOOD-BYE」より They were like "Oh My Deco" in the name of the candidate bands. See also * S.S.T. Band - Sega's house band. * Zuntata - Taito's house band. * Konami Kukeiha Club - Konami's house band. * Alph Lyla - Capcom's house band. * J.D.K. Band - Nihon Falcom's house band. * Shinsekai Gakkyoku Zatsugidan - SNK's house band before becoming Playmore and then SNK Playmore. * ADK Sound Factory - ADK's house band. * Scitron is a Japanese record label that publishes video game music albums. List of video game albums released A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z ... - Known for publishing music albums officially by Gamadelic. References Japanese instrumental musical groups Japanese rock music ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pixel Art
Pixel art () is a form of digital art drawn with graphical software where images are built using pixels as the only building block. It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers and arcade video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of pixels and colors available. The art form is still employed to this day by pixel artists and game studios, even though the technological limitations have since been surpassed. Most works of pixel art are also restrictive both in file size and the number of colors used in their color palette because of software limitations — in order to achieve a certain aesthetic or simply to reduce the perceived noise. Older forms of pixel art tend to employ smaller palettes, with some video games being made using just two colors (1-bit color depth). Because of these self-imposed limitations, pixel art presents strong similar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Artist
Game art design is a subset of game development involving the process of creating the artistic aspects for video games. Video game art design begins in the pre-production phase of creating a video game. Video game artists are visual artists involved from the conception of the game who make rough sketches of the characters, setting, objects, etc. Bates 2004, p. 171 Bethke 2003, p. 45-49 These starting concept designs can also be created by the game designers before the game is moved into actualization. Sometimes, these concept designs are called "programmer art". After the rough sketches are completed and the game is ready to be moved forward, those artists or more artists are brought in to develop graphic designs based on the sketches. The art design of a game can involve anywhere from two people and up. Small gaming companies tend to not have as many artists on the team, meaning that their artist must be skilled in several types of art development, whereas the larger the compa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Programmer
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design. History In the early days of video games (from the early 1970s to mid-1980s), a game programmer also took on the job of a designer and artist. This was generally because the abilities of early computers were so limited that having specialized personnel for each function was unnecessary. Game concepts were generally light and games were only meant to be played for a few minutes at a time, but more importantly, art content and variations in gameplay were constrained by computers' limited power. Later, as specialized arcade hardware and home systems became more powerful, game developers could deve ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Designer
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative pr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hobby Japan
is a Japanese publishing company known for publishing and releasing books, magazines, light novels, games, and collectibles. Founded in 1969, the company owns and distributes such publications as the eponymous ''Hobby Japan'' magazine, as well as '' Uchusen''. The company has also released a number of role-playing and tabletop games, action figures related to anime and manga franchises, as well as diecast cars and related models. Role-playing games * ''Dungeons & Dragons'' 3rd, 3.5 and 4th edition (translated) * '' Warhammer Fantasy Roleplay'' 2nd edition (translated) * ''Ring Master I: The Shadow of Filias - Filias Nogisu no Anun'' ( Sharp X68000, 1989) * ''Ring Master II: Forget You Not, Evermore - Eien Naru Omoi'' (Sharp X68000, 1990) Game books * '' Queen's Blade'' * ''Fighting Fantasy'' (translated) Anime * ''Aesthetica of a Rogue Hero is a Japanese light novel series written by Tetsuto Uesu and illustrated by Tamago no Kimi. A 12-episode anime adaptatio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ohta Publishing
is a Japanese publishing company. With a number of controversial books that disturbed the Japanese society and its erotic manga comics, the company has established itself like a source of provocative "subculture" items. History Ohta Publishing was created in 1985, when it separated from the publishing department of Ohta Production, a talent agency specializing in stand-up comedians. (Founded as a , it has, , been converted to a kabushiki gaisha.) Initially, from an outside perspective, Ohta Publishing did not seem like a serious company but rather a sort of toy company of Takeshi Kitano (who was an Ohta Production artist back then). It released books that were of interest to Kitano himself. In 1989, Ohta published the famous book ''The Age of M'' about serial child murderer Tsutomu Miyazaki and started establishing itself like a source of provocative "subculture" items. Around the same time, the bi-monthly magazine '' QuickJapan'' was founded. In 1993 Ohta released the book ' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shinseisha
Co., Ltd. was a Japanese publisher founded in 1971 and who filed for bankruptcy in 1999. It originally published learning reference books, but it is more known for its 1986 arcade game magazine . The representative was Hiroshi Kato. The company's capital was 10 million yen. Major subsidiaries A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a s ... of Shinseisha were and . at bloomberg.com
References Book publ ...[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |