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David Arneson
David Lance Arneson (; October 1, 1947 – April 7, 2009) was an American game designer best known for co-developing the first published role-playing game (RPG), ''Dungeons & Dragons'', with Gary Gygax, in the early 1970s. Arneson's fundamental early role-playing game (RPG) genre work pioneered now-archetypical devices, such as: cooperative play to develop a storyline instead of individual competitive play to "win"; and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters. Arneson discovered wargaming as a teenager in the 1960s, and he began combining these games with the concept of role-playing. He was a University of Minnesota student when he met Gygax at the Gen Con gaming convention in the late 1960s. In 1971, Arneson created the game and fictional world that became '' Blackmoor'', writing his own rules and basing the setting on medieval fantasy elem ...
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Infobox writer may be used to summarize information about a person who is a writer/author (includes screenwriters). If the writer-specific fields here are not needed, consider using the more general ; other infoboxes there can be found in :People and person infobox templates. This template may also be used as a module (or sub-template) of ; see WikiProject Infoboxes/embed for guidance on such usage. Syntax The infobox may be added by pasting the template as shown below into an article. All fields are optional. Any unused parameter names can be left blank or omitted. Parameters Please remove any parameters from an article's infobox that are unlikely to be used. All parameters are optional. Unless otherwise specified, if a parameter has multiple values, they should be comma-separated using the template: : which produces: : , language= If any of the individual values contain commas already, add to use semi-colons as separators: : which produces: : , pseu ...
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Guidon Games
Guidon Games produced board games and rulebooks for wargaming with miniatures, and in doing so influenced Tactical Studies Rules (later TSR, Inc.), the publisher of ''Dungeons & Dragons''. The ''Guidon Games'' publishing imprint was the property of Lowrys Hobbies (later Lowry Enterprises), a mail-order business owned by Don and Julie Lowry. About a dozen titles were released under the imprint from 1971 to 1973. History By the late 1960s the miniature wargaming hobby had grown large enough that there was a demand for rulebooks dedicated to a single historical period. Don Featherstone of the UK produced booklets for eight different periods in 1966.*http://www-personal.umich.edu/~beattie/timeline2.html Courier Magazine History of Wargaming A few years later the Wargames Research Group began producing rulesets with an emphasis on historical accuracy.http://www.phil-barker.pwp.blueyonder.co.uk/WRG/wrg.html History of the Wargames Research Group With this trend in mind Lowry ...
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Minneapolis, Minnesota
Minneapolis is a city in Hennepin County, Minnesota, United States, and its county seat. With a population of 429,954 as of the 2020 United States census, 2020 census, it is the state's List of cities in Minnesota, most populous city. Located in the state's center near the eastern border, it occupies both banks of the Upper Mississippi River and adjoins Saint Paul, Minnesota, Saint Paul, the state capital of Minnesota. Minneapolis, Saint Paul, and the surrounding area are collectively known as the Minneapolis–Saint Paul, Twin Cities, a metropolitan area with 3.69 million residents. Minneapolis is built on an artesian aquifer on flat terrain and is known for cold, snowy winters and hot, humid summers. Nicknamed the "City of Lakes", Minneapolis is abundant in water, with list of lakes in Minneapolis, thirteen lakes, wetlands, the Mississippi River, creeks, and waterfalls. The city's public park system is connected by the Grand Rounds National Scenic Byway. Dakota people orig ...
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Miniature Figure (gaming)
In miniature wargaming, players enact simulated battles using scale models called miniature models, which can be anywhere from 2 to 54 mm in height, to represent warriors, vehicles, artillery, buildings, and terrain. These models are colloquially referred to as miniatures or minis. Miniature models are commonly made of metal, plastic, or paper. They are used to augment the visual aspects of a game and track position, facing, and line of sight (gaming), line of sight of characters. Miniatures are typically painted and can be artfully sculpted, making them collectible in their own right. Pre-painted plastic figures, such as ''Clix'' miniatures produced by WizKids and unpainted plastic figures for ''Warhammer (game), Warhammer'' by Games Workshop, have become popular. The hobby of painting, collecting, and playing with miniatures originated with toy soldiers, though the latter were generally sold pre-painted. Materials Miniature models are derived from toy soldiers which were co ...
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Miniature Wargaming
A miniature wargame is a type of wargame in which military units are represented by Miniature model (gaming), miniature physical models on a model battlefield. Miniature wargames are played using Toy soldier, model soldiers, vehicles, and artillery on a model battlefield, with the primary appeal being recreational rather than functional. Miniature wargames are played on custom-made battlefields, often with modular terrain, and abstract scaling is used to adapt real-world ranges to the limitations of table space. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is immersion, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out. Models' dimensions and positioning are crucial for measuring distances during gameplay. Issues concerning sc ...
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Midwest Military Simulation Association
The Midwest Military Simulation Association (MMSA) is a group of wargamers and military figurine collectors active during the late 1960s and 1970s. History When wargaming was in its heyday and role-playing games were first developed, the group lived in the Minneapolis-St Paul area. Its membership included Dave Arneson, David Wesely, Ken Fletcher, Dave Megarry, John and Richard Snider and others. In 2006 Wesely described how the club began: The Midwest Military Simulation Association was founded on April 18, 1963, by Ray Allard, noted amateur historian and reenactor, now deceased. The first meeting was attended by Dr. William Musing, Loren Johnson, Ron Lauraunt and Winston Sandeen, Ray Allard Junior and David A. Wesely. Ray was about 54 at the time, the next four were all about 30 and the last two were teenagers. Besides age, the group was split by interest, with the five older guys being historians, collectors, modelers and painters of military miniatures, and the two younge ...
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The Fantasy Roleplaying Gamer's Bible
''The Fantasy Roleplaying Gamer's Bible'' is a book detailing fantasy role-playing games (RPGs), written by Sean Patrick Fannon and published by Prima Publishing in 1996. The book was distributed only to chain bookstores rather than hobby shops. In 1998, Palladium Books published an updated second edition that reorganized content and included an updated history of the genre. Contents In the 258-page ''The Fantasy Roleplaying Gamer's Bible'', Sean Patrick Fannon first gives an explanation of role-playing, and then a history of role-playing from its roots up to the time the book was written. Fannon then lists many of the role-playing products published, as well as opinions about each game — his as well as those of other game critics. Reception In the June 1996 edition of ''Dragon'' (Issue #230), John Bunnell stated that the book was "a wide-ranging and thoroughly cogent volume that provides more information and advice on gaming than any other single reference book published on ...
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Naval Wargaming
Naval wargaming is a branch of the wider hobby of miniature wargaming. Generally less popular than wargames set on land, naval wargaming nevertheless enjoys a degree of support around the world. Both historical and fantasy rulesets are available. Model ships have long been used for wargaming, but it was the introduction of elaborate rules in the early 20th century that made the hobby more popular. Small miniature ships, often in 1:1200 scale and 1:1250 scale, were manoeuvred on large playing surfaces to recreate historical battles. These models were basic representations of ship types, with enough detail to make them recognisable. Firms such as Bassett-Lowke marketed these to the public in England, along with more detailed versions that appealed to collectors. Prior to World War II, the German company Wiking became a leader in the field, but the war ended its dominance. After World War II, several manufacturers started business in Germany, which remains a major centre of prod ...
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Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company's "Hasbro Gaming" division. Avalon Hill introduced many of the concepts of modern recreational wargaming, including the use of a hexagonal grid (a.k.a. hexgrid) overlaid on a flat folding board, zones of control (ZOC), stacking of multiple units at a location, and board games based upon historical events. History The Avalon Game Company Avalon Hill was started in 1952 outside Baltimore in Catonsville, Maryland, by Charles S. Roberts under the name of "The Avalon Game Company" for the publication of his game '' Tactics''. It is considered the first of a new type of war game, consisting of a self-contained printed map, pieces, rules and box designed for the mass-market. Other war games published over the prior half-century, from ...
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Gettysburg (game)
''Gettysburg'' is a board wargame produced by Avalon Hill in 1958 that re-enacts the American Civil War battle of Gettysburg. The game rules were groundbreaking in several respects, and the game, revised several times, was a bestseller for Avalon Hill for several decades. History ''Gettysburg'' was originally published in 1958, and was the first board wargame based on a historical battle. ''Gettysburg'' has game mechanics similar to Avalon Hill's ground-breaking '' Tactics II'' (1958). In particular, the combat results table favors attacking where one has a local superiority of numbers. Unlike ''Tactics II'', ''Gettysburg'' gives each unit an orientation, and an attacker can improve his odds by attacking a defender from the side or from the rear. The defender, meanwhile, can improve his odds by entrenching himself atop a hill. Charles S. Roberts, the founder of Avalon Hill, made the following comment about the game in 1983: In its original form, ''Gettysburg'' played ...
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Board Wargame
A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or Military simulation, war games) developed in 1950s in games, 1954 following the publication and commercial success of ''Tactics (game), Tactics''.. The board wargaming hobby continues to enjoy a sizeable following, with a number of List of wargame publishers, game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield. In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed ...
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Wargaming
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber conflicts, as well as many that combine various domains. There is ambiguity as to whether or not activities where participants physically perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are considered wargames. It is common terminology for a military's field training exercises to be referred to as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4 ...
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