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DirectMusic
DirectMusic is a deprecated component of the Microsoft DirectX API that allows music and sound effects to be composed and played and provides flexible interactive control over the way they are played. Architecturally, DirectMusic is a high-level set of objects, built on top of DirectSound, that allow the programmer to play sound and music without needing to get quite as low-level as DirectSound. DirectSound allows for the capture and playback of digital sound samples, whereas DirectMusic works with message-based musical data. Music can be synthesized either in hardware, in the Microsoft GS Wavetable SW Synth, or in a custom synthesizer. History DirectMusic was first released by Microsoft in 1996 as an ActiveX control called Interactive Music Architecture (IMA). It was introduced as part of the 6.1 version of the DirectX library in February 1999 and is included in all Microsoft Windows operating systems starting with Windows 98 Second Edition. DirectMusic has since been deprecated, ...
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DirectSound
DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2. It provides a low-latency interface to sound card drivers written for Windows 95 through Windows XP and can handle the mixing and recording of multiple audio streams. DirectSound was originally written for Microsoft by John Miles. Besides providing the essential service of passing audio data to the sound card, DirectSound provides other essential capabilities such as recording and mixing sound, adding effects to sound (e.g., reverb, echo, or flange), using hardware accelerated buffers (if the sound card supports hardware acceleration) in Windows 95 through XP, and positioning sounds in 3D space. DirectSound also provides a means to capture sounds from a microphone or other input and controlling capture effects during audio capture. After many years of development, today DirectSound is a mature API, and supplies many other useful capabilities, ...
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DirectX Media Objects
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name ''DirectX'' was coined as a shorthand term for all of these APIs (the ''X'' standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the ''X'' was used as the basis of the name Xbox to indicate that the console was based on DirectX technology. The ''X'' initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite. Direct3D (the 3D graphics API within DirectX) is widely used in the develop ...
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Microsoft GS Wavetable SW Synth
The lineup is a series of General MIDI (GM) based pulse-code modulation (PCM) sound modules and sound cards, primarily intended for computer music usage, created by Japanese manufacturer Roland Corporation. Some models include a serial or USB connection to a personal computer. Products Sound Canvas The first Sound Canvas units (SC-55 and SB-55) were sold in the winter of 1991, in some cases also sold as "Edirol" rather than "Roland" as the brand name, mainly with the SC-88VL. Sound Canvas Personal Computer Products Computer Music Products Sound Canvas and Keyboard The following combine a sound canvas module with a built in MIDI keyboard Studio Canvas Studio Canvas was a series of PCM sound modules with built in audio interfaces (some models only) sold under both Edirol and Roland branding. The samples contained in the ROMs of these units do not in all cases mirror the original SC-7 / SC-55 GM/GS samples. GM2 is downward compatible with GM. Virtual Sound Canvas ...
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MSDN Library
Microsoft Developer Network (MSDN) was the division of Microsoft responsible for managing the firm's relationship with developers and testers, such as hardware developers interested in the operating system (OS), and software developers developing on the various OS platforms or using the API or scripting languages of Microsoft's applications. The relationship management was situated in assorted media: web sites, newsletters, developer conferences, trade media, blogs and DVD distribution. Starting in January 2020, the website was fully integrated with Microsoft Docs (itself integrated into Microsoft Learn in 2022). Websites MSDN's primary web presence at ''msdn.microsoft.com'' was a collection of sites for the developer community that provided information, documentation, and discussion that was authored both by Microsoft and by the community at large. Microsoft later began placing emphasis on incorporation of forums, blogs, library annotations and social bookmarking to make MSDN ...
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Pitch (music)
Pitch is a perception, perceptual property that allows sounds to be ordered on a frequency-related scale (music), scale, or more commonly, pitch is the quality that makes it possible to judge sounds as "higher" and "lower" in the sense associated with musical melody, melodies. Pitch is a major auditory system, auditory attribute of musical tones, along with duration (music), duration, loudness, and timbre. Pitch may be quantified as a frequency, but pitch is not a purely objective physical property; it is a subjective Psychoacoustics, psychoacoustical attribute of sound. Historically, the study of pitch and pitch perception has been a central problem in psychoacoustics, and has been instrumental in forming and testing theories of sound representation, processing, and perception in the auditory system. Perception Pitch and frequency Pitch is an auditory sensation in which a listener assigns musical tones to relative positions on a musical scale based primarily on their percep ...
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Cross-platform Audio Creation Tool
Cross-platform Audio Creation Tool (XACT) is an audio programming library and engine released by Microsoft as part of the DirectX SDK. It is a high-level audio library for authoring/playing audio that is written to use ''Xaudio'' on the ''Xbox'', DirectSound on Windows XP, and the new audio stack on Windows Vista and Windows 7. Xaudio is an Xbox-only API designed for optimal digital signal processing. XACT also includes X3DAudio, a spatialization helper library available on both platforms, Windows and the Xbox. XACT was originally developed for Xbox development, and was later modified to work for Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ... development as well. Overview The original release of XACT was in 2002 and shipped as part of the Xbox SDK only and wa ...
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Sound Effect (musical Instruments)
An effects unit, effects processor, or effects pedal is an electronic device that alters the sound of a musical instrument or other audio source through audio signal processing. Common effects include distortion (music), distortion/overdrive, often used with electric guitar in electric blues and rock music; dynamics (music), dynamic effects such as volume pedals and Dynamic range compression, compressors, which affect loudness; linear filter, filters such as wah-wah pedals and graphic equalizers, which modify frequency ranges; modulation effects, such as Chorus (audio effect), chorus, flangers and phaser (effect), phasers; Pitch (music), pitch effects such as pitch shifter (audio processor), pitch shifters; and time effects, such as Reverb effect, reverb and Delay (audio effect), delay, which create echoing sounds and emulate the sound of different spaces. Most modern effects use solid-state electronics or digital signal processors. Some effects, particularly older ones such a ...
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Computation Offloading
Computation offloading is the transfer of resource intensive computational tasks to a separate processor, such as a hardware accelerator, or an external platform, such as a cluster, grid, or a cloud In meteorology, a cloud is an aerosol consisting of a visible mass of miniature liquid droplets, frozen crystals, or other particles, suspended in the atmosphere of a planetary body or similar space. Water or various other chemicals may .... Offloading to a coprocessor can be used to accelerate applications including: image rendering and mathematical calculations. Offloading computing to an external platform over a network can provide computing power and overcome hardware limitations of a device, such as limited computational power, storage, and energy. History The first concepts of stored-program computers were developed in the design of the ENIAC, the first general-purpose digital computer. The ENIAC was limited in performance to single tasks which led to the developme ...
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Windows 10
Windows 10 is a major release of Microsoft's Windows NT operating system. The successor to Windows 8.1, it was Software release cycle#Release to manufacturing (RTM), released to manufacturing on July 15, 2015, and later to retail on July 29, 2015. Windows 10 was made available for download via MSDN and Microsoft Technet, TechNet, as a free upgrade for retail copies of Windows 8 and Windows 8.1 users via the Microsoft Store, and to Windows 7 users via Windows Update. Unlike previous Windows NT releases, Windows 10 receives new software build, builds on an ongoing basis, which are available at no additional cost to users; devices in enterprise environments can alternatively use long-term support milestones that only receive critical updates, such as security patch (computing), patches. It was succeeded by Windows 11, which was released on October 5, 2021. In contrast to the Tablet computer, tablet-oriented approach of Windows 8, Microsoft provided the desktop environment, de ...
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Software Synthesizer
A software synthesizer or softsynth is a computer program that generates digital audio, usually for music. Computer software that can create sounds or music is not new, but advances in processing speed now allow softsynths to accomplish the same tasks that previously required the dedicated hardware of a conventional synthesizer. Softsynths may be readily interfaced with other music software such as music sequencers typically in the context of a digital audio workstation. Softsynths are usually less expensive and can be more portable than dedicated hardware. Types Softsynths can cover a range of synthesis methods, including subtractive synthesis (including Analog modeling synthesizer, analog modeling, a subtype), FM synthesis (including the similar phase distortion synthesis), physical modelling synthesis, additive synthesis (including the related Additive synthesis#Additive analysis.2Fresynthesis, resynthesis), and sample-based synthesis. Many popular hardware synthesizers are n ...
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Windows Driver Model
In computing, the Windows Driver Model (WDM) also known at one point as the Win32 Driver Model is a framework for device drivers that was introduced with Windows 98 and Windows 2000 to replace VxD, which was used on older versions of Windows such as Windows 95 and Windows 3.1, as well as the Windows NT Driver Model. Overview WDM drivers are layered in a stack and communicate with each other via I/O request packets (IRPs). The Microsoft Windows Driver Model unified driver models for the Windows 9x and Windows NT product lines by standardizing requirements and reducing the amount of code that needed to be written. WDM drivers will not run on operating systems earlier than Windows 98 or Windows 2000, such as Windows 95 (before the OSR2 update that sideloads the WDM model), Windows NT 4.0 and Windows 3.1. By conforming to WDM, drivers can be binary compatible and source-compatible across Windows 98, Windows 98 Second Edition, Windows Me, Windows 2000, Windows XP and Windows Se ...
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